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Switch to default if at eye going to solar system
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@ -13,13 +13,26 @@ namespace NewHorizons.Patches
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return (Main.Instance.CurrentStarSystem != "EyeOfTheUniverse");
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return (Main.Instance.CurrentStarSystem != "EyeOfTheUniverse");
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}
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}
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private static void SwitchToDefaultIfAtEyeGoingToSS(OWScene scene)
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{
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if (Main.Instance.CurrentStarSystem == "EyeOfTheUniverse" && scene == OWScene.SolarSystem) Main.Instance._currentStarSystem = Main.Instance.DefaultStarSystem;
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(LoadManager), nameof(LoadManager.LoadSceneImmediate))]
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public static void LoadManager_LoadSceneImmediate(OWScene scene) => SwitchToDefaultIfAtEyeGoingToSS(scene);
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[HarmonyPrefix]
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[HarmonyPatch(typeof(LoadManager), nameof(LoadManager.StartAsyncSceneLoad))]
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public static void LoadManager_StartAsyncSceneLoad(OWScene scene) => SwitchToDefaultIfAtEyeGoingToSS(scene);
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[HarmonyPrefix]
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[HarmonyPrefix]
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[HarmonyPatch(typeof(SubmitActionLoadScene), nameof(SubmitActionLoadScene.ConfirmSubmit))]
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[HarmonyPatch(typeof(SubmitActionLoadScene), nameof(SubmitActionLoadScene.ConfirmSubmit))]
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public static void SubmitActionLoadScene_ConfirmSubmit(SubmitActionLoadScene __instance)
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public static void SubmitActionLoadScene_ConfirmSubmit(SubmitActionLoadScene __instance)
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{
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{
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if (__instance._sceneToLoad == SubmitActionLoadScene.LoadableScenes.EYE) Main.Instance._currentStarSystem = "EyeOfTheUniverse";
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if (__instance._sceneToLoad == SubmitActionLoadScene.LoadableScenes.EYE) Main.Instance._currentStarSystem = "EyeOfTheUniverse";
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}
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}
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[HarmonyPrefix]
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[HarmonyPrefix]
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[HarmonyPatch(typeof(ShipThrusterController), nameof(ShipThrusterController.ReadTranslationalInput))]
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[HarmonyPatch(typeof(ShipThrusterController), nameof(ShipThrusterController.ReadTranslationalInput))]
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public static bool ShipThrusterController_ReadTranslationalInput(ShipThrusterController __instance, ref Vector3 __result)
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public static bool ShipThrusterController_ReadTranslationalInput(ShipThrusterController __instance, ref Vector3 __result)
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