mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Merge remote-tracking branch 'origin/ship-log' into ship-log
# Conflicts: # NewHorizons/Builder/ShipLog/MapModeBuilder.cs
This commit is contained in:
commit
db7abb39bd
@ -10,17 +10,19 @@ using UnityEngine;
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using UnityEngine.UI;
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using Logger = NewHorizons.Utility.Logger;
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using NewHorizons.Builder.Handlers;
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using System;
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namespace NewHorizons.Builder.ShipLog
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{
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public static class MapModeBuilder
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{
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#region General
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public static ShipLogAstroObject[][] ConstructMapMode(string systemName, GameObject transformParent, ShipLogAstroObject[][] currentNav, int layer)
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{
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Material greyScaleMaterial = GameObject.Find(ShipLogHandler.PAN_ROOT_PATH + "/TimberHearth/Sprite").GetComponent<Image>().material;
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List<NewHorizonsBody> bodies = Main.BodyDict[systemName].Where(b => (b.Config.ShipLog?.mapMode?.remove ?? false) == false).ToList();
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List<NewHorizonsBody> bodies = Main.BodyDict[systemName].Where(
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b => (b.Config.ShipLog?.mapMode?.remove ?? false) == false
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).ToList();
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bool flagManualPositionUsed = systemName == "SolarSystem";
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bool flagAutoPositionUsed = false;
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foreach (NewHorizonsBody body in bodies.Where(b => ShipLogHandler.IsVanillaBody(b) == false))
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@ -42,7 +44,7 @@ namespace NewHorizons.Builder.ShipLog
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}
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}
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if (flagManualPositionUsed)
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if(flagManualPositionUsed)
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{
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if (flagAutoPositionUsed && flagManualPositionUsed)
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Logger.LogWarning("Can't mix manual and automatic layout of ship log map mode, defaulting to manual");
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@ -61,7 +63,7 @@ namespace NewHorizons.Builder.ShipLog
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return ShipLogHandler.GetNameFromAstroID(id) ?? id;
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}
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private static GameObject CreateImage(GameObject nodeGO, IModAssets assets, string imagePath, string name, int layer)
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private static GameObject CreateImage(GameObject nodeGO, IModAssets assets, Texture2D texture, string name, int layer)
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{
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GameObject newImageGO = new GameObject(name);
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newImageGO.layer = layer;
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@ -73,17 +75,10 @@ namespace NewHorizons.Builder.ShipLog
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transform.localScale = Vector3.one;
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Image newImage = newImageGO.AddComponent<Image>();
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if (imagePath == "DEFAULT")
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{
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newImage.sprite = Locator.GetShipLogManager()._shipLogLibrary.defaultEntrySprite;
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}
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else
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{
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Texture2D newTexture = assets.GetTexture(imagePath);
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Rect rect = new Rect(0, 0, newTexture.width, newTexture.height);
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Vector2 pivot = new Vector2(newTexture.width / 2, newTexture.height / 2);
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newImage.sprite = Sprite.Create(newTexture, rect, pivot);
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}
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Rect rect = new Rect(0, 0, texture.width, texture.height);
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Vector2 pivot = new Vector2(texture.width / 2, texture.height / 2);
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newImage.sprite = Sprite.Create(texture, rect, pivot);
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return newImageGO;
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}
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@ -112,9 +107,20 @@ namespace NewHorizons.Builder.ShipLog
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ShipLogAstroObject astroObject = gameObject.AddComponent<ShipLogAstroObject>();
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astroObject._id = ShipLogHandler.GetAstroObjectId(body);
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string imagePath = body.Config.ShipLog?.mapMode?.revealedSprite ?? "DEFAULT";
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string outlinePath = body.Config.ShipLog?.mapMode?.outlineSprite ?? imagePath;
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astroObject._imageObj = CreateImage(gameObject, body.Mod.Assets, imagePath, body.Config.Name + " Revealed", layer);
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Texture2D image;
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Texture2D outline;
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string imagePath = body.Config.ShipLog?.mapMode?.revealedSprite;
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string outlinePath = body.Config.ShipLog?.mapMode?.outlineSprite;
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if (imagePath != null) image = body.Mod.Assets.GetTexture(imagePath);
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else image = AutoGenerateMapModePicture(body);
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if (outlinePath != null) outline = body.Mod.Assets.GetTexture(outlinePath);
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else outline = ImageUtilities.MakeOutline(image, Color.white, 10);
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astroObject._imageObj = CreateImage(gameObject, body.Mod.Assets, image, body.Config.Name + " Revealed", layer);
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astroObject._outlineObj = CreateImage(gameObject, body.Mod.Assets, outline, body.Config.Name + " Outline", layer);
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if (ShipLogHandler.BodyHasEntries(body))
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{
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Image revealedImage = astroObject._imageObj.GetComponent<Image>();
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@ -124,36 +130,41 @@ namespace NewHorizons.Builder.ShipLog
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astroObject._image = revealedImage;
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}
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astroObject._outlineObj = CreateImage(gameObject, body.Mod.Assets, outlinePath, body.Config.Name + " Outline", layer);
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astroObject._unviewedObj = Object.Instantiate(unviewedReference, gameObject.transform, false);
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astroObject._unviewedObj = GameObject.Instantiate(unviewedReference, gameObject.transform, false);
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astroObject._invisibleWhenHidden = body.Config.ShipLog?.mapMode?.invisibleWhenHidden ?? false;
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Rect imageRect = astroObject._imageObj.GetComponent<RectTransform>().rect;
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astroObject._unviewedObj.transform.localPosition = new Vector3(imageRect.width / 2 + unviewedIconOffset, imageRect.height / 2 + unviewedIconOffset, 0);
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return astroObject;
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}
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#endregion
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# region Details
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private static void MakeDetail(ShipLogModule.ShipLogDetailInfo info, Transform parent, IModAssets assets, Material greyScaleMaterial)
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private static void MakeDetail(ShipLogModule.ShipLogDetailInfo info, Transform parent, NewHorizonsBody body, Material greyScaleMaterial)
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{
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GameObject detailGameObject = new GameObject("Detail");
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detailGameObject.transform.SetParent(parent);
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detailGameObject.SetActive(false);
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RectTransform detailTransform = detailGameObject.AddComponent<RectTransform>();
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detailTransform.localPosition = (Vector2) (info.position ?? new MVector2(0, 0));
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detailTransform.localPosition = (Vector2)(info.position ?? new MVector2(0, 0));
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detailTransform.localRotation = Quaternion.Euler(0f, 0f, info.rotation);
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detailTransform.localScale = (Vector2) (info.scale ?? new MVector2(0, 0));
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detailTransform.localScale = (Vector2)(info.scale ?? new MVector2(0, 0));
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string revealedPath = info.revealedSprite ?? "DEFAULT";
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string outlinePath = info.outlineSprite ?? revealedPath;
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Texture2D image;
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Texture2D outline;
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Image revealedImage = CreateImage(detailGameObject, assets, revealedPath, "Detail Revealed", parent.gameObject.layer).GetComponent<Image>();
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Image outlineImage = CreateImage(detailGameObject, assets, outlinePath, "Detail Outline", parent.gameObject.layer).GetComponent<Image>();
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string imagePath = info.revealedSprite;
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string outlinePath = info.outlineSprite;
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if (imagePath != null) image = body.Mod.Assets.GetTexture(imagePath);
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else image = AutoGenerateMapModePicture(body);
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if (outlinePath != null) outline = body.Mod.Assets.GetTexture(outlinePath);
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else outline = ImageUtilities.MakeOutline(image, Color.white, 10);
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Image revealedImage = CreateImage(detailGameObject, body.Mod.Assets, image, "Detail Revealed", parent.gameObject.layer).GetComponent<Image>();
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Image outlineImage = CreateImage(detailGameObject, body.Mod.Assets, outline, "Detail Outline", parent.gameObject.layer).GetComponent<Image>();
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ShipLogDetail detail = detailGameObject.AddComponent<ShipLogDetail>();
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detail.Init(info, revealedImage, outlineImage, greyScaleMaterial);
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@ -175,17 +186,14 @@ namespace NewHorizons.Builder.ShipLog
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foreach (ShipLogModule.ShipLogDetailInfo detailInfo in body.Config.ShipLog.mapMode.details)
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{
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MakeDetail(detailInfo, detailsTransform, body.Mod.Assets, greyScaleMaterial);
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MakeDetail(detailInfo, detailsTransform, body, greyScaleMaterial);
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}
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detailsParent.SetActive(true);
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}
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}
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#endregion
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#region Manual Map Mode
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private static ShipLogAstroObject[][] ConstructMapModeManual(List<NewHorizonsBody> bodies, GameObject transformParent, Material greyScaleMaterial, ShipLogAstroObject[][] currentNav, int layer)
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{
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int maxAmount = bodies.Count + 20;
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@ -199,17 +207,18 @@ namespace NewHorizons.Builder.ShipLog
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if (Main.Instance.CurrentStarSystem == "SolarSystem")
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{
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for (int y = 0; y < currentNav.Length; y++)
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{
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for (int x = 0; x < currentNav[y].Length; x++)
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{
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navMatrix[y][x] = currentNav[y][x];
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astroIdToNavIndex.Add(currentNav[y][x].GetID(), new[] {y, x});
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astroIdToNavIndex.Add(currentNav[y][x].GetID(), new [] {y, x});
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}
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}
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}
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foreach (NewHorizonsBody body in bodies)
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foreach(NewHorizonsBody body in bodies)
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{
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if (body.Config.ShipLog?.mapMode?.manualNavigationPosition == null) continue;
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@ -222,19 +231,16 @@ namespace NewHorizons.Builder.ShipLog
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if (astroName == AstroObject.Name.RingWorld) name = "InvisiblePlanet";
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else if (astroName != AstroObject.Name.CustomString) name = astroName.ToString();
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}
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// Should probably also just fix the IsVanilla method
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var isVanilla = ShipLogHandler.IsVanillaBody(body);
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Logger.Log($"The name: {name} is vanilla? {isVanilla}");
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if (!isVanilla)
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{
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GameObject newMapModeGO = CreateMapModeGameObject(body, transformParent, layer, body.Config.ShipLog?.mapMode?.manualPosition);
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ShipLogAstroObject newAstroObject = AddShipLogAstroObject(newMapModeGO, body, greyScaleMaterial, layer);
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MakeDetails(body, newMapModeGO.transform, greyScaleMaterial);
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Vector2 navigationPosition = body.Config.ShipLog?.mapMode?.manualNavigationPosition;
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navMatrix[(int) navigationPosition.y][(int) navigationPosition.x] = newAstroObject;
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navMatrix[(int)navigationPosition.y][(int)navigationPosition.x] = newAstroObject;
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}
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else if (Main.Instance.CurrentStarSystem == "SolarSystem")
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{
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@ -255,22 +261,19 @@ namespace NewHorizons.Builder.ShipLog
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{
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GameObject.Find(ShipLogHandler.PAN_ROOT_PATH + "/" + "SandFunnel").SetActive(false);
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}
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gameObject.SetActive(false);
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}
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else
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{
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if (body.Config.ShipLog?.mapMode?.manualPosition != null)
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{
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gameObject.transform.localPosition = (Vector2) body.Config.ShipLog.mapMode.manualPosition;
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gameObject.transform.localPosition = (Vector2)body.Config.ShipLog.mapMode.manualPosition;
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}
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if (body.Config.ShipLog?.mapMode?.manualNavigationPosition != null)
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{
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Vector2 navigationPosition = body.Config.ShipLog?.mapMode?.manualNavigationPosition;
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navMatrix[(int) navigationPosition.y][(int) navigationPosition.x] = gameObject.GetComponent<ShipLogAstroObject>();
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navMatrix[(int)navigationPosition.y][(int)navigationPosition.x] = gameObject.GetComponent<ShipLogAstroObject>();
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}
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if (body.Config.ShipLog?.mapMode?.scale != null)
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{
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gameObject.transform.localScale = Vector3.one * body.Config.ShipLog.mapMode.scale;
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@ -287,11 +290,9 @@ namespace NewHorizons.Builder.ShipLog
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return navMatrix;
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}
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#endregion
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#region Automatic Map Mode
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private class MapModeObject
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{
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public int x;
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@ -304,13 +305,11 @@ namespace NewHorizons.Builder.ShipLog
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public List<MapModeObject> children;
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public MapModeObject parent;
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public MapModeObject lastSibling;
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public void Increment_width()
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{
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branch_width++;
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parent?.Increment_width();
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}
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public void Increment_height()
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{
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branch_height++;
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@ -339,7 +338,6 @@ namespace NewHorizons.Builder.ShipLog
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{
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navMatrix[index] = navMatrix[index].Where(a => a != null).ToArray();
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}
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return navMatrix;
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}
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@ -349,7 +347,6 @@ namespace NewHorizons.Builder.ShipLog
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{
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navMatrix[root.y][root.x] = root.astroObject;
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}
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foreach (MapModeObject child in root.children)
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{
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CreateNavigationMatrix(child, ref navMatrix);
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@ -382,57 +379,51 @@ namespace NewHorizons.Builder.ShipLog
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newNode.children = ConstructChildrenNodes(newNode, bodies);
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return newNode;
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}
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Logger.LogError("Couldn't find center of system!");
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return new MapModeObject();
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}
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private static List<MapModeObject> ConstructChildrenNodes(MapModeObject parent, List<NewHorizonsBody> searchList, string secondaryName = "")
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private static List<MapModeObject> ConstructChildrenNodes(MapModeObject parent, List<NewHorizonsBody> searchList)
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{
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List<MapModeObject> children = new List<MapModeObject>();
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int newX = parent.x;
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int newY = parent.y;
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int newLevel = parent.level + 1;
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MapModeObject lastSibling = parent;
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foreach (NewHorizonsBody body in searchList.Where(b => b.Config.Orbit.PrimaryBody == parent.mainBody.Config.Name || b.Config.Name == secondaryName))
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foreach (NewHorizonsBody body in searchList.Where(b => b.Config.Orbit.PrimaryBody == parent.mainBody.Config.Name))
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{
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bool even = newLevel % 2 == 0;
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newX = even ? newX : newX + 1;
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newY = even ? newY + 1 : newY;
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MapModeObject newNode = new MapModeObject()
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if (body.Config.Orbit.PrimaryBody == parent.mainBody.Config.Name)
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{
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mainBody = body,
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level = newLevel,
|
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x = newX,
|
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y = newY,
|
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parent = parent,
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lastSibling = lastSibling
|
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};
|
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string newSecondaryName = "";
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if (body.Config.FocalPoint != null)
|
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{
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newNode.mainBody = Main.BodyDict[Main.Instance.CurrentStarSystem].Find(b => b.Config.Name == body.Config.FocalPoint.Primary);
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newSecondaryName = Main.BodyDict[Main.Instance.CurrentStarSystem].Find(b => b.Config.Name == body.Config.FocalPoint.Secondary).Config.Name;
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bool even = newLevel % 2 == 0;
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newX = even ? newX : newX + 1;
|
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newY = even ? newY + 1 : newY;
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MapModeObject newNode = new MapModeObject()
|
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{
|
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mainBody = body,
|
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level = newLevel,
|
||||
x = newX,
|
||||
y = newY,
|
||||
parent = parent,
|
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lastSibling = lastSibling
|
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};
|
||||
newNode.children = ConstructChildrenNodes(newNode, searchList);
|
||||
if (even)
|
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{
|
||||
newY += newNode.branch_height;
|
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parent.Increment_height();
|
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newY += 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
newX += newNode.branch_width;
|
||||
parent.Increment_width();
|
||||
newX += 1;
|
||||
}
|
||||
lastSibling = newNode;
|
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children.Add(newNode);
|
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}
|
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|
||||
newNode.children = ConstructChildrenNodes(newNode, searchList, newSecondaryName);
|
||||
if (even)
|
||||
{
|
||||
newY += newNode.branch_height;
|
||||
parent.Increment_height();
|
||||
newY += 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
newX += newNode.branch_width;
|
||||
parent.Increment_width();
|
||||
newX += 1;
|
||||
}
|
||||
|
||||
lastSibling = newNode;
|
||||
children.Add(newNode);
|
||||
}
|
||||
|
||||
return children;
|
||||
}
|
||||
|
||||
@ -452,7 +443,7 @@ namespace NewHorizons.Builder.ShipLog
|
||||
transform.localRotation = Quaternion.identity;
|
||||
transform.localScale = node.level % 2 == 0 ? new Vector3(node.astroObject.transform.localScale.x / 5f, Mathf.Abs(fromPosition.y - toPosition.y) / 100f, 1) : new Vector3(Mathf.Abs(fromPosition.x - toPosition.x) / 100f, node.astroObject.transform.localScale.y / 5f, 1);
|
||||
Image linkImage = newLink.AddComponent<Image>();
|
||||
linkImage.color = new Color(0.28f, 0.28f, 0.5f, 0.28f);
|
||||
linkImage.color = new Color(0.28f, 0.28f, 0.5f, 0.12f);
|
||||
|
||||
ShipLogModule.ShipLogDetailInfo linkDetailInfo = new ShipLogModule.ShipLogDetailInfo()
|
||||
{
|
||||
@ -469,7 +460,7 @@ namespace NewHorizons.Builder.ShipLog
|
||||
|
||||
private static void MakeNode(ref MapModeObject node, GameObject parent, Material greyScaleMaterial, int layer)
|
||||
{
|
||||
const float padding = 250f;
|
||||
const float padding = 50f;
|
||||
Vector2 position = Vector2.zero;
|
||||
if (node.lastSibling != null)
|
||||
{
|
||||
@ -477,6 +468,9 @@ namespace NewHorizons.Builder.ShipLog
|
||||
Vector3 lastPosition = lastAstroObject.transform.localPosition;
|
||||
position = lastPosition;
|
||||
float extraDistance = (node.mainBody.Config.ShipLog?.mapMode?.offset ?? 0f) * 100;
|
||||
if (node.x == 1) position.x += (int)padding;
|
||||
if (node.y == 1) position.y += (int)padding;
|
||||
|
||||
if (node.level % 2 == 0)
|
||||
{
|
||||
position.y += padding * (node.y - node.lastSibling.y) + extraDistance;
|
||||
@ -486,14 +480,66 @@ namespace NewHorizons.Builder.ShipLog
|
||||
position.x += padding * (node.x - node.lastSibling.x) + extraDistance;
|
||||
}
|
||||
}
|
||||
|
||||
GameObject newNodeGO = CreateMapModeGameObject(node.mainBody, parent, layer, position);
|
||||
ShipLogAstroObject astroObject = AddShipLogAstroObject(newNodeGO, node.mainBody, greyScaleMaterial, layer);
|
||||
if (node.mainBody.Config.FocalPoint != null)
|
||||
{
|
||||
astroObject._imageObj.GetComponent<Image>().enabled = false;
|
||||
astroObject._outlineObj.GetComponent<Image>().enabled = false;
|
||||
astroObject._unviewedObj.GetComponent<Image>().enabled = false;
|
||||
astroObject.transform.localScale = node.lastSibling.astroObject.transform.localScale;
|
||||
}
|
||||
node.astroObject = astroObject;
|
||||
if (node.lastSibling != null) ConnectNodeToLastSibling(node, greyScaleMaterial);
|
||||
MakeDetails(node.mainBody, newNodeGO.transform, greyScaleMaterial);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
private static Texture2D AutoGenerateMapModePicture(NewHorizonsBody body)
|
||||
{
|
||||
Texture2D texture;
|
||||
|
||||
if(body.Config.Star != null) texture = Main.Instance.ModHelper.Assets.GetTexture("AssetBundle/DefaultMapModeStar.png");
|
||||
else if(body.Config.Atmosphere != null) texture = Main.Instance.ModHelper.Assets.GetTexture("AssetBundle/DefaultMapModNoAtmo.png");
|
||||
else texture = Main.Instance.ModHelper.Assets.GetTexture("AssetBundle/DefaultMapModePlanet.png");
|
||||
|
||||
var color = GetDominantPlanetColor(body);
|
||||
var darkColor = new Color(color.r / 3f, color.g / 3f, color.b / 3f);
|
||||
|
||||
texture = ImageUtilities.LerpGreyscaleImage(texture, color, darkColor);
|
||||
|
||||
return texture;
|
||||
}
|
||||
|
||||
private static Color GetDominantPlanetColor(NewHorizonsBody body)
|
||||
{
|
||||
var starColor = body.Config?.Star?.Tint;
|
||||
if (starColor != null) return starColor.ToColor();
|
||||
|
||||
var atmoColor = body.Config.Atmosphere?.AtmosphereTint;
|
||||
if (body.Config.Atmosphere?.Cloud != null) return atmoColor.ToColor();
|
||||
|
||||
if (body.Config?.HeightMap?.TextureMap != null)
|
||||
{
|
||||
try
|
||||
{
|
||||
var texture = body.Mod.Assets.GetTexture(body.Config.HeightMap.TextureMap);
|
||||
var landColor = ImageUtilities.GetAverageColor(texture);
|
||||
if (landColor != null) return landColor;
|
||||
}
|
||||
catch (Exception) { }
|
||||
}
|
||||
|
||||
var waterColor = body.Config.Water?.Tint;
|
||||
if (waterColor != null) return waterColor.ToColor();
|
||||
|
||||
var lavaColor = body.Config.Lava?.Tint;
|
||||
if (lavaColor != null) return lavaColor.ToColor();
|
||||
|
||||
var sandColor = body.Config.Sand?.Tint;
|
||||
if (sandColor != null) return sandColor.ToColor();
|
||||
|
||||
return Color.white;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -16,10 +16,18 @@ namespace NewHorizons.Builder.ShipLog
|
||||
{
|
||||
public static class RumorModeBuilder
|
||||
{
|
||||
private static readonly Dictionary<CuriosityName, Color> _curiosityColors = new Dictionary<CuriosityName, Color>();
|
||||
private static readonly Dictionary<CuriosityName, Color> _curiosityHighlightColors = new Dictionary<CuriosityName, Color>();
|
||||
private static readonly Dictionary<string, CuriosityName> _rawNameToCuriosityName = new Dictionary<string, CuriosityName>();
|
||||
private static readonly Dictionary<string, string> _entryIdToRawName = new Dictionary<string, string>();
|
||||
private static Dictionary<CuriosityName, Color> _curiosityColors;
|
||||
private static Dictionary<CuriosityName, Color> _curiosityHighlightColors;
|
||||
private static Dictionary<string, CuriosityName> _rawNameToCuriosityName;
|
||||
private static Dictionary<string, string> _entryIdToRawName;
|
||||
|
||||
public static void Init()
|
||||
{
|
||||
_curiosityColors = new Dictionary<CuriosityName, Color>();
|
||||
_curiosityHighlightColors = new Dictionary<CuriosityName, Color>();
|
||||
_rawNameToCuriosityName = new Dictionary<string, CuriosityName>();
|
||||
_entryIdToRawName = new Dictionary<string, string>();
|
||||
}
|
||||
|
||||
public static void AddCuriosityColors(ShipLogModule.CuriosityColorInfo[] newColors)
|
||||
{
|
||||
|
||||
1
NewHorizons/External/PlanetConfig.cs
vendored
1
NewHorizons/External/PlanetConfig.cs
vendored
@ -37,6 +37,7 @@ namespace NewHorizons.External
|
||||
// Always have to have a base module
|
||||
Base = new BaseModule();
|
||||
Orbit = new OrbitModule();
|
||||
ShipLog = new ShipLogModule();
|
||||
|
||||
if (dict == null) return;
|
||||
|
||||
|
||||
2
NewHorizons/External/ShipLogModule.cs
vendored
2
NewHorizons/External/ShipLogModule.cs
vendored
@ -7,7 +7,7 @@ namespace NewHorizons.External
|
||||
public string xmlFile;
|
||||
public string spriteFolder;
|
||||
public string[] initialReveal;
|
||||
public MapModeInfo mapMode;
|
||||
public MapModeInfo mapMode = new MapModeInfo();
|
||||
public CuriosityColorInfo[] curiosities;
|
||||
public EntryPositionInfo[] entryPositions;
|
||||
|
||||
|
||||
@ -4,6 +4,7 @@ using NewHorizons.Builder.Body;
|
||||
using NewHorizons.Builder.General;
|
||||
using NewHorizons.Builder.Orbital;
|
||||
using NewHorizons.Builder.Props;
|
||||
using NewHorizons.Builder.ShipLog;
|
||||
using NewHorizons.Builder.Updater;
|
||||
using NewHorizons.Components;
|
||||
using NewHorizons.External;
|
||||
@ -75,7 +76,7 @@ namespace NewHorizons
|
||||
Logger.LogWarning("Couldn't find planets folder");
|
||||
}
|
||||
|
||||
UnityEngine.Random.InitState((int)DateTime.Now.Ticks);
|
||||
//UnityEngine.Random.InitState((int)DateTime.Now.Ticks);
|
||||
Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => OnSceneLoaded(SceneManager.GetActiveScene(), LoadSceneMode.Single));
|
||||
}
|
||||
|
||||
|
||||
@ -33,6 +33,7 @@ namespace NewHorizons.Tools
|
||||
|
||||
public static void OnShipLogManagerAwake(ShipLogManager __instance)
|
||||
{
|
||||
RumorModeBuilder.Init();
|
||||
ShipLogHandler.Init();
|
||||
Logger.Log("Beginning Ship Log Generation For: " + Main.Instance.CurrentStarSystem, Logger.LogType.Log);
|
||||
if (Main.Instance.CurrentStarSystem != "SolarSystem")
|
||||
|
||||
@ -1,10 +1,55 @@
|
||||
using System.IO;
|
||||
using System;
|
||||
using System.IO;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NewHorizons.Utility
|
||||
{
|
||||
static class ImageUtilities
|
||||
{
|
||||
public static Texture2D MakeOutline(Texture2D texture, Color color, int thickness)
|
||||
{
|
||||
var outline = new Texture2D(texture.width, texture.height, TextureFormat.ARGB32, false);
|
||||
var outlinePixels = new Color[texture.width * texture.height];
|
||||
var pixels = texture.GetPixels();
|
||||
|
||||
for (int x = 0; x < texture.width; x++)
|
||||
{
|
||||
for (int y = 0; y < texture.height; y++)
|
||||
{
|
||||
var fillColor = new Color(0, 0, 0, 0);
|
||||
|
||||
if(pixels[x + y * texture.width].a == 1 && CloseToTransparent(pixels, texture.width, texture.height, x, y, thickness))
|
||||
{
|
||||
fillColor = color;
|
||||
}
|
||||
outlinePixels[x + y * texture.width] = fillColor;
|
||||
}
|
||||
}
|
||||
|
||||
outline.SetPixels(outlinePixels);
|
||||
outline.Apply();
|
||||
|
||||
return outline;
|
||||
}
|
||||
|
||||
private static bool CloseToTransparent(Color[] pixels, int width, int height, int x, int y, int thickness)
|
||||
{
|
||||
// Check nearby
|
||||
var minX = Math.Max(0, x - thickness/2);
|
||||
var minY = Math.Max(0, y - thickness/2);
|
||||
var maxX = Math.Min(width, x + thickness/2);
|
||||
var maxY = Math.Min(height, y + thickness/2);
|
||||
|
||||
for (int i = minX; i < maxX; i++)
|
||||
{
|
||||
for (int j = minY; j < maxY; j++)
|
||||
{
|
||||
if (pixels[i + j * width].a < 1) return true;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
public static Texture2D TintImage(Texture2D image, Color tint)
|
||||
{
|
||||
var pixels = image.GetPixels();
|
||||
@ -74,49 +119,22 @@ namespace NewHorizons.Utility
|
||||
return tex;
|
||||
}
|
||||
|
||||
// Thank you PETERSVP
|
||||
public static Texture2D Scaled(Texture2D src, int width, int height, FilterMode mode = FilterMode.Trilinear)
|
||||
public static Color GetAverageColor(Texture2D src)
|
||||
{
|
||||
Rect texR = new Rect(0, 0, width, height);
|
||||
_gpu_scale(src, width, height, mode);
|
||||
var pixels = src.GetPixels32();
|
||||
var r = 0f;
|
||||
var g = 0f;
|
||||
var b = 0f;
|
||||
var length = pixels.Length;
|
||||
for(int i = 0; i < pixels.Length; i++)
|
||||
{
|
||||
var color = pixels[i];
|
||||
r += (float)color.r / length;
|
||||
g += (float)color.g / length;
|
||||
b += (float)color.b / length;
|
||||
}
|
||||
|
||||
//Get rendered data back to a new texture
|
||||
Texture2D result = new Texture2D(width, height, TextureFormat.ARGB32, true);
|
||||
result.Resize(width, height);
|
||||
result.ReadPixels(texR, 0, 0, true);
|
||||
return result;
|
||||
}
|
||||
|
||||
public static void Scale(Texture2D tex, int width, int height, FilterMode mode = FilterMode.Trilinear)
|
||||
{
|
||||
Rect texR = new Rect(0, 0, width, height);
|
||||
_gpu_scale(tex, width, height, mode);
|
||||
|
||||
// Update new texture
|
||||
tex.Resize(width, height);
|
||||
tex.ReadPixels(texR, 0, 0, true);
|
||||
tex.Apply(true); //Remove this if you hate us applying textures for you :)
|
||||
}
|
||||
|
||||
// Internal unility that renders the source texture into the RTT - the scaling method itself.
|
||||
static void _gpu_scale(Texture2D src, int width, int height, FilterMode fmode)
|
||||
{
|
||||
//We need the source texture in VRAM because we render with it
|
||||
src.filterMode = fmode;
|
||||
src.Apply(true);
|
||||
|
||||
//Using RTT for best quality and performance. Thanks, Unity 5
|
||||
RenderTexture rtt = new RenderTexture(width, height, 32);
|
||||
|
||||
//Set the RTT in order to render to it
|
||||
Graphics.SetRenderTarget(rtt);
|
||||
|
||||
//Setup 2D matrix in range 0..1, so nobody needs to care about sized
|
||||
GL.LoadPixelMatrix(0, 1, 1, 0);
|
||||
|
||||
//Then clear & draw the texture to fill the entire RTT.
|
||||
GL.Clear(true, true, new Color(0, 0, 0, 0));
|
||||
Graphics.DrawTexture(new Rect(0, 0, 1, 1), src);
|
||||
return new Color(r / 255, g / 255, b / 255);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user