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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Fix some slide bugs (#756)
<!-- A new module or something else important --> ## Major features - <!-- A new parameter added to a module, or API feature --> ## Minor features - <!-- Some improvement that requires no action on the part of add-on creators i.e., improved star graphics --> ## Improvements - <!-- Be sure to reference the existing issue if it exists --> ## Bug fixes - [ ] make async slide loading actually async. maybe try to find a way to unload them too, idk - [ ] maybe fix #755 - [x] fix #754 - [x] fix #746
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ddcd1cdf4e
@ -110,6 +110,7 @@ namespace NewHorizons.Builder.Props
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// Now we replace the slides
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int slidesCount = info.slides.Length;
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var slideCollection = new SlideCollection(slidesCount);
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slideCollection.streamingAssetIdentifier = string.Empty; // NREs if null
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// The base game ones only have 15 slides max
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var textures = new Texture2D[slidesCount >= 15 ? 15 : slidesCount];
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@ -177,7 +178,8 @@ namespace NewHorizons.Builder.Props
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// Now we replace the slides
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int slidesCount = info.slides.Length;
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var slideCollection = new SlideCollection(slidesCount);
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slideCollection.streamingAssetIdentifier = string.Empty; // NREs if null
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var imageLoader = AddAsyncLoader(projectorObj, mod, info.slides, ref slideCollection);
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imageLoader.imageLoadedEvent.AddListener((Texture2D tex, int index) => { slideCollection.slides[index]._image = ImageUtilities.Invert(tex); });
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@ -215,6 +217,7 @@ namespace NewHorizons.Builder.Props
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var slides = info.slides;
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var slidesCount = slides.Length;
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var slideCollection = new SlideCollection(slidesCount); // TODO: uh I think that info.slides[i].playTimeDuration is not being read here... note to self for when I implement support for that: 0.7 is what to default to if playTimeDuration turns out to be 0
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slideCollection.streamingAssetIdentifier = string.Empty; // NREs if null
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var imageLoader = AddAsyncLoader(g, mod, info.slides, ref slideCollection);
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imageLoader.imageLoadedEvent.AddListener((Texture2D tex, int index) => { slideCollection.slides[index]._image = tex; });
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@ -262,6 +265,7 @@ namespace NewHorizons.Builder.Props
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var slides = info.slides;
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var slidesCount = slides.Length;
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var slideCollection = new SlideCollection(slidesCount);
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slideCollection.streamingAssetIdentifier = string.Empty; // NREs if null
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var imageLoader = AddAsyncLoader(standingTorch, mod, slides, ref slideCollection);
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@ -331,7 +335,7 @@ namespace NewHorizons.Builder.Props
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private static void AddModules(SlideInfo slideInfo, ref Slide slide, IModBehaviour mod)
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{
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var modules = new List<SlideFunctionModule>();
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if (!String.IsNullOrEmpty(slideInfo.beatAudio))
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if (!string.IsNullOrEmpty(slideInfo.beatAudio))
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{
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var audioBeat = new SlideBeatAudioModule
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{
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@ -340,7 +344,7 @@ namespace NewHorizons.Builder.Props
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};
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modules.Add(audioBeat);
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}
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if (!String.IsNullOrEmpty(slideInfo.backdropAudio))
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if (!string.IsNullOrEmpty(slideInfo.backdropAudio))
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{
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var audioBackdrop = new SlideBackdropAudioModule
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{
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@ -349,13 +353,13 @@ namespace NewHorizons.Builder.Props
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};
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modules.Add(audioBackdrop);
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}
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if (slideInfo.ambientLightIntensity > 0)
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if (slideInfo.ambientLightIntensity != 0)
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{
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var ambientLight = new SlideAmbientLightModule
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{
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_intensity = slideInfo.ambientLightIntensity,
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_range = slideInfo.ambientLightRange,
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_color = slideInfo.ambientLightColor.ToColor(),
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_color = slideInfo.ambientLightColor?.ToColor() ?? Color.white,
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_spotIntensityMod = slideInfo.spotIntensityMod
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};
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modules.Add(ambientLight);
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@ -376,7 +380,7 @@ namespace NewHorizons.Builder.Props
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};
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modules.Add(blackFrame);
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}
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if (!String.IsNullOrEmpty(slideInfo.reveal))
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if (!string.IsNullOrEmpty(slideInfo.reveal))
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{
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var shipLogEntry = new SlideShipLogEntryModule
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{
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@ -1,5 +1,6 @@
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using NewHorizons.External.SerializableData;
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using Newtonsoft.Json;
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using System.ComponentModel;
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namespace NewHorizons.External.Modules.Props.EchoesOfTheEye
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{
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@ -7,80 +8,81 @@ namespace NewHorizons.External.Modules.Props.EchoesOfTheEye
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public class SlideInfo
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{
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/// <summary>
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/// Ambient light colour when viewing this slide.
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/// The path to the image file for this slide.
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/// </summary>
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public MColor ambientLightColor;
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public string imagePath;
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// SlideAmbientLightModule
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/// <summary>
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/// Ambient light intensity when viewing this slide.
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/// Set this to add ambient light module. Base game default is 1.
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/// </summary>
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public float ambientLightIntensity;
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/// <summary>
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/// Ambient light range when viewing this slide.
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/// </summary>
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public float ambientLightRange;
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[DefaultValue(20f)] public float ambientLightRange = 20f;
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/// <summary>
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/// Ambient light colour when viewing this slide. Defaults to white.
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/// </summary>
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public MColor ambientLightColor;
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/// <summary>
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/// Spotlight intensity modifier when viewing this slide.
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/// </summary>
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[DefaultValue(0f)] public float spotIntensityMod = 0f;
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// SlideBackdropAudioModule
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/// <summary>
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/// The name of the AudioClip that will continuously play while watching these slides
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/// The name of the AudioClip that will continuously loop while watching these slides.
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/// Set this to include backdrop audio module. Base game default is Reel_1_Backdrop_A.
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/// </summary>
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public string backdropAudio;
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/// <summary>
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/// The time to fade into the backdrop audio
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/// The time to fade into the backdrop audio.
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/// </summary>
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public float backdropFadeTime;
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[DefaultValue(2f)] public float backdropFadeTime = 2f;
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// SlideBeatAudioModule
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/// <summary>
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/// The name of the AudioClip for a one-shot sound when opening the slide.
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/// Set this to include beat audio module. Base game default is Reel_1_Beat_A.
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/// </summary>
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public string beatAudio;
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/// <summary>
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/// The time delay until the one-shot audio
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/// The time delay until the one-shot audio.
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/// </summary>
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public float beatDelay;
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[DefaultValue(0f)] public float beatDelay = 0f;
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// SlideBlackFrameModule
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/// <summary>
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/// Before viewing this slide, there will be a black frame for this many seconds.
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/// Set this to include black frame module. Base game default is 0.
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/// </summary>
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public float blackFrameDuration;
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/// <summary>
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/// The path to the image file for this slide.
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/// </summary>
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public string imagePath;
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// SlidePlayTimeModule
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/// <summary>
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/// Play-time duration for auto-projector slides.
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/// Set this to include play time module. Base game default is 0.
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/// </summary>
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public float playTimeDuration;
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// SlideShipLogEntryModule
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/// <summary>
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/// Ship log fact revealed when viewing this slide
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/// Ship log fact revealed when viewing this slide.
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/// Set this to include ship log entry module. Base game default is "".
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/// </summary>
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public string reveal;
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/// <summary>
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/// Spotlight intensity modifier when viewing this slide.
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/// </summary>
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public float spotIntensityMod;
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}
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}
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}
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@ -2086,60 +2086,64 @@
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"type": "object",
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"additionalProperties": false,
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"properties": {
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"ambientLightColor": {
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"description": "Ambient light colour when viewing this slide.",
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"$ref": "#/definitions/MColor"
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"imagePath": {
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"type": "string",
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"description": "The path to the image file for this slide."
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},
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"ambientLightIntensity": {
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"type": "number",
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"description": "Ambient light intensity when viewing this slide.",
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"description": "Ambient light intensity when viewing this slide.\nSet this to add ambient light module. Base game default is 1.",
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"format": "float"
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},
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"ambientLightRange": {
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"type": "number",
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"description": "Ambient light range when viewing this slide.",
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"format": "float"
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"format": "float",
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"default": 20.0
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},
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"backdropAudio": {
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"type": "string",
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"description": "The name of the AudioClip that will continuously play while watching these slides"
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},
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"backdropFadeTime": {
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"type": "number",
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"description": "The time to fade into the backdrop audio",
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"format": "float"
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},
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"beatAudio": {
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"type": "string",
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"description": "The name of the AudioClip for a one-shot sound when opening the slide."
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},
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"beatDelay": {
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"type": "number",
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"description": "The time delay until the one-shot audio",
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"format": "float"
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},
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"blackFrameDuration": {
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"type": "number",
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"description": "Before viewing this slide, there will be a black frame for this many seconds.",
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"format": "float"
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},
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"imagePath": {
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"type": "string",
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"description": "The path to the image file for this slide."
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},
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"playTimeDuration": {
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"type": "number",
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"description": "Play-time duration for auto-projector slides.",
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"format": "float"
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},
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"reveal": {
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"type": "string",
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"description": "Ship log fact revealed when viewing this slide"
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"ambientLightColor": {
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"description": "Ambient light colour when viewing this slide. Defaults to white.",
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"$ref": "#/definitions/MColor"
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},
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"spotIntensityMod": {
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"type": "number",
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"description": "Spotlight intensity modifier when viewing this slide.",
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"format": "float",
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"default": 0.0
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},
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"backdropAudio": {
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"type": "string",
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"description": "The name of the AudioClip that will continuously loop while watching these slides.\nSet this to include backdrop audio module. Base game default is Reel_1_Backdrop_A."
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},
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"backdropFadeTime": {
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"type": "number",
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"description": "The time to fade into the backdrop audio.",
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"format": "float",
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"default": 2.0
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},
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"beatAudio": {
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"type": "string",
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"description": "The name of the AudioClip for a one-shot sound when opening the slide.\nSet this to include beat audio module. Base game default is Reel_1_Beat_A."
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},
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"beatDelay": {
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"type": "number",
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"description": "The time delay until the one-shot audio.",
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"format": "float",
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"default": 0.0
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},
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"blackFrameDuration": {
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"type": "number",
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"description": "Before viewing this slide, there will be a black frame for this many seconds.\nSet this to include black frame module. Base game default is 0.",
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"format": "float"
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},
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"playTimeDuration": {
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"type": "number",
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"description": "Play-time duration for auto-projector slides.\nSet this to include play time module. Base game default is 0.",
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"format": "float"
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},
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"reveal": {
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"type": "string",
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"description": "Ship log fact revealed when viewing this slide.\nSet this to include ship log entry module. Base game default is \"\"."
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}
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}
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},
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