mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Using GeneralPropBuilder for spawn points, vessel and warp exit points, and remotr dialogue triggers
This commit is contained in:
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@ -149,7 +149,7 @@ namespace NewHorizons.Builder.Body
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rename = rename,
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};
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var singularity = GeneralPropBuilder.MakeNew(polarity ? "BlackHole" : "WhiteHole", planetGO, sector, info);
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var singularity = GeneralPropBuilder.MakeNew(polarity ? "BlackHole" : "WhiteHole", sector?.transform ?? planetGO.transform, info);
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var singularityRenderer = MakeSingularityGraphics(singularity, polarity, horizon, distort, renderQueue);
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@ -1,3 +1,4 @@
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using NewHorizons.Builder.Props;
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using NewHorizons.External.Modules;
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using NewHorizons.Utility;
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using System;
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@ -12,36 +13,48 @@ namespace NewHorizons.Builder.General
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public static SpawnPoint Make(GameObject planetGO, SpawnModule module, OWRigidbody owRigidBody)
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{
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SpawnPoint playerSpawn = null;
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if (!Main.Instance.IsWarpingFromVessel && !Main.Instance.IsWarpingFromShip && module.playerSpawnPoint != null)
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{
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GameObject spawnGO = new GameObject("PlayerSpawnPoint");
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spawnGO.transform.parent = planetGO.transform;
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spawnGO.layer = 8;
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spawnGO.transform.localPosition = module.playerSpawnPoint;
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var playerSpawnInfo = module.playerSpawn;
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var shipSpawnInfo = module.shipSpawn;
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// Backwards compatibility
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#pragma warning disable 612, 618
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if (playerSpawnInfo == null && module.playerSpawnPoint != null)
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{
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playerSpawnInfo = new SpawnModule.PlayerSpawnPoint()
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{
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position = module.playerSpawnPoint,
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rotation = module.playerSpawnRotation,
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startWithSuit = module.startWithSuit,
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};
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}
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if (shipSpawnInfo == null && module.shipSpawnPoint != null)
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{
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shipSpawnInfo = new SpawnModule.ShipSpawnPoint()
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{
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position = module.shipSpawnPoint,
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rotation = module.shipSpawnRotation,
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};
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}
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#pragma warning restore 612, 618
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if (!Main.Instance.IsWarpingFromVessel && !Main.Instance.IsWarpingFromShip && playerSpawnInfo != null)
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{
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bool alignToBody = playerSpawnInfo.rotation == null;
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GameObject spawnGO = GeneralPropBuilder.MakeNew("PlayerSpawnPoint", planetGO.transform, playerSpawnInfo, alignToBody);
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spawnGO.layer = 8;
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playerSpawn = spawnGO.AddComponent<SpawnPoint>();
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playerSpawn._triggerVolumes = new OWTriggerVolume[0];
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if (module.playerSpawnRotation != null)
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{
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spawnGO.transform.rotation = Quaternion.Euler(module.playerSpawnRotation);
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}
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else
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{
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spawnGO.transform.rotation = Quaternion.FromToRotation(Vector3.up, (playerSpawn.transform.position - planetGO.transform.position).normalized);
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}
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spawnGO.transform.position = spawnGO.transform.position + spawnGO.transform.TransformDirection(Vector3.up) * 4f;
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spawnGO.transform.position += spawnGO.transform.up * 4f;
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}
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if (module.shipSpawnPoint != null)
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if (shipSpawnInfo != null)
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{
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GameObject spawnGO = new GameObject("ShipSpawnPoint");
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spawnGO.transform.parent = planetGO.transform;
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bool alignToBody = shipSpawnInfo.rotation == null;
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GameObject spawnGO = GeneralPropBuilder.MakeNew("ShipSpawnPoint", planetGO.transform, shipSpawnInfo, alignToBody);
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spawnGO.layer = 8;
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spawnGO.transform.localPosition = module.shipSpawnPoint;
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var spawnPoint = spawnGO.AddComponent<SpawnPoint>();
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spawnPoint._isShipSpawn = true;
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spawnPoint._triggerVolumes = new OWTriggerVolume[0];
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@ -49,20 +62,13 @@ namespace NewHorizons.Builder.General
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var ship = SearchUtilities.Find("Ship_Body");
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if (ship != null)
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{
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ship.transform.position = spawnPoint.transform.position;
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ship.transform.position = spawnGO.transform.position;
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ship.transform.rotation = spawnGO.transform.rotation;
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if (module.shipSpawnRotation != null)
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// Move it up a bit more when aligning to surface
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if (alignToBody)
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{
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spawnGO.transform.rotation = Quaternion.Euler(module.shipSpawnRotation);
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ship.transform.rotation = spawnGO.transform.rotation;
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}
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else
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{
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spawnGO.transform.rotation = Quaternion.FromToRotation(Vector3.up, (spawnPoint.transform.position - planetGO.transform.position).normalized);
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ship.transform.rotation = spawnGO.transform.rotation;
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// Move it up a bit more when aligning to surface
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ship.transform.position = ship.transform.position + ship.transform.TransformDirection(Vector3.up) * 4f;
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ship.transform.position += ship.transform.up * 4f;
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}
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ship.GetRequiredComponent<MatchInitialMotion>().SetBodyToMatch(owRigidBody);
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@ -83,7 +89,7 @@ namespace NewHorizons.Builder.General
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}
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}
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if ((Main.Instance.IsWarpingFromVessel || (!Main.Instance.IsWarpingFromShip && module.startWithSuit)) && !suitUpQueued)
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if ((Main.Instance.IsWarpingFromVessel || (!Main.Instance.IsWarpingFromShip && (playerSpawnInfo?.startWithSuit ?? false))) && !suitUpQueued)
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{
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suitUpQueued = true;
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Delay.RunWhen(() => Main.IsSystemReady, () => SuitUp());
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@ -182,7 +182,7 @@ namespace NewHorizons.Builder.Props
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var prefab = config.isSeed ? _brambleSeedPrefab : _brambleNodePrefab;
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// Spawn the bramble node
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var brambleNode = GeneralPropBuilder.MakeFromPrefab(prefab, config.name ?? "Bramble Node to " + config.linksTo, go, sector, config);
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var brambleNode = GeneralPropBuilder.MakeFromPrefab(prefab, config.name ?? "Bramble Node to " + config.linksTo, sector?.transform ?? go.transform, config);
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foreach (var collider in brambleNode.GetComponentsInChildren<Collider>(true))
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{
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collider.enabled = true;
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@ -90,12 +90,12 @@ namespace NewHorizons.Builder.Props
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// We save copies with all their components fixed, good if the user is placing the same detail more than once
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if (detail?.path != null && _fixedPrefabCache.TryGetValue((sector, detail.path), out var storedPrefab))
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{
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prop = GeneralPropBuilder.MakeFromPrefab(storedPrefab.prefab, prefab.name, go, sector, detail, detail.alignToNormal);
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prop = GeneralPropBuilder.MakeFromPrefab(storedPrefab.prefab, prefab.name, sector?.transform ?? go.transform, detail, detail.alignToNormal);
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isItem = storedPrefab.isItem;
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}
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else
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{
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prop = GeneralPropBuilder.MakeFromPrefab(prefab, prefab.name, go, sector, detail, detail.alignToNormal);
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prop = GeneralPropBuilder.MakeFromPrefab(prefab, prefab.name, sector?.transform ?? go.transform, detail, detail.alignToNormal);
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StreamingHandler.SetUpStreaming(prop, sector);
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@ -22,36 +22,23 @@ namespace NewHorizons.Builder.Props
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var dialogue = MakeConversationZone(go, sector, info, mod.ModHelper);
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RemoteDialogueTrigger remoteTrigger = null;
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if (info.remoteTriggerPosition != null || info.remoteTriggerRadius != 0)
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if (info.remoteTrigger != null)
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{
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remoteTrigger = MakeRemoteDialogueTrigger(go, sector, info, dialogue);
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remoteTrigger = MakeRemoteDialogueTrigger(go, sector, info, info.remoteTrigger, dialogue);
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}
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if (!string.IsNullOrEmpty(info.rename))
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// Backwards compatibility
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#pragma warning disable 612, 618
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if (remoteTrigger == null && (info.remoteTriggerPosition != null || info.remoteTriggerRadius != 0))
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{
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dialogue.name = info.rename;
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if (remoteTrigger != null)
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var remoteInfo = new PropModule.DialogueInfo.RemoteTriggerInfo
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{
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remoteTrigger.name = $"{info.rename}_{remoteTrigger.name}";
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}
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}
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if (!string.IsNullOrEmpty(info.parentPath))
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{
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var parent = go.transform.Find(info.parentPath);
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if (parent != null)
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{
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dialogue.transform.parent = parent;
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if (remoteTrigger != null)
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{
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remoteTrigger.transform.parent = parent;
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}
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}
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else
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{
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Logger.LogError($"Cannot find parent object at path: {go.name}/{info.parentPath}");
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}
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position = info.remoteTriggerPosition,
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radius = info.remoteTriggerRadius,
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prereqCondition = info.remoteTriggerPrereqCondition,
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};
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remoteTrigger = MakeRemoteDialogueTrigger(go, sector, info, remoteInfo, dialogue);
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}
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#pragma warning restore 612, 618
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// Make the character look at the player
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// Useful for dialogue replacement
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@ -64,10 +51,9 @@ namespace NewHorizons.Builder.Props
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return (dialogue, remoteTrigger);
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}
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private static RemoteDialogueTrigger MakeRemoteDialogueTrigger(GameObject planetGO, Sector sector, PropModule.DialogueInfo info, CharacterDialogueTree dialogue)
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private static RemoteDialogueTrigger MakeRemoteDialogueTrigger(GameObject planetGO, Sector sector, PropModule.DialogueInfo info, PropModule.DialogueInfo.RemoteTriggerInfo remoteTriggerInfo, CharacterDialogueTree dialogue)
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{
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var conversationTrigger = new GameObject("ConversationTrigger");
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conversationTrigger.SetActive(false);
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var conversationTrigger = GeneralPropBuilder.MakeNew("ConversationTrigger", sector?.transform ?? planetGO.transform, remoteTriggerInfo, defaultPosition: info.position, defaultParentPath: info.pathToAnimController);
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var remoteDialogueTrigger = conversationTrigger.AddComponent<RemoteDialogueTrigger>();
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var sphereCollider = conversationTrigger.AddComponent<SphereCollider>();
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@ -81,7 +67,7 @@ namespace NewHorizons.Builder.Props
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dialogue = dialogue,
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prereqConditionType = RemoteDialogueTrigger.MultiConditionType.AND,
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// Base game never uses more than one condition anyone so we'll keep it simple
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prereqConditions = string.IsNullOrEmpty(info.remoteTriggerPrereqCondition) ? new string[]{ } : new string[] { info.remoteTriggerPrereqCondition },
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prereqConditions = string.IsNullOrEmpty(remoteTriggerInfo.prereqCondition) ? new string[]{ } : new string[] { remoteTriggerInfo.prereqCondition },
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// Just set your enter conditions in XML instead of complicating it with this
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onTriggerEnterConditions = new string[]{ }
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}
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@ -89,10 +75,8 @@ namespace NewHorizons.Builder.Props
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remoteDialogueTrigger._activatedDialogues = new bool[1];
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remoteDialogueTrigger._deactivateTriggerPostConversation = true;
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sphereCollider.radius = info.remoteTriggerRadius == 0 ? info.radius : info.remoteTriggerRadius;
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sphereCollider.radius = remoteTriggerInfo.radius == 0 ? info.radius : remoteTriggerInfo.radius;
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conversationTrigger.transform.parent = sector?.transform ?? planetGO.transform;
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conversationTrigger.transform.position = planetGO.transform.TransformPoint(info.remoteTriggerPosition ?? info.position);
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conversationTrigger.SetActive(true);
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return remoteDialogueTrigger;
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@ -100,8 +84,7 @@ namespace NewHorizons.Builder.Props
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private static CharacterDialogueTree MakeConversationZone(GameObject planetGO, Sector sector, PropModule.DialogueInfo info, IModHelper mod)
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{
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var conversationZone = new GameObject("ConversationZone");
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conversationZone.SetActive(false);
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var conversationZone = GeneralPropBuilder.MakeNew("ConversationZone", sector?.transform ?? planetGO.transform, info, defaultParentPath: info.pathToAnimController);
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conversationZone.layer = LayerMask.NameToLayer("Interactible");
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@ -150,21 +133,6 @@ namespace NewHorizons.Builder.Props
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break;
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}
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conversationZone.transform.parent = sector?.transform ?? planetGO.transform;
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if (!string.IsNullOrEmpty(info.parentPath))
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{
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conversationZone.transform.parent = planetGO.transform.Find(info.parentPath);
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}
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else if (!string.IsNullOrEmpty(info.pathToAnimController))
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{
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conversationZone.transform.parent = planetGO.transform.Find(info.pathToAnimController);
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}
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var pos = (Vector3)(info.position ?? Vector3.zero);
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if (info.isRelativeToParent) conversationZone.transform.localPosition = pos;
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else conversationZone.transform.position = planetGO.transform.TransformPoint(pos);
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conversationZone.SetActive(true);
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return dialogueTree;
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@ -12,14 +12,28 @@ namespace NewHorizons.Builder.Props
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{
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public static class GeneralPropBuilder
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{
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public static GameObject MakeFromExisting(GameObject go, GameObject planetGO, Sector sector, PropModule.GeneralPointPropInfo info, bool alignToBody = false, MVector3 normal = null, MVector3 defaultPosition = null, string defaultParentPath = null)
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public static GameObject MakeFromExisting(GameObject go, Transform parent, PropModule.GeneralPointPropInfo info, bool alignToBody = false, MVector3 normal = null, MVector3 defaultPosition = null, string defaultParentPath = null)
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{
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if (info == null) return go;
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if (info is PropModule.GeneralSolarSystemPropInfo solarSystemInfo && !string.IsNullOrEmpty(solarSystemInfo.parentBody))
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{
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var targetPlanet = AstroObjectLocator.GetAstroObject(solarSystemInfo.parentBody);
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if (targetPlanet != null)
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{
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parent = targetPlanet.transform;
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} else
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{
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Logger.LogError($"Cannot find parent body named {solarSystemInfo.parentBody}");
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}
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}
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if (!string.IsNullOrEmpty(info.rename))
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{
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go.name = info.rename;
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}
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go.transform.parent = sector?.transform ?? planetGO.transform;
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go.transform.parent = parent;
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var parentPath = info.parentPath ?? defaultParentPath;
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@ -46,33 +60,37 @@ namespace NewHorizons.Builder.Props
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{
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go.transform.localPosition = pos;
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go.transform.localRotation = rot;
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} else if (parent)
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{
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go.transform.position = parent.TransformPoint(pos);
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go.transform.rotation = parent.TransformRotation(rot);
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} else
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{
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go.transform.position = planetGO.transform.TransformPoint(pos);
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go.transform.rotation = planetGO.transform.TransformRotation(rot);
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go.transform.position = pos;
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go.transform.rotation = rot;
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}
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if (alignToBody)
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{
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var up = (go.transform.position - planetGO.transform.position).normalized;
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if (normal != null) up = planetGO.transform.TransformDirection(normal);
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var up = (go.transform.position - parent.position).normalized;
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if (normal != null) up = parent.TransformDirection(normal);
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go.transform.rotation = Quaternion.FromToRotation(Vector3.up, up);
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go.transform.rotation *= rot;
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}
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return go;
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}
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public static GameObject MakeNew(string defaultName, GameObject planetGO, Sector sector, PropModule.GeneralPointPropInfo info, bool alignToBody = false, MVector3 normal = null, MVector3 defaultPosition = null, string defaultParentPath = null)
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public static GameObject MakeNew(string defaultName, Transform parent, PropModule.GeneralPointPropInfo info, bool alignToBody = false, MVector3 normal = null, MVector3 defaultPosition = null, string defaultParentPath = null)
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{
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var go = new GameObject(defaultName);
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go.SetActive(false);
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return MakeFromExisting(go, planetGO, sector, info, alignToBody, normal, defaultPosition, defaultParentPath);
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return MakeFromExisting(go, parent, info, alignToBody, normal, defaultPosition, defaultParentPath);
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}
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public static GameObject MakeFromPrefab(GameObject prefab, string defaultName, GameObject planetGO, Sector sector, PropModule.GeneralPointPropInfo info, bool alignToBody = false, MVector3 normal = null, MVector3 defaultPosition = null, string defaultParentPath = null)
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public static GameObject MakeFromPrefab(GameObject prefab, string defaultName, Transform parent, PropModule.GeneralPointPropInfo info, bool alignToBody = false, MVector3 normal = null, MVector3 defaultPosition = null, string defaultParentPath = null)
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{
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var go = prefab.InstantiateInactive();
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go.name = defaultName;
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return MakeFromExisting(go, planetGO, sector, info, alignToBody, normal, defaultPosition, defaultParentPath);
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return MakeFromExisting(go, parent, info, alignToBody, normal, defaultPosition, defaultParentPath);
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}
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}
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}
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@ -18,7 +18,7 @@ namespace NewHorizons.Builder.Props
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{
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InitPrefab();
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var geyserGO = GeneralPropBuilder.MakeFromPrefab(_geyserPrefab, "Geyser", planetGO, sector, info, true);
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var geyserGO = GeneralPropBuilder.MakeFromPrefab(_geyserPrefab, "Geyser", sector?.transform ?? planetGO.transform, info, true);
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var pos = info.isRelativeToParent ? geyserGO.transform.parent.TransformPoint((Vector3)info.position) : (Vector3)info.position;
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@ -93,7 +93,7 @@ namespace NewHorizons.Builder.Props
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if (_slideReelPrefab == null) return null;
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var slideReelObj = GeneralPropBuilder.MakeFromPrefab(_slideReelPrefab, $"Prefab_IP_Reel_{mod.ModHelper.Manifest.Name}", planetGO, sector, info);
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var slideReelObj = GeneralPropBuilder.MakeFromPrefab(_slideReelPrefab, $"Prefab_IP_Reel_{mod.ModHelper.Manifest.Name}", sector?.transform ?? planetGO.transform, info);
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var slideReel = slideReelObj.GetComponent<SlideReelItem>();
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slideReel.SetSector(sector);
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@ -166,7 +166,7 @@ namespace NewHorizons.Builder.Props
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if (_autoPrefab == null) return null;
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var projectorObj = GeneralPropBuilder.MakeFromPrefab(_autoPrefab, $"Prefab_IP_AutoProjector_{mod.ModHelper.Manifest.Name}", planetGO, sector, info);
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var projectorObj = GeneralPropBuilder.MakeFromPrefab(_autoPrefab, $"Prefab_IP_AutoProjector_{mod.ModHelper.Manifest.Name}", sector?.transform ?? planetGO.transform, info);
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var autoProjector = projectorObj.GetComponent<AutoSlideProjector>();
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autoProjector._sector = sector;
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@ -50,7 +50,7 @@ namespace NewHorizons.Builder.Props
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{
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var socketInfo = quantumGroup.sockets[i];
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var socket = GeneralPropBuilder.MakeNew("Socket " + i, go, sector, socketInfo);
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var socket = GeneralPropBuilder.MakeNew("Socket " + i, sector?.transform ?? go.transform, socketInfo);
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if (socketInfo.isRelativeToGroup)
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{
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@ -52,7 +52,7 @@ namespace NewHorizons.Builder.Props
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if (_prefab == null || sector == null) return null;
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GameObject raftObject = GeneralPropBuilder.MakeFromPrefab(_prefab, "Raft_Body", planetGO, sector, info);
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GameObject raftObject = GeneralPropBuilder.MakeFromPrefab(_prefab, "Raft_Body", sector?.transform ?? planetGO.transform, info);
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StreamingHandler.SetUpStreaming(raftObject, sector);
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@ -251,7 +251,7 @@ namespace NewHorizons.Builder.Props
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public static void MakeStone(GameObject go, Sector sector, NomaiRemoteCameraPlatform.ID id, Texture2D decal, PropModule.RemoteInfo.StoneInfo info, IModBehaviour mod)
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{
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var shareStone = GeneralPropBuilder.MakeFromPrefab(_shareStonePrefab, "ShareStone_" + id.ToString(), go, sector, info);
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var shareStone = GeneralPropBuilder.MakeFromPrefab(_shareStonePrefab, "ShareStone_" + id.ToString(), sector?.transform ?? go.transform, info);
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shareStone.GetComponent<SharedStone>()._connectedPlatform = id;
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|
||||
@ -109,7 +109,7 @@ namespace NewHorizons.Builder.Props
|
||||
|
||||
public static GameObject Make(GameObject planetGO, Sector sector, SignalModule.SignalInfo info, IModBehaviour mod)
|
||||
{
|
||||
var signalGO = GeneralPropBuilder.MakeNew($"Signal_{info.name}", planetGO, sector, info);
|
||||
var signalGO = GeneralPropBuilder.MakeNew($"Signal_{info.name}", sector?.transform ?? planetGO.transform, info);
|
||||
signalGO.layer = LayerMask.NameToLayer("AdvancedEffectVolume");
|
||||
|
||||
var source = signalGO.AddComponent<AudioSource>();
|
||||
|
||||
@ -99,7 +99,7 @@ namespace NewHorizons.Builder.Props
|
||||
private static void MakeTornado(GameObject planetGO, Sector sector, PropModule.TornadoInfo info, Vector3 position, bool downwards)
|
||||
{
|
||||
var prefab = downwards ? _downPrefab.InstantiateInactive() : _upPrefab.InstantiateInactive();
|
||||
var tornadoGO = GeneralPropBuilder.MakeFromPrefab(prefab, downwards ? "Tornado_Down" : "Tornado_Up", planetGO, sector, info, true, defaultPosition: position);
|
||||
var tornadoGO = GeneralPropBuilder.MakeFromPrefab(prefab, downwards ? "Tornado_Down" : "Tornado_Up", sector?.transform ?? planetGO.transform, info, true, defaultPosition: position);
|
||||
|
||||
// Add the sound thing before changing the scale
|
||||
var soundGO = _soundPrefab.InstantiateInactive();
|
||||
|
||||
@ -161,7 +161,7 @@ namespace NewHorizons.Builder.Props
|
||||
}
|
||||
case PropModule.NomaiTextInfo.NomaiTextType.Scroll:
|
||||
{
|
||||
var customScroll = GeneralPropBuilder.MakeFromPrefab(_scrollPrefab, _scrollPrefab.name, planetGO, sector, info);
|
||||
var customScroll = GeneralPropBuilder.MakeFromPrefab(_scrollPrefab, _scrollPrefab.name, sector?.transform ?? planetGO.transform, info);
|
||||
|
||||
var nomaiWallText = MakeWallText(planetGO, sector, info, xmlPath, nhBody);
|
||||
nomaiWallText.transform.parent = customScroll.transform;
|
||||
@ -213,7 +213,7 @@ namespace NewHorizons.Builder.Props
|
||||
}
|
||||
case PropModule.NomaiTextInfo.NomaiTextType.Computer:
|
||||
{
|
||||
var computerObject = GeneralPropBuilder.MakeFromPrefab(_computerPrefab, _computerPrefab.name, planetGO, sector, info, true, info.normal);
|
||||
var computerObject = GeneralPropBuilder.MakeFromPrefab(_computerPrefab, _computerPrefab.name, sector?.transform ?? planetGO.transform, info, true, info.normal);
|
||||
|
||||
var computer = computerObject.GetComponent<NomaiComputer>();
|
||||
computer.SetSector(sector);
|
||||
@ -286,7 +286,7 @@ namespace NewHorizons.Builder.Props
|
||||
case PropModule.NomaiTextInfo.NomaiTextType.CairnVariant:
|
||||
{
|
||||
var cairnPrefab = info.type == PropModule.NomaiTextInfo.NomaiTextType.CairnVariant ? _cairnVariantPrefab : _cairnPrefab;
|
||||
var cairnObject = GeneralPropBuilder.MakeFromPrefab(cairnPrefab, _cairnPrefab.name, planetGO, sector, info, info.rotation == null);
|
||||
var cairnObject = GeneralPropBuilder.MakeFromPrefab(cairnPrefab, _cairnPrefab.name, sector?.transform ?? planetGO.transform, info, info.rotation == null);
|
||||
|
||||
// Idk do we have to set it active before finding things?
|
||||
cairnObject.SetActive(true);
|
||||
@ -349,7 +349,7 @@ namespace NewHorizons.Builder.Props
|
||||
}
|
||||
case PropModule.NomaiTextInfo.NomaiTextType.Trailmarker:
|
||||
{
|
||||
var trailmarkerObject = GeneralPropBuilder.MakeFromPrefab(_trailmarkerPrefab, _trailmarkerPrefab.name, planetGO, sector, info, info.rotation == null);
|
||||
var trailmarkerObject = GeneralPropBuilder.MakeFromPrefab(_trailmarkerPrefab, _trailmarkerPrefab.name, sector?.transform ?? planetGO.transform, info, info.rotation == null);
|
||||
|
||||
// shrink because that is what mobius does on all trailmarkers or else they are the size of the player
|
||||
trailmarkerObject.transform.localScale = Vector3.one * 0.75f;
|
||||
@ -380,7 +380,7 @@ namespace NewHorizons.Builder.Props
|
||||
|
||||
private static NomaiWallText MakeWallText(GameObject go, Sector sector, PropModule.NomaiTextInfo info, string xmlPath, NewHorizonsBody nhBody)
|
||||
{
|
||||
GameObject nomaiWallTextObj = GeneralPropBuilder.MakeNew("NomaiWallText", go, sector, info);
|
||||
GameObject nomaiWallTextObj = GeneralPropBuilder.MakeNew("NomaiWallText", sector?.transform ?? go.transform, info);
|
||||
|
||||
var box = nomaiWallTextObj.AddComponent<BoxCollider>();
|
||||
box.center = new Vector3(-0.0643f, 1.1254f, 0f);
|
||||
|
||||
@ -45,7 +45,7 @@ namespace NewHorizons.Builder.Props
|
||||
{
|
||||
InitPrefab();
|
||||
|
||||
var launcherGO = GeneralPropBuilder.MakeFromPrefab(_meteorLauncherPrefab, "MeteorLauncher", planetGO, sector, info, true);
|
||||
var launcherGO = GeneralPropBuilder.MakeFromPrefab(_meteorLauncherPrefab, "MeteorLauncher", sector?.transform ?? planetGO.transform, info, true);
|
||||
|
||||
var meteorLauncher = launcherGO.GetComponent<MeteorLauncher>();
|
||||
meteorLauncher._audioSector = sector;
|
||||
|
||||
@ -12,7 +12,7 @@ namespace NewHorizons.Builder.ShipLog
|
||||
private static readonly List<ShipLogEntryLocation> _locationsToInitialize = new List<ShipLogEntryLocation>();
|
||||
public static void Make(GameObject go, Sector sector, PropModule.EntryLocationInfo info, IModBehaviour mod)
|
||||
{
|
||||
GameObject entryLocationGameObject = GeneralPropBuilder.MakeNew("Entry Location (" + info.id + ")", go, sector, info);
|
||||
GameObject entryLocationGameObject = GeneralPropBuilder.MakeNew("Entry Location (" + info.id + ")", sector?.transform ?? go.transform, info);
|
||||
|
||||
ShipLogEntryLocation newLocation = entryLocationGameObject.AddComponent<ShipLogEntryLocation>();
|
||||
newLocation._entryID = info.id;
|
||||
|
||||
@ -10,7 +10,7 @@ namespace NewHorizons.Builder.ShipLog
|
||||
{
|
||||
public static void Make(GameObject go, Sector sector, VolumesModule.RevealVolumeInfo info, IModBehaviour mod)
|
||||
{
|
||||
var newRevealGO = GeneralPropBuilder.MakeNew("Reveal Volume (" + info.revealOn + ")", go, sector, info);
|
||||
var newRevealGO = GeneralPropBuilder.MakeNew("Reveal Volume (" + info.revealOn + ")", sector?.transform ?? go.transform, info);
|
||||
switch (info.revealOn)
|
||||
{
|
||||
case VolumesModule.RevealVolumeInfo.RevealVolumeType.Enter:
|
||||
|
||||
@ -17,7 +17,7 @@ namespace NewHorizons.Builder.Volumes
|
||||
{
|
||||
public static AudioVolume Make(GameObject planetGO, Sector sector, VolumesModule.AudioVolumeInfo info, IModBehaviour mod)
|
||||
{
|
||||
var go = GeneralPropBuilder.MakeNew("AudioVolume", planetGO, sector, info);
|
||||
var go = GeneralPropBuilder.MakeNew("AudioVolume", sector?.transform ?? planetGO.transform, info);
|
||||
go.layer = LayerMask.NameToLayer("AdvancedEffectVolume");
|
||||
|
||||
var audioSource = go.AddComponent<AudioSource>();
|
||||
|
||||
@ -14,7 +14,7 @@ namespace NewHorizons.Builder.Volumes
|
||||
{
|
||||
public static HazardVolume Make(GameObject planetGO, Sector sector, OWRigidbody owrb, VolumesModule.HazardVolumeInfo info, IModBehaviour mod)
|
||||
{
|
||||
var go = GeneralPropBuilder.MakeNew("HazardVolume", planetGO, sector, info);
|
||||
var go = GeneralPropBuilder.MakeNew("HazardVolume", sector?.transform ?? planetGO.transform, info);
|
||||
go.layer = LayerMask.NameToLayer("BasicEffectVolume");
|
||||
|
||||
var shape = go.AddComponent<SphereShape>();
|
||||
|
||||
@ -17,7 +17,7 @@ namespace NewHorizons.Builder.Volumes
|
||||
{
|
||||
public static NHNotificationVolume Make(GameObject planetGO, Sector sector, VolumesModule.NotificationVolumeInfo info, IModBehaviour mod)
|
||||
{
|
||||
var go = GeneralPropBuilder.MakeNew("NotificationVolume", planetGO, sector, info);
|
||||
var go = GeneralPropBuilder.MakeNew("NotificationVolume", sector?.transform ?? planetGO.transform, info);
|
||||
go.layer = LayerMask.NameToLayer("BasicEffectVolume");
|
||||
|
||||
var shape = go.AddComponent<SphereShape>();
|
||||
|
||||
@ -10,7 +10,7 @@ namespace NewHorizons.Builder.Volumes
|
||||
{
|
||||
public static TVolume Make<TVolume>(GameObject planetGO, Sector sector, VolumesModule.VanishVolumeInfo info) where TVolume : VanishVolume
|
||||
{
|
||||
var go = GeneralPropBuilder.MakeNew(typeof(TVolume).Name, planetGO, sector, info);
|
||||
var go = GeneralPropBuilder.MakeNew(typeof(TVolume).Name, sector?.transform ?? planetGO.transform, info);
|
||||
go.layer = LayerMask.NameToLayer("BasicEffectVolume");
|
||||
|
||||
var collider = go.AddComponent<SphereCollider>();
|
||||
|
||||
@ -10,7 +10,7 @@ namespace NewHorizons.Builder.Volumes
|
||||
{
|
||||
public static TVolume Make<TVolume>(GameObject planetGO, Sector sector, VolumesModule.VolumeInfo info) where TVolume : MonoBehaviour //Could be BaseVolume but I need to create vanilla volumes too.
|
||||
{
|
||||
var go = GeneralPropBuilder.MakeNew(typeof(TVolume).Name, planetGO, sector, info);
|
||||
var go = GeneralPropBuilder.MakeNew(typeof(TVolume).Name, sector?.transform ?? planetGO.transform, info);
|
||||
go.layer = LayerMask.NameToLayer("BasicEffectVolume");
|
||||
|
||||
var shape = go.AddComponent<SphereShape>();
|
||||
|
||||
@ -61,7 +61,7 @@ namespace NewHorizons.Components.ShipLog
|
||||
var flag = false;
|
||||
if (starSystem.Equals("SolarSystem")) flag = true;
|
||||
else if (starSystem.Equals("EyeOfTheUniverse")) flag = false;
|
||||
else if (config.Spawn?.shipSpawnPoint != null) flag = true;
|
||||
else if (config.Spawn?.shipSpawn != null) flag = true;
|
||||
|
||||
if (!StarChartHandler.HasUnlockedSystem(starSystem)) continue;
|
||||
|
||||
|
||||
83
NewHorizons/External/Configs/StarSystemConfig.cs
vendored
83
NewHorizons/External/Configs/StarSystemConfig.cs
vendored
@ -2,6 +2,7 @@ using System;
|
||||
using System.ComponentModel;
|
||||
using System.ComponentModel.DataAnnotations;
|
||||
using System.Linq;
|
||||
using NewHorizons.External.Modules;
|
||||
using NewHorizons.Utility;
|
||||
using Newtonsoft.Json;
|
||||
using static NewHorizons.External.Modules.ShipLogModule;
|
||||
@ -184,30 +185,40 @@ namespace NewHorizons.External.Configs
|
||||
/// </summary>
|
||||
public NomaiCoordinates coords;
|
||||
|
||||
/// <summary>
|
||||
/// The position in the solar system the vessel will warp to.
|
||||
/// </summary>
|
||||
public MVector3 vesselPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Euler angles by which the vessel will be oriented.
|
||||
/// </summary>
|
||||
public MVector3 vesselRotation;
|
||||
|
||||
/// <summary>
|
||||
/// The relative position to the vessel that you will be teleported to when you exit the vessel through the black hole.
|
||||
/// </summary>
|
||||
public MVector3 warpExitPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Euler angles by which the warp exit will be oriented.
|
||||
/// </summary>
|
||||
public MVector3 warpExitRotation;
|
||||
|
||||
/// <summary>
|
||||
/// A ship log fact which will make a prompt appear showing the coordinates when you're in the Vessel.
|
||||
/// </summary>
|
||||
public string promptFact;
|
||||
|
||||
/// <summary>
|
||||
/// The location that the vessel will warp to.
|
||||
/// </summary>
|
||||
public VesselInfo vessel;
|
||||
|
||||
/// <summary>
|
||||
/// The location that you will be teleported to when you exit the vessel through the black hole.
|
||||
/// </summary>
|
||||
public WarpExitInfo warpExit;
|
||||
|
||||
[Obsolete("vesselPosition is deprecated, use vessel.position instead")] public MVector3 vesselPosition;
|
||||
[Obsolete("vesselRotation is deprecated, use vessel.rotation instead")] public MVector3 vesselRotation;
|
||||
[Obsolete("warpExitPosition is deprecated, use warpExit.position instead")] public MVector3 warpExitPosition;
|
||||
[Obsolete("warpExitRotation is deprecated, use warpExit.rotation instead")] public MVector3 warpExitRotation;
|
||||
|
||||
[JsonObject]
|
||||
public class VesselInfo : PropModule.GeneralSolarSystemPropInfo
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
[JsonObject]
|
||||
public class WarpExitInfo : PropModule.GeneralSolarSystemPropInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// If set, keeps the warp exit attached to the vessel. Overrides `parentPath`.
|
||||
/// </summary>
|
||||
public bool attachToVessel;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
@ -270,11 +281,33 @@ namespace NewHorizons.External.Configs
|
||||
{
|
||||
Vessel = new VesselModule();
|
||||
}
|
||||
Vessel.coords = Vessel.coords ?? coords;
|
||||
Vessel.vesselPosition = Vessel.vesselPosition ?? vesselPosition;
|
||||
Vessel.vesselRotation = Vessel.vesselRotation ?? vesselRotation;
|
||||
Vessel.warpExitPosition = Vessel.warpExitPosition ?? warpExitPosition;
|
||||
Vessel.warpExitRotation = Vessel.warpExitRotation ?? warpExitRotation;
|
||||
Vessel.coords ??= coords;
|
||||
Vessel.vesselPosition ??= vesselPosition;
|
||||
Vessel.vesselRotation ??= vesselRotation;
|
||||
Vessel.warpExitPosition ??= warpExitPosition;
|
||||
Vessel.warpExitRotation ??= warpExitRotation;
|
||||
}
|
||||
if (Vessel != null)
|
||||
{
|
||||
if (Vessel.vesselPosition != null || Vessel.vesselRotation != null)
|
||||
{
|
||||
if (Vessel.vessel == null)
|
||||
{
|
||||
Vessel.vessel = new VesselModule.VesselInfo();
|
||||
}
|
||||
Vessel.vessel.position ??= Vessel.vesselPosition;
|
||||
Vessel.vessel.rotation ??= Vessel.vesselRotation;
|
||||
}
|
||||
if (Vessel.warpExitPosition != null || Vessel.warpExitRotation != null)
|
||||
{
|
||||
if (Vessel.warpExit == null)
|
||||
{
|
||||
Vessel.warpExit = new VesselModule.WarpExitInfo();
|
||||
}
|
||||
Vessel.warpExit.position ??= Vessel.warpExitPosition;
|
||||
Vessel.warpExit.rotation ??= Vessel.warpExitRotation;
|
||||
Vessel.warpExit.attachToVessel = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
40
NewHorizons/External/Modules/PropModule.cs
vendored
40
NewHorizons/External/Modules/PropModule.cs
vendored
@ -131,6 +131,15 @@ namespace NewHorizons.External.Modules
|
||||
public MVector3 rotation;
|
||||
}
|
||||
|
||||
[JsonObject]
|
||||
public abstract class GeneralSolarSystemPropInfo : GeneralPropInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// The name of the planet that will be used with `parentPath`. Must be set if `parentPath` is set.
|
||||
/// </summary>
|
||||
public string parentBody;
|
||||
}
|
||||
|
||||
[JsonObject]
|
||||
public class ScatterInfo
|
||||
{
|
||||
@ -442,29 +451,23 @@ namespace NewHorizons.External.Modules
|
||||
|
||||
/// <summary>
|
||||
/// Radius of the spherical collision volume where you get the "talk to" prompt when looking at. If you use a
|
||||
/// remoteTriggerPosition, you can set this to 0 to make the dialogue only trigger remotely.
|
||||
/// remoteTrigger, you can set this to 0 to make the dialogue only trigger remotely.
|
||||
/// </summary>
|
||||
public float radius = 1f;
|
||||
|
||||
/// <summary>
|
||||
/// Allows you to trigger dialogue from a distance when you walk into an area.
|
||||
/// </summary>
|
||||
public MVector3 remoteTriggerPosition;
|
||||
|
||||
/// <summary>
|
||||
/// Distance from radius the prompt appears
|
||||
/// </summary>
|
||||
[DefaultValue(2f)] public float range = 2f;
|
||||
|
||||
/// <summary>
|
||||
/// The radius of the remote trigger volume.
|
||||
/// Allows you to trigger dialogue from a distance when you walk into an area.
|
||||
/// </summary>
|
||||
public float remoteTriggerRadius;
|
||||
public RemoteTriggerInfo remoteTrigger;
|
||||
|
||||
/// <summary>
|
||||
/// If setting up a remote trigger volume, this conditions must be met for it to trigger. Note: This is a dialogue condition, not a persistent condition.
|
||||
/// </summary>
|
||||
public string remoteTriggerPrereqCondition;
|
||||
[Obsolete("remoteTriggerPosition is deprecated. Use remoteTrigger.position instead")] public MVector3 remoteTriggerPosition;
|
||||
[Obsolete("remoteTriggerRadius is deprecated. Use remoteTrigger.radius instead")] public float remoteTriggerRadius;
|
||||
[Obsolete("remoteTriggerPrereqCondition is deprecated. Use remoteTrigger.prereqCondition instead")] public string remoteTriggerPrereqCondition;
|
||||
|
||||
/// <summary>
|
||||
/// Relative path to the xml file defining the dialogue.
|
||||
@ -483,6 +486,19 @@ namespace NewHorizons.External.Modules
|
||||
[EnumMember(Value = @"turnOff")] TurnOff = 0,
|
||||
[EnumMember(Value = @"turnOffThenOn")] TurnOffThenOn = 1,
|
||||
}
|
||||
|
||||
[JsonObject]
|
||||
public class RemoteTriggerInfo : GeneralPointPropInfo
|
||||
{
|
||||
/// <summary>
|
||||
/// The radius of the remote trigger volume.
|
||||
/// </summary>
|
||||
public float radius;
|
||||
/// <summary>
|
||||
/// This condition must be met for the remote trigger volume to trigger.
|
||||
/// </summary>
|
||||
public string prereqCondition;
|
||||
}
|
||||
}
|
||||
|
||||
[JsonObject]
|
||||
|
||||
40
NewHorizons/External/Modules/SpawnModule.cs
vendored
40
NewHorizons/External/Modules/SpawnModule.cs
vendored
@ -1,5 +1,6 @@
|
||||
using NewHorizons.Utility;
|
||||
using NewHorizons.Utility;
|
||||
using Newtonsoft.Json;
|
||||
using System;
|
||||
|
||||
namespace NewHorizons.External.Modules
|
||||
{
|
||||
@ -7,29 +8,32 @@ namespace NewHorizons.External.Modules
|
||||
public class SpawnModule
|
||||
{
|
||||
/// <summary>
|
||||
/// If you want the player to spawn on the new body, set a value for this. Press `P` in game with Debug mode on to have
|
||||
/// the game log the position you're looking at to find a good value for this.
|
||||
/// If you want the player to spawn on the new body, set a value for this.
|
||||
/// </summary>
|
||||
public MVector3 playerSpawnPoint;
|
||||
|
||||
/// <summary>
|
||||
/// Euler angles by which the player will be oriented.
|
||||
/// </summary>
|
||||
public MVector3 playerSpawnRotation;
|
||||
public PlayerSpawnPoint playerSpawn;
|
||||
|
||||
/// <summary>
|
||||
/// Required for the system to be accessible by warp drive.
|
||||
/// </summary>
|
||||
public MVector3 shipSpawnPoint;
|
||||
public ShipSpawnPoint shipSpawn;
|
||||
|
||||
/// <summary>
|
||||
/// Euler angles by which the ship will be oriented.
|
||||
/// </summary>
|
||||
public MVector3 shipSpawnRotation;
|
||||
[Obsolete("playerSpawnPoint is deprecated. Use playerSpawn.position instead")] public MVector3 playerSpawnPoint;
|
||||
[Obsolete("playerSpawnRotation is deprecated. Use playerSpawn.rotation instead")] public MVector3 playerSpawnRotation;
|
||||
[Obsolete("shipSpawnPoint is deprecated. Use shipSpawn.position instead")] public MVector3 shipSpawnPoint;
|
||||
[Obsolete("shipSpawnRotation is deprecated. Use shipSpawn.rotation instead")] public MVector3 shipSpawnRotation;
|
||||
[Obsolete("startWithSuit is deprecated. Use playerSpawn.startWithSuit instead")] public bool startWithSuit;
|
||||
|
||||
/// <summary>
|
||||
/// If you spawn on a planet with no oxygen, you probably want to set this to true ;;)
|
||||
/// </summary>
|
||||
public bool startWithSuit;
|
||||
[JsonObject]
|
||||
public class PlayerSpawnPoint : PropModule.GeneralPropInfo {
|
||||
/// <summary>
|
||||
/// If you spawn on a planet with no oxygen, you probably want to set this to true ;;)
|
||||
/// </summary>
|
||||
public bool startWithSuit;
|
||||
}
|
||||
|
||||
[JsonObject]
|
||||
public class ShipSpawnPoint : PropModule.GeneralPropInfo {
|
||||
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -66,7 +66,7 @@ namespace NewHorizons.Handlers
|
||||
{
|
||||
foreach (var system in _systems)
|
||||
{
|
||||
if (system.Config.canEnterViaWarpDrive && system.Spawn?.shipSpawnPoint != null && HasUnlockedSystem(system.UniqueID))
|
||||
if (system.Config.canEnterViaWarpDrive && system.Spawn?.shipSpawn != null && HasUnlockedSystem(system.UniqueID))
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -7,6 +7,7 @@ using NewHorizons.Utility;
|
||||
using Logger = NewHorizons.Utility.Logger;
|
||||
using static NewHorizons.Main;
|
||||
using NewHorizons.Components.Orbital;
|
||||
using NewHorizons.Builder.Props;
|
||||
|
||||
namespace NewHorizons.Handlers
|
||||
{
|
||||
@ -84,9 +85,9 @@ namespace NewHorizons.Handlers
|
||||
if (VesselPrefab == null) return null;
|
||||
|
||||
Logger.LogVerbose("Creating Vessel");
|
||||
var vesselObject = VesselPrefab.InstantiateInactive();
|
||||
var vesselObject = GeneralPropBuilder.MakeFromPrefab(VesselPrefab, VesselPrefab.name, null, system.Config.Vessel?.vessel);
|
||||
VesselObject = vesselObject;
|
||||
vesselObject.name = VesselPrefab.name;
|
||||
|
||||
vesselObject.transform.parent = null;
|
||||
|
||||
var vesselAO = vesselObject.AddComponent<EyeAstroObject>();
|
||||
@ -98,12 +99,6 @@ namespace NewHorizons.Handlers
|
||||
vesselAO.Register();
|
||||
vesselObject.GetComponentInChildren<ReferenceFrameVolume>(true)._referenceFrame._attachedAstroObject = vesselAO;
|
||||
|
||||
if (system.Config.Vessel?.vesselPosition != null)
|
||||
vesselObject.transform.position = system.Config.Vessel.vesselPosition;
|
||||
|
||||
if (system.Config.Vessel?.vesselRotation != null)
|
||||
vesselObject.transform.eulerAngles = system.Config.Vessel.vesselRotation;
|
||||
|
||||
VesselSingularityRoot singularityRoot = vesselObject.GetComponentInChildren<VesselSingularityRoot>(true);
|
||||
|
||||
VesselWarpController vesselWarpController = vesselObject.GetComponentInChildren<VesselWarpController>(true);
|
||||
@ -147,11 +142,7 @@ namespace NewHorizons.Handlers
|
||||
|
||||
vesselWarpController._targetWarpPlatform.OnReceiveWarpedBody += OnReceiveWarpedBody;
|
||||
|
||||
if (system.Config.Vessel?.warpExitPosition != null)
|
||||
vesselWarpController._targetWarpPlatform.transform.localPosition = system.Config.Vessel.warpExitPosition;
|
||||
|
||||
if (system.Config.Vessel?.warpExitRotation != null)
|
||||
vesselWarpController._targetWarpPlatform.transform.localEulerAngles = system.Config.Vessel.warpExitRotation;
|
||||
GeneralPropBuilder.MakeFromExisting(vesselWarpController._targetWarpPlatform.gameObject, vesselWarpController._targetWarpPlatform.transform.parent, system.Config.Vessel?.warpExit);
|
||||
|
||||
vesselObject.GetComponent<MapMarker>()._labelID = (UITextType)TranslationHandler.AddUI("Vessel");
|
||||
|
||||
|
||||
@ -199,10 +199,13 @@ namespace NewHorizons
|
||||
pathToAnimController = pathToAnimController,
|
||||
position = Vector3.zero,
|
||||
radius = radius,
|
||||
remoteTriggerPosition = null,
|
||||
range = range,
|
||||
remoteTriggerRadius = remoteTriggerRadius,
|
||||
xmlFile = xmlFile
|
||||
xmlFile = xmlFile,
|
||||
remoteTrigger = new PropModule.DialogueInfo.RemoteTriggerInfo()
|
||||
{
|
||||
position = null,
|
||||
radius = remoteTriggerRadius,
|
||||
},
|
||||
};
|
||||
|
||||
return DialogueBuilder.Make(root, null, info, mod);
|
||||
|
||||
Loading…
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Reference in New Issue
Block a user