Merge pull request #22 from xen-42/planetary-features

Planetary features
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Nick 2022-02-05 17:04:59 -05:00 committed by GitHub
commit e2df5b8151
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9 changed files with 50 additions and 75 deletions

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@ -38,12 +38,7 @@ namespace NewHorizons.Atmosphere
PFC.fogExponent = 1f; PFC.fogExponent = 1f;
PFC.fogColorRampTexture = dbPlanetaryFogController.fogColorRampTexture; PFC.fogColorRampTexture = dbPlanetaryFogController.fogColorRampTexture;
PFC.fogColorRampIntensity = 1f; PFC.fogColorRampIntensity = 1f;
var adjustedColour = atmo.FogTint.ToColor32(); PFC.fogTint = atmo.FogTint.ToColor();
adjustedColour.r = (byte)(adjustedColour.r * atmo.FogDensity);
adjustedColour.g = (byte)(adjustedColour.g * atmo.FogDensity);
adjustedColour.b = (byte)(adjustedColour.b * atmo.FogDensity);
adjustedColour.a = (byte)(adjustedColour.a * atmo.FogDensity);
PFC.fogTint = atmo.FogTint.ToColor32();
GameObject lodFogGO = new GameObject("LODFogSphere"); GameObject lodFogGO = new GameObject("LODFogSphere");
lodFogGO.SetActive(false); lodFogGO.SetActive(false);
@ -55,7 +50,7 @@ namespace NewHorizons.Atmosphere
MeshRenderer lodMR = lodFogGO.AddComponent<MeshRenderer>(); MeshRenderer lodMR = lodFogGO.AddComponent<MeshRenderer>();
lodMR.material = new Material(brambleLODFog.GetComponent<MeshRenderer>().material); lodMR.material = new Material(brambleLODFog.GetComponent<MeshRenderer>().material);
lodMR.material.color = atmo.FogTint.ToColor32(); lodMR.material.color = atmo.FogTint.ToColor();
lodMR.material.renderQueue = 1000; lodMR.material.renderQueue = 1000;
/* /*

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@ -25,7 +25,7 @@ namespace NewHorizons.Builder.Body
var cubeSphereMR = icosphere.AddComponent<MeshRenderer>(); var cubeSphereMR = icosphere.AddComponent<MeshRenderer>();
cubeSphereMR.material = new Material(Shader.Find("Standard")); cubeSphereMR.material = new Material(Shader.Find("Standard"));
cubeSphereMR.material.color = module.Color.ToColor32(); cubeSphereMR.material.color = module.Color.ToColor();
var cubeSphereMC = icosphere.AddComponent<MeshCollider>(); var cubeSphereMC = icosphere.AddComponent<MeshCollider>();
cubeSphereMC.sharedMesh = mesh; cubeSphereMC.sharedMesh = mesh;

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@ -71,7 +71,7 @@ namespace NewHorizons.Builder.Props
{ {
// Enable all children or something // Enable all children or something
var enabledField = component.GetType().GetField("enabled"); var enabledField = component.GetType().GetField("enabled");
if (enabledField != null && enabledField.FieldType == typeof(bool)) enabledField.SetValue(component, true); if (enabledField != null && enabledField.FieldType == typeof(bool)) Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => enabledField.SetValue(component, true));
// TODO: Make this work or smthng // TODO: Make this work or smthng
if (component is GhostIK) (component as GhostIK).enabled = false; if (component is GhostIK) (component as GhostIK).enabled = false;
@ -80,6 +80,14 @@ namespace NewHorizons.Builder.Props
if (component is Animator) Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => (component as Animator).enabled = true); if (component is Animator) Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => (component as Animator).enabled = true);
if (component is Collider) Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => (component as Collider).enabled = true); if (component is Collider) Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => (component as Collider).enabled = true);
if(component is Shape) Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => (component as Shape).enabled = true);
if(component is DarkMatterVolume)
{
var probeVisuals = component.gameObject.transform.Find("ProbeVisuals");
if (probeVisuals != null) probeVisuals.gameObject.SetActive(true);
}
if (component is SectoredMonoBehaviour) if (component is SectoredMonoBehaviour)
{ {
(component as SectoredMonoBehaviour).SetSector(sector); (component as SectoredMonoBehaviour).SetSector(sector);

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@ -38,6 +38,8 @@ namespace NewHorizons.Builder.Props
foreach (var propInfo in scatterInfo) foreach (var propInfo in scatterInfo)
{ {
Random.InitState(propInfo.seed);
GameObject prefab; GameObject prefab;
if (propInfo.assetBundle != null) prefab = PropBuildManager.LoadPrefab(propInfo.assetBundle, propInfo.path, uniqueModName, assets); if (propInfo.assetBundle != null) prefab = PropBuildManager.LoadPrefab(propInfo.assetBundle, propInfo.path, uniqueModName, assets);
else prefab = GameObject.Find(propInfo.path); else prefab = GameObject.Find(propInfo.path);

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@ -121,7 +121,8 @@ namespace NewHorizons.Builder.Props
{ {
try try
{ {
clip = mod.Assets.GetAudio(info.AudioFilePath); clip = AudioUtility.LoadAudio(mod.Manifest.ModFolderPath + "/" + info.AudioFilePath);
//clip = mod.Assets.GetAudio(info.AudioFilePath);
} }
catch(Exception e) catch(Exception e)
{ {

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@ -18,6 +18,7 @@ namespace NewHorizons.External
public class ScatterInfo public class ScatterInfo
{ {
public int seed = 0;
public int count; public int count;
public string path; public string path;
public string assetBundle; public string assetBundle;

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@ -5,87 +5,55 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
using UnityEngine; using UnityEngine;
using UnityEngine.Networking;
namespace NewHorizons.Utility namespace NewHorizons.Utility
{ {
public static class AudioUtility public static class AudioUtility
{ {
// Thank you https://answers.unity.com/questions/737002/wav-byte-to-audioclip.html?_ga=2.94866780.194866897.1641426110-1837936344.1635819725 public static AudioClip LoadAudio(string filePath)
// convert two bytes to one float in the range -1 to 1
static float bytesToFloat(byte firstByte, byte secondByte)
{ {
// convert two bytes to one short (little endian) var task = Task.Run(async () => await GetAudioClip(filePath));
short s = (short)((secondByte << 8) | firstByte); task.Wait();
// convert to range from -1 to (just below) 1 return task.Result;
return s / 32768.0F;
} }
static int bytesToInt(byte[] bytes, int offset = 0) private static async Task<AudioClip> GetAudioClip(string filePath)
{ {
int value = 0;
for (int i = 0; i < 4; i++) var extension = filePath.Split(new char[] { '.' }).Last();
UnityEngine.AudioType audioType;
switch (extension)
{ {
value |= ((int)bytes[offset + i]) << (i * 8); case ("wav"):
} audioType = UnityEngine.AudioType.WAV;
return value; break;
case ("ogg"):
audioType = UnityEngine.AudioType.OGGVORBIS;
break;
default:
Logger.LogError($"Invalid audio file extension ({extension}) must be .wav or .ogg");
return null;
} }
private static byte[] GetBytes(string filename) using (UnityWebRequest www = UnityWebRequestMultimedia.GetAudioClip(filePath, audioType))
{ {
return File.ReadAllBytes(filename); var result = www.SendWebRequest();
}
// Returns left and right double arrays. 'right' will be null if sound is mono. while (!result.isDone) { await Task.Delay(100); }
public static AudioClip LoadWAV(string filename)
if (www.isNetworkError)
{ {
var wav = GetBytes(filename); Debug.Log(www.error);
return null;
// Determine if mono or stereo }
var ChannelCount = wav[22]; // Forget byte 23 as 99.999% of WAVs are 1 or 2 channels else
// Get the frequency
var Frequency = bytesToInt(wav, 24);
// Get past all the other sub chunks to get to the data subchunk:
int pos = 12; // First Subchunk ID from 12 to 16
// Keep iterating until we find the data chunk (i.e. 64 61 74 61 ...... (i.e. 100 97 116 97 in decimal))
while (!(wav[pos] == 100 && wav[pos + 1] == 97 && wav[pos + 2] == 116 && wav[pos + 3] == 97))
{ {
pos += 4; return DownloadHandlerAudioClip.GetContent(www);
int chunkSize = wav[pos] + wav[pos + 1] * 256 + wav[pos + 2] * 65536 + wav[pos + 3] * 16777216; }
pos += 4 + chunkSize; }
}
pos += 8;
// Pos is now positioned to start of actual sound data.
var SampleCount = (wav.Length - pos) / 2; // 2 bytes per sample (16 bit sound mono)
if (ChannelCount == 2) SampleCount /= 2; // 4 bytes per sample (16 bit stereo)
// Allocate memory (right will be null if only mono sound)
var LeftChannel = new float[SampleCount];
float[] RightChannel;
if (ChannelCount == 2) RightChannel = new float[SampleCount];
else RightChannel = null;
// Write to double array/s:
int i = 0;
while (pos < wav.Length)
{
LeftChannel[i] = bytesToFloat(wav[pos], wav[pos + 1]);
pos += 2;
if (ChannelCount == 2)
{
RightChannel[i] = bytesToFloat(wav[pos], wav[pos + 1]);
pos += 2;
}
i++;
}
AudioClip audioClip = AudioClip.Create("testSound", SampleCount, 1, Frequency, false);
audioClip.SetData(LeftChannel, 0);
return audioClip;
} }
} }
} }

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@ -3,7 +3,7 @@
"author": "xen", "author": "xen",
"name": "New Horizons", "name": "New Horizons",
"uniqueName": "xen.NewHorizons", "uniqueName": "xen.NewHorizons",
"version": "0.8.0", "version": "0.8.1",
"owmlVersion": "2.1.0", "owmlVersion": "2.1.0",
"dependencies": [ "PacificEngine.OW_CommonResources" ], "dependencies": [ "PacificEngine.OW_CommonResources" ],
"conflicts": [ "Raicuparta.QuantumSpaceBuddies", "Vesper.OuterWildsMMO", "Vesper.AutoResume" ] "conflicts": [ "Raicuparta.QuantumSpaceBuddies", "Vesper.OuterWildsMMO", "Vesper.AutoResume" ]

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@ -1107,7 +1107,7 @@
"Star" "Star"
], ],
"default": "Sand" "default": "Sand"
} },
"tint": { "tint": {
"type": "object", "type": "object",
"properties": { "properties": {