diff --git a/docs/src/content/docs/guides/details.md b/docs/src/content/docs/guides/details.md index 35549a0f..ea05b3d0 100644 --- a/docs/src/content/docs/guides/details.md +++ b/docs/src/content/docs/guides/details.md @@ -88,7 +88,7 @@ To add a Mars rover to the red planet in [RSS](https://github.com/xen-42/outer-w ```json {5-6} { "Props": { - "Details": [ + "details": [ { "assetBundle": "planets/assetbundle/rss", "path": "Assets/RSS/Prefabs/Rover.prefab", @@ -97,7 +97,7 @@ To add a Mars rover to the red planet in [RSS](https://github.com/xen-42/outer-w "y": -10.83688, "z": -36.02736 }, - "alignToNormal": true + "alignRadial": true } ] } @@ -109,7 +109,7 @@ To scatter 12 trees from the Dream World around Wetrock in [NH Examples](https:/ ```json { "Props": { - "Scatter": [ + "scatter": [ { "path": "DreamWorld_Body/Sector_DreamWorld/Sector_DreamZone_1/Props_DreamZone_1/OtherComponentsGroup/Trees_Z1/DreamHouseIsland/Tree_DW_M_Var", "count": 12 @@ -124,7 +124,7 @@ You can swap these around too. The following would scatter 12 Mars rovers across ```json { "Props": { - "Details": [ + "details": [ { "path": "DreamWorld_Body/Sector_DreamWorld/Sector_DreamZone_1/Props_DreamZone_1/OtherComponentsGroup/Trees_Z1/DreamHouseIsland/Tree_DW_M_Var", "position": { @@ -132,10 +132,10 @@ You can swap these around too. The following would scatter 12 Mars rovers across "y": -10.83688, "z": -36.02736 }, - "alignToNormal": true + "alignRadial": true } ], - "Scatter": [ + "scatter": [ { "assetBundle": "planets/assetbundle/rss", "path": "Assets/RSS/Prefabs/Rover.prefab", diff --git a/docs/src/content/docs/guides/ship-log.md b/docs/src/content/docs/guides/ship-log.md index 15dafd5c..efcc2d42 100644 --- a/docs/src/content/docs/guides/ship-log.md +++ b/docs/src/content/docs/guides/ship-log.md @@ -404,31 +404,28 @@ Of course, having a custom ship log is neat and all, but what use is it if the p ### Initial Reveal -You can set facts to reveal as soon as the player enters the system by adding the `initialReveal` property +You can set facts to reveal as soon as the player enters the system by adding the `initialReveal` property to your **star system config** ```json {4} { - "ShipLog": { - "xmlFile": "planets/example.xml", - "initialReveal": ["EXAMPLE_RUMOR_FACT"] - } + "initialReveal": ["EXAMPLE_RUMOR_FACT"] } ``` ### Signal Discovery -You can set a fact to reveal as soon as a signal is identified by editing the signal's `Reveals` attribute +You can set a fact to reveal as soon as a signal is identified by editing the signal's `reveals` attribute ```json { - "Signal": { - "Signals": [ + "Props": { + "signals": [ { - "Frequency": "Quantum", - "Name": "Quantum Planet", - "AudioClip": "OW_QuantumSignal", - "SourceRadius": 1000, - "Reveals": "EXAMPLE_EXPLORE_FACT" + "frequency": "Quantum", + "name": "Quantum Planet", + "audio": "OW_QuantumSignal", + "sourceRadius": 1000, + "reveals": "EXAMPLE_EXPLORE_FACT" } ] } @@ -459,7 +456,7 @@ You can set a fact to reveal in dialogue with the `` tag ### Reveal Volumes Reveal volumes are triggers/colliders in the world that can unlock facts from a variety of actions. -Reveal volumes are specified in the `Props` module, its key is `reveal`. +Reveal volumes are specified in the `Volumes` module, its key is `revealVolumes`. #### Position @@ -503,8 +500,8 @@ trigger the reveal ```json { - "Props": { - "reveal": [ + "Volumes": { + "revealVolumes": [ { "position": { "x": -55.65454, diff --git a/docs/src/content/docs/guides/star-systems.md b/docs/src/content/docs/guides/star-systems.md index 69782ff9..a7d8f671 100644 --- a/docs/src/content/docs/guides/star-systems.md +++ b/docs/src/content/docs/guides/star-systems.md @@ -23,10 +23,12 @@ A star system config file will look something like this: "y": [0, 5, 4], "z": [5, 4, 0, 3, 1] }, - "vesselPosition": { - "x": 0, - "y": 0, - "z": 8000 + "vesselSpawn": { + "position": { + "x": 0, + "y": 0, + "z": 8000 + } } } }