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README.md
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README.md
@ -329,6 +329,13 @@ The positions of the binaries will be based off of their masses (as determined b
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### Props
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Lets you place items on the surface of the planet.
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For these there are currently two ways of setting them up: specify an asset bundle and path to load a custom asset you created, or specify the path to the item you want to copy from the game in the scene hierarchy. Use the [Unity Explorer](https://outerwildsmods.com/mods/unityexplorer) mod to find an object you want to copy onto your new body. Some objects work better than others for this. Good luck. Some pointers:
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- Use "Object Explorer" to search
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- Do not use the search functionality on Scene Explorer, it is really really slow. Use the "Object Search" tab instead.
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- Generally you can find planets by writing their name with no spaces/punctuation followed by "_Body".
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The different things you can specify in the props section are:
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- "scatter" : (list) I'll just give an example.
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```
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@ -337,8 +344,6 @@ Lets you place items on the surface of the planet.
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]
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```
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The path is in the hierarchy of the solar system. Use the [Unity Explorer](https://outerwildsmods.com/mods/unityexplorer) mod to find an object you want to copy onto your new body. Some objects work better than others for this. Good luck.
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- "details" : (list of detail info objects)
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A detail info object can have the following parameters:
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@ -514,11 +519,12 @@ Join the [Outer Wilds Modding Discord](https://discord.gg/MvbCbBz6Q6) if you hav
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## Credits
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Authors:
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- xen (from New Horizons v0.1.0 onwards)
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- Mister_Nebula (created original titled Marshmallow)
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- xen (New Horizons v0.1.0 onwards)
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- Mister_Nebula (Marshmallow v0.1 to v1.1.0)
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New Horizons contributors:
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New Horizons was made with help from:
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- salomj (Implemented [OW_CommonResources](https://github.com/PacificEngine/OW_CommonResources) support introduced in v0.5.0)
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- Raicuparta (Integrated the [New Horizons Template](https://github.com/xen-42/ow-new-horizons-config-template) into the Outer Wilds Mods website)
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Marshmallow was made with help from:
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- TAImatem
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