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Make entry locations work in dimensions
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@ -1,4 +1,4 @@
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using NewHorizons.External.Modules;
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using NewHorizons.External.Modules;
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using OWML.Common;
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using OWML.Common;
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using System.Collections.Generic;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine;
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@ -15,6 +15,7 @@ namespace NewHorizons.Builder.ShipLog
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entryLocationGameObject.transform.position = go.transform.TransformPoint(info.position ?? Vector3.zero);
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entryLocationGameObject.transform.position = go.transform.TransformPoint(info.position ?? Vector3.zero);
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ShipLogEntryLocation newLocation = entryLocationGameObject.AddComponent<ShipLogEntryLocation>();
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ShipLogEntryLocation newLocation = entryLocationGameObject.AddComponent<ShipLogEntryLocation>();
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newLocation._entryID = info.id;
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newLocation._entryID = info.id;
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newLocation._outerFogWarpVolume = go.GetComponentInChildren<OuterFogWarpVolume>();
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newLocation._isWithinCloakField = info.cloaked;
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newLocation._isWithinCloakField = info.cloaked;
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_locationsToInitialize.Add(newLocation);
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_locationsToInitialize.Add(newLocation);
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entryLocationGameObject.SetActive(true);
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entryLocationGameObject.SetActive(true);
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