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Set water to use Layer util
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@ -53,7 +53,7 @@ namespace NewHorizons.Builder.Body
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waterGO.transform.localScale = new Vector3(waterSize, waterSize, waterSize);
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waterGO.transform.localScale = new Vector3(waterSize, waterSize, waterSize);
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// Don't ignore sun when not under clouds
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// Don't ignore sun when not under clouds
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waterGO.layer = 0;
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waterGO.layer = Layer.Default;
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Delay.FireOnNextUpdate(() => { if (planetGO.FindChild("Sector/SunOverride") != null) waterGO.layer = Layer.IgnoreSun; });
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Delay.FireOnNextUpdate(() => { if (planetGO.FindChild("Sector/SunOverride") != null) waterGO.layer = Layer.IgnoreSun; });
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TessellatedSphereRenderer TSR = waterGO.AddComponent<TessellatedSphereRenderer>();
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TessellatedSphereRenderer TSR = waterGO.AddComponent<TessellatedSphereRenderer>();
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