Set water to use Layer util

This commit is contained in:
Nick 2023-03-23 21:27:09 -04:00
parent c252112215
commit df41617c04

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@ -53,7 +53,7 @@ namespace NewHorizons.Builder.Body
waterGO.transform.localScale = new Vector3(waterSize, waterSize, waterSize);
// Don't ignore sun when not under clouds
waterGO.layer = 0;
waterGO.layer = Layer.Default;
Delay.FireOnNextUpdate(() => { if (planetGO.FindChild("Sector/SunOverride") != null) waterGO.layer = Layer.IgnoreSun; });
TessellatedSphereRenderer TSR = waterGO.AddComponent<TessellatedSphereRenderer>();