Merge remote-tracking branch 'origin/ship-log' into ship-log

# Conflicts:
#	NewHorizons/Builder/ShipLog/MapModeBuilder.cs
This commit is contained in:
Ben C 2022-02-21 22:57:14 -05:00
commit db7abb39bd
7 changed files with 225 additions and 150 deletions

View File

@ -10,17 +10,19 @@ using UnityEngine;
using UnityEngine.UI;
using Logger = NewHorizons.Utility.Logger;
using NewHorizons.Builder.Handlers;
using System;
namespace NewHorizons.Builder.ShipLog
{
public static class MapModeBuilder
{
#region General
public static ShipLogAstroObject[][] ConstructMapMode(string systemName, GameObject transformParent, ShipLogAstroObject[][] currentNav, int layer)
{
Material greyScaleMaterial = GameObject.Find(ShipLogHandler.PAN_ROOT_PATH + "/TimberHearth/Sprite").GetComponent<Image>().material;
List<NewHorizonsBody> bodies = Main.BodyDict[systemName].Where(b => (b.Config.ShipLog?.mapMode?.remove ?? false) == false).ToList();
List<NewHorizonsBody> bodies = Main.BodyDict[systemName].Where(
b => (b.Config.ShipLog?.mapMode?.remove ?? false) == false
).ToList();
bool flagManualPositionUsed = systemName == "SolarSystem";
bool flagAutoPositionUsed = false;
foreach (NewHorizonsBody body in bodies.Where(b => ShipLogHandler.IsVanillaBody(b) == false))
@ -42,7 +44,7 @@ namespace NewHorizons.Builder.ShipLog
}
}
if (flagManualPositionUsed)
if(flagManualPositionUsed)
{
if (flagAutoPositionUsed && flagManualPositionUsed)
Logger.LogWarning("Can't mix manual and automatic layout of ship log map mode, defaulting to manual");
@ -61,7 +63,7 @@ namespace NewHorizons.Builder.ShipLog
return ShipLogHandler.GetNameFromAstroID(id) ?? id;
}
private static GameObject CreateImage(GameObject nodeGO, IModAssets assets, string imagePath, string name, int layer)
private static GameObject CreateImage(GameObject nodeGO, IModAssets assets, Texture2D texture, string name, int layer)
{
GameObject newImageGO = new GameObject(name);
newImageGO.layer = layer;
@ -73,17 +75,10 @@ namespace NewHorizons.Builder.ShipLog
transform.localScale = Vector3.one;
Image newImage = newImageGO.AddComponent<Image>();
if (imagePath == "DEFAULT")
{
newImage.sprite = Locator.GetShipLogManager()._shipLogLibrary.defaultEntrySprite;
}
else
{
Texture2D newTexture = assets.GetTexture(imagePath);
Rect rect = new Rect(0, 0, newTexture.width, newTexture.height);
Vector2 pivot = new Vector2(newTexture.width / 2, newTexture.height / 2);
newImage.sprite = Sprite.Create(newTexture, rect, pivot);
}
Rect rect = new Rect(0, 0, texture.width, texture.height);
Vector2 pivot = new Vector2(texture.width / 2, texture.height / 2);
newImage.sprite = Sprite.Create(texture, rect, pivot);
return newImageGO;
}
@ -112,9 +107,20 @@ namespace NewHorizons.Builder.ShipLog
ShipLogAstroObject astroObject = gameObject.AddComponent<ShipLogAstroObject>();
astroObject._id = ShipLogHandler.GetAstroObjectId(body);
string imagePath = body.Config.ShipLog?.mapMode?.revealedSprite ?? "DEFAULT";
string outlinePath = body.Config.ShipLog?.mapMode?.outlineSprite ?? imagePath;
astroObject._imageObj = CreateImage(gameObject, body.Mod.Assets, imagePath, body.Config.Name + " Revealed", layer);
Texture2D image;
Texture2D outline;
string imagePath = body.Config.ShipLog?.mapMode?.revealedSprite;
string outlinePath = body.Config.ShipLog?.mapMode?.outlineSprite;
if (imagePath != null) image = body.Mod.Assets.GetTexture(imagePath);
else image = AutoGenerateMapModePicture(body);
if (outlinePath != null) outline = body.Mod.Assets.GetTexture(outlinePath);
else outline = ImageUtilities.MakeOutline(image, Color.white, 10);
astroObject._imageObj = CreateImage(gameObject, body.Mod.Assets, image, body.Config.Name + " Revealed", layer);
astroObject._outlineObj = CreateImage(gameObject, body.Mod.Assets, outline, body.Config.Name + " Outline", layer);
if (ShipLogHandler.BodyHasEntries(body))
{
Image revealedImage = astroObject._imageObj.GetComponent<Image>();
@ -124,36 +130,41 @@ namespace NewHorizons.Builder.ShipLog
astroObject._image = revealedImage;
}
astroObject._outlineObj = CreateImage(gameObject, body.Mod.Assets, outlinePath, body.Config.Name + " Outline", layer);
astroObject._unviewedObj = Object.Instantiate(unviewedReference, gameObject.transform, false);
astroObject._unviewedObj = GameObject.Instantiate(unviewedReference, gameObject.transform, false);
astroObject._invisibleWhenHidden = body.Config.ShipLog?.mapMode?.invisibleWhenHidden ?? false;
Rect imageRect = astroObject._imageObj.GetComponent<RectTransform>().rect;
astroObject._unviewedObj.transform.localPosition = new Vector3(imageRect.width / 2 + unviewedIconOffset, imageRect.height / 2 + unviewedIconOffset, 0);
return astroObject;
}
#endregion
# region Details
private static void MakeDetail(ShipLogModule.ShipLogDetailInfo info, Transform parent, IModAssets assets, Material greyScaleMaterial)
private static void MakeDetail(ShipLogModule.ShipLogDetailInfo info, Transform parent, NewHorizonsBody body, Material greyScaleMaterial)
{
GameObject detailGameObject = new GameObject("Detail");
detailGameObject.transform.SetParent(parent);
detailGameObject.SetActive(false);
RectTransform detailTransform = detailGameObject.AddComponent<RectTransform>();
detailTransform.localPosition = (Vector2) (info.position ?? new MVector2(0, 0));
detailTransform.localPosition = (Vector2)(info.position ?? new MVector2(0, 0));
detailTransform.localRotation = Quaternion.Euler(0f, 0f, info.rotation);
detailTransform.localScale = (Vector2) (info.scale ?? new MVector2(0, 0));
detailTransform.localScale = (Vector2)(info.scale ?? new MVector2(0, 0));
string revealedPath = info.revealedSprite ?? "DEFAULT";
string outlinePath = info.outlineSprite ?? revealedPath;
Texture2D image;
Texture2D outline;
Image revealedImage = CreateImage(detailGameObject, assets, revealedPath, "Detail Revealed", parent.gameObject.layer).GetComponent<Image>();
Image outlineImage = CreateImage(detailGameObject, assets, outlinePath, "Detail Outline", parent.gameObject.layer).GetComponent<Image>();
string imagePath = info.revealedSprite;
string outlinePath = info.outlineSprite;
if (imagePath != null) image = body.Mod.Assets.GetTexture(imagePath);
else image = AutoGenerateMapModePicture(body);
if (outlinePath != null) outline = body.Mod.Assets.GetTexture(outlinePath);
else outline = ImageUtilities.MakeOutline(image, Color.white, 10);
Image revealedImage = CreateImage(detailGameObject, body.Mod.Assets, image, "Detail Revealed", parent.gameObject.layer).GetComponent<Image>();
Image outlineImage = CreateImage(detailGameObject, body.Mod.Assets, outline, "Detail Outline", parent.gameObject.layer).GetComponent<Image>();
ShipLogDetail detail = detailGameObject.AddComponent<ShipLogDetail>();
detail.Init(info, revealedImage, outlineImage, greyScaleMaterial);
@ -175,17 +186,14 @@ namespace NewHorizons.Builder.ShipLog
foreach (ShipLogModule.ShipLogDetailInfo detailInfo in body.Config.ShipLog.mapMode.details)
{
MakeDetail(detailInfo, detailsTransform, body.Mod.Assets, greyScaleMaterial);
MakeDetail(detailInfo, detailsTransform, body, greyScaleMaterial);
}
detailsParent.SetActive(true);
}
}
#endregion
#region Manual Map Mode
private static ShipLogAstroObject[][] ConstructMapModeManual(List<NewHorizonsBody> bodies, GameObject transformParent, Material greyScaleMaterial, ShipLogAstroObject[][] currentNav, int layer)
{
int maxAmount = bodies.Count + 20;
@ -199,17 +207,18 @@ namespace NewHorizons.Builder.ShipLog
if (Main.Instance.CurrentStarSystem == "SolarSystem")
{
for (int y = 0; y < currentNav.Length; y++)
{
for (int x = 0; x < currentNav[y].Length; x++)
{
navMatrix[y][x] = currentNav[y][x];
astroIdToNavIndex.Add(currentNav[y][x].GetID(), new[] {y, x});
astroIdToNavIndex.Add(currentNav[y][x].GetID(), new [] {y, x});
}
}
}
foreach (NewHorizonsBody body in bodies)
foreach(NewHorizonsBody body in bodies)
{
if (body.Config.ShipLog?.mapMode?.manualNavigationPosition == null) continue;
@ -222,19 +231,16 @@ namespace NewHorizons.Builder.ShipLog
if (astroName == AstroObject.Name.RingWorld) name = "InvisiblePlanet";
else if (astroName != AstroObject.Name.CustomString) name = astroName.ToString();
}
// Should probably also just fix the IsVanilla method
var isVanilla = ShipLogHandler.IsVanillaBody(body);
Logger.Log($"The name: {name} is vanilla? {isVanilla}");
if (!isVanilla)
{
GameObject newMapModeGO = CreateMapModeGameObject(body, transformParent, layer, body.Config.ShipLog?.mapMode?.manualPosition);
ShipLogAstroObject newAstroObject = AddShipLogAstroObject(newMapModeGO, body, greyScaleMaterial, layer);
MakeDetails(body, newMapModeGO.transform, greyScaleMaterial);
Vector2 navigationPosition = body.Config.ShipLog?.mapMode?.manualNavigationPosition;
navMatrix[(int) navigationPosition.y][(int) navigationPosition.x] = newAstroObject;
navMatrix[(int)navigationPosition.y][(int)navigationPosition.x] = newAstroObject;
}
else if (Main.Instance.CurrentStarSystem == "SolarSystem")
{
@ -255,22 +261,19 @@ namespace NewHorizons.Builder.ShipLog
{
GameObject.Find(ShipLogHandler.PAN_ROOT_PATH + "/" + "SandFunnel").SetActive(false);
}
gameObject.SetActive(false);
}
else
{
if (body.Config.ShipLog?.mapMode?.manualPosition != null)
{
gameObject.transform.localPosition = (Vector2) body.Config.ShipLog.mapMode.manualPosition;
gameObject.transform.localPosition = (Vector2)body.Config.ShipLog.mapMode.manualPosition;
}
if (body.Config.ShipLog?.mapMode?.manualNavigationPosition != null)
{
Vector2 navigationPosition = body.Config.ShipLog?.mapMode?.manualNavigationPosition;
navMatrix[(int) navigationPosition.y][(int) navigationPosition.x] = gameObject.GetComponent<ShipLogAstroObject>();
navMatrix[(int)navigationPosition.y][(int)navigationPosition.x] = gameObject.GetComponent<ShipLogAstroObject>();
}
if (body.Config.ShipLog?.mapMode?.scale != null)
{
gameObject.transform.localScale = Vector3.one * body.Config.ShipLog.mapMode.scale;
@ -287,11 +290,9 @@ namespace NewHorizons.Builder.ShipLog
return navMatrix;
}
#endregion
#region Automatic Map Mode
private class MapModeObject
{
public int x;
@ -304,13 +305,11 @@ namespace NewHorizons.Builder.ShipLog
public List<MapModeObject> children;
public MapModeObject parent;
public MapModeObject lastSibling;
public void Increment_width()
{
branch_width++;
parent?.Increment_width();
}
public void Increment_height()
{
branch_height++;
@ -339,7 +338,6 @@ namespace NewHorizons.Builder.ShipLog
{
navMatrix[index] = navMatrix[index].Where(a => a != null).ToArray();
}
return navMatrix;
}
@ -349,7 +347,6 @@ namespace NewHorizons.Builder.ShipLog
{
navMatrix[root.y][root.x] = root.astroObject;
}
foreach (MapModeObject child in root.children)
{
CreateNavigationMatrix(child, ref navMatrix);
@ -382,19 +379,21 @@ namespace NewHorizons.Builder.ShipLog
newNode.children = ConstructChildrenNodes(newNode, bodies);
return newNode;
}
Logger.LogError("Couldn't find center of system!");
return new MapModeObject();
}
private static List<MapModeObject> ConstructChildrenNodes(MapModeObject parent, List<NewHorizonsBody> searchList, string secondaryName = "")
private static List<MapModeObject> ConstructChildrenNodes(MapModeObject parent, List<NewHorizonsBody> searchList)
{
List<MapModeObject> children = new List<MapModeObject>();
int newX = parent.x;
int newY = parent.y;
int newLevel = parent.level + 1;
MapModeObject lastSibling = parent;
foreach (NewHorizonsBody body in searchList.Where(b => b.Config.Orbit.PrimaryBody == parent.mainBody.Config.Name || b.Config.Name == secondaryName))
foreach (NewHorizonsBody body in searchList.Where(b => b.Config.Orbit.PrimaryBody == parent.mainBody.Config.Name))
{
if (body.Config.Orbit.PrimaryBody == parent.mainBody.Config.Name)
{
bool even = newLevel % 2 == 0;
newX = even ? newX : newX + 1;
@ -408,14 +407,7 @@ namespace NewHorizons.Builder.ShipLog
parent = parent,
lastSibling = lastSibling
};
string newSecondaryName = "";
if (body.Config.FocalPoint != null)
{
newNode.mainBody = Main.BodyDict[Main.Instance.CurrentStarSystem].Find(b => b.Config.Name == body.Config.FocalPoint.Primary);
newSecondaryName = Main.BodyDict[Main.Instance.CurrentStarSystem].Find(b => b.Config.Name == body.Config.FocalPoint.Secondary).Config.Name;
}
newNode.children = ConstructChildrenNodes(newNode, searchList, newSecondaryName);
newNode.children = ConstructChildrenNodes(newNode, searchList);
if (even)
{
newY += newNode.branch_height;
@ -428,11 +420,10 @@ namespace NewHorizons.Builder.ShipLog
parent.Increment_width();
newX += 1;
}
lastSibling = newNode;
children.Add(newNode);
}
}
return children;
}
@ -452,7 +443,7 @@ namespace NewHorizons.Builder.ShipLog
transform.localRotation = Quaternion.identity;
transform.localScale = node.level % 2 == 0 ? new Vector3(node.astroObject.transform.localScale.x / 5f, Mathf.Abs(fromPosition.y - toPosition.y) / 100f, 1) : new Vector3(Mathf.Abs(fromPosition.x - toPosition.x) / 100f, node.astroObject.transform.localScale.y / 5f, 1);
Image linkImage = newLink.AddComponent<Image>();
linkImage.color = new Color(0.28f, 0.28f, 0.5f, 0.28f);
linkImage.color = new Color(0.28f, 0.28f, 0.5f, 0.12f);
ShipLogModule.ShipLogDetailInfo linkDetailInfo = new ShipLogModule.ShipLogDetailInfo()
{
@ -469,7 +460,7 @@ namespace NewHorizons.Builder.ShipLog
private static void MakeNode(ref MapModeObject node, GameObject parent, Material greyScaleMaterial, int layer)
{
const float padding = 250f;
const float padding = 50f;
Vector2 position = Vector2.zero;
if (node.lastSibling != null)
{
@ -477,6 +468,9 @@ namespace NewHorizons.Builder.ShipLog
Vector3 lastPosition = lastAstroObject.transform.localPosition;
position = lastPosition;
float extraDistance = (node.mainBody.Config.ShipLog?.mapMode?.offset ?? 0f) * 100;
if (node.x == 1) position.x += (int)padding;
if (node.y == 1) position.y += (int)padding;
if (node.level % 2 == 0)
{
position.y += padding * (node.y - node.lastSibling.y) + extraDistance;
@ -486,14 +480,66 @@ namespace NewHorizons.Builder.ShipLog
position.x += padding * (node.x - node.lastSibling.x) + extraDistance;
}
}
GameObject newNodeGO = CreateMapModeGameObject(node.mainBody, parent, layer, position);
ShipLogAstroObject astroObject = AddShipLogAstroObject(newNodeGO, node.mainBody, greyScaleMaterial, layer);
if (node.mainBody.Config.FocalPoint != null)
{
astroObject._imageObj.GetComponent<Image>().enabled = false;
astroObject._outlineObj.GetComponent<Image>().enabled = false;
astroObject._unviewedObj.GetComponent<Image>().enabled = false;
astroObject.transform.localScale = node.lastSibling.astroObject.transform.localScale;
}
node.astroObject = astroObject;
if (node.lastSibling != null) ConnectNodeToLastSibling(node, greyScaleMaterial);
MakeDetails(node.mainBody, newNodeGO.transform, greyScaleMaterial);
}
#endregion
private static Texture2D AutoGenerateMapModePicture(NewHorizonsBody body)
{
Texture2D texture;
if(body.Config.Star != null) texture = Main.Instance.ModHelper.Assets.GetTexture("AssetBundle/DefaultMapModeStar.png");
else if(body.Config.Atmosphere != null) texture = Main.Instance.ModHelper.Assets.GetTexture("AssetBundle/DefaultMapModNoAtmo.png");
else texture = Main.Instance.ModHelper.Assets.GetTexture("AssetBundle/DefaultMapModePlanet.png");
var color = GetDominantPlanetColor(body);
var darkColor = new Color(color.r / 3f, color.g / 3f, color.b / 3f);
texture = ImageUtilities.LerpGreyscaleImage(texture, color, darkColor);
return texture;
}
private static Color GetDominantPlanetColor(NewHorizonsBody body)
{
var starColor = body.Config?.Star?.Tint;
if (starColor != null) return starColor.ToColor();
var atmoColor = body.Config.Atmosphere?.AtmosphereTint;
if (body.Config.Atmosphere?.Cloud != null) return atmoColor.ToColor();
if (body.Config?.HeightMap?.TextureMap != null)
{
try
{
var texture = body.Mod.Assets.GetTexture(body.Config.HeightMap.TextureMap);
var landColor = ImageUtilities.GetAverageColor(texture);
if (landColor != null) return landColor;
}
catch (Exception) { }
}
var waterColor = body.Config.Water?.Tint;
if (waterColor != null) return waterColor.ToColor();
var lavaColor = body.Config.Lava?.Tint;
if (lavaColor != null) return lavaColor.ToColor();
var sandColor = body.Config.Sand?.Tint;
if (sandColor != null) return sandColor.ToColor();
return Color.white;
}
}
}

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@ -16,10 +16,18 @@ namespace NewHorizons.Builder.ShipLog
{
public static class RumorModeBuilder
{
private static readonly Dictionary<CuriosityName, Color> _curiosityColors = new Dictionary<CuriosityName, Color>();
private static readonly Dictionary<CuriosityName, Color> _curiosityHighlightColors = new Dictionary<CuriosityName, Color>();
private static readonly Dictionary<string, CuriosityName> _rawNameToCuriosityName = new Dictionary<string, CuriosityName>();
private static readonly Dictionary<string, string> _entryIdToRawName = new Dictionary<string, string>();
private static Dictionary<CuriosityName, Color> _curiosityColors;
private static Dictionary<CuriosityName, Color> _curiosityHighlightColors;
private static Dictionary<string, CuriosityName> _rawNameToCuriosityName;
private static Dictionary<string, string> _entryIdToRawName;
public static void Init()
{
_curiosityColors = new Dictionary<CuriosityName, Color>();
_curiosityHighlightColors = new Dictionary<CuriosityName, Color>();
_rawNameToCuriosityName = new Dictionary<string, CuriosityName>();
_entryIdToRawName = new Dictionary<string, string>();
}
public static void AddCuriosityColors(ShipLogModule.CuriosityColorInfo[] newColors)
{

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@ -37,6 +37,7 @@ namespace NewHorizons.External
// Always have to have a base module
Base = new BaseModule();
Orbit = new OrbitModule();
ShipLog = new ShipLogModule();
if (dict == null) return;

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@ -7,7 +7,7 @@ namespace NewHorizons.External
public string xmlFile;
public string spriteFolder;
public string[] initialReveal;
public MapModeInfo mapMode;
public MapModeInfo mapMode = new MapModeInfo();
public CuriosityColorInfo[] curiosities;
public EntryPositionInfo[] entryPositions;

View File

@ -4,6 +4,7 @@ using NewHorizons.Builder.Body;
using NewHorizons.Builder.General;
using NewHorizons.Builder.Orbital;
using NewHorizons.Builder.Props;
using NewHorizons.Builder.ShipLog;
using NewHorizons.Builder.Updater;
using NewHorizons.Components;
using NewHorizons.External;
@ -75,7 +76,7 @@ namespace NewHorizons
Logger.LogWarning("Couldn't find planets folder");
}
UnityEngine.Random.InitState((int)DateTime.Now.Ticks);
//UnityEngine.Random.InitState((int)DateTime.Now.Ticks);
Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => OnSceneLoaded(SceneManager.GetActiveScene(), LoadSceneMode.Single));
}

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@ -33,6 +33,7 @@ namespace NewHorizons.Tools
public static void OnShipLogManagerAwake(ShipLogManager __instance)
{
RumorModeBuilder.Init();
ShipLogHandler.Init();
Logger.Log("Beginning Ship Log Generation For: " + Main.Instance.CurrentStarSystem, Logger.LogType.Log);
if (Main.Instance.CurrentStarSystem != "SolarSystem")

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@ -1,10 +1,55 @@
using System.IO;
using System;
using System.IO;
using UnityEngine;
namespace NewHorizons.Utility
{
static class ImageUtilities
{
public static Texture2D MakeOutline(Texture2D texture, Color color, int thickness)
{
var outline = new Texture2D(texture.width, texture.height, TextureFormat.ARGB32, false);
var outlinePixels = new Color[texture.width * texture.height];
var pixels = texture.GetPixels();
for (int x = 0; x < texture.width; x++)
{
for (int y = 0; y < texture.height; y++)
{
var fillColor = new Color(0, 0, 0, 0);
if(pixels[x + y * texture.width].a == 1 && CloseToTransparent(pixels, texture.width, texture.height, x, y, thickness))
{
fillColor = color;
}
outlinePixels[x + y * texture.width] = fillColor;
}
}
outline.SetPixels(outlinePixels);
outline.Apply();
return outline;
}
private static bool CloseToTransparent(Color[] pixels, int width, int height, int x, int y, int thickness)
{
// Check nearby
var minX = Math.Max(0, x - thickness/2);
var minY = Math.Max(0, y - thickness/2);
var maxX = Math.Min(width, x + thickness/2);
var maxY = Math.Min(height, y + thickness/2);
for (int i = minX; i < maxX; i++)
{
for (int j = minY; j < maxY; j++)
{
if (pixels[i + j * width].a < 1) return true;
}
}
return false;
}
public static Texture2D TintImage(Texture2D image, Color tint)
{
var pixels = image.GetPixels();
@ -74,49 +119,22 @@ namespace NewHorizons.Utility
return tex;
}
// Thank you PETERSVP
public static Texture2D Scaled(Texture2D src, int width, int height, FilterMode mode = FilterMode.Trilinear)
public static Color GetAverageColor(Texture2D src)
{
Rect texR = new Rect(0, 0, width, height);
_gpu_scale(src, width, height, mode);
//Get rendered data back to a new texture
Texture2D result = new Texture2D(width, height, TextureFormat.ARGB32, true);
result.Resize(width, height);
result.ReadPixels(texR, 0, 0, true);
return result;
var pixels = src.GetPixels32();
var r = 0f;
var g = 0f;
var b = 0f;
var length = pixels.Length;
for(int i = 0; i < pixels.Length; i++)
{
var color = pixels[i];
r += (float)color.r / length;
g += (float)color.g / length;
b += (float)color.b / length;
}
public static void Scale(Texture2D tex, int width, int height, FilterMode mode = FilterMode.Trilinear)
{
Rect texR = new Rect(0, 0, width, height);
_gpu_scale(tex, width, height, mode);
// Update new texture
tex.Resize(width, height);
tex.ReadPixels(texR, 0, 0, true);
tex.Apply(true); //Remove this if you hate us applying textures for you :)
}
// Internal unility that renders the source texture into the RTT - the scaling method itself.
static void _gpu_scale(Texture2D src, int width, int height, FilterMode fmode)
{
//We need the source texture in VRAM because we render with it
src.filterMode = fmode;
src.Apply(true);
//Using RTT for best quality and performance. Thanks, Unity 5
RenderTexture rtt = new RenderTexture(width, height, 32);
//Set the RTT in order to render to it
Graphics.SetRenderTarget(rtt);
//Setup 2D matrix in range 0..1, so nobody needs to care about sized
GL.LoadPixelMatrix(0, 1, 1, 0);
//Then clear & draw the texture to fill the entire RTT.
GL.Clear(true, true, new Color(0, 0, 0, 0));
Graphics.DrawTexture(new Rect(0, 0, 1, 1), src);
return new Color(r / 255, g / 255, b / 255);
}
}
}