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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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Revert "Remove stock planets immediately since we use SearchUtility anyway"
This reverts commit be9df727565364f85e9a6b5d53d06c2e45651d17.
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@ -32,8 +32,6 @@ namespace NewHorizons.Handlers
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public static void Init(List<NewHorizonsBody> bodies)
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{
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if (Main.SystemDict[Main.Instance.CurrentStarSystem].Config.destroyStockPlanets) PlanetDestructionHandler.RemoveStockPlanets();
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Main.FurthestOrbit = 30000;
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_existingBodyDict = new();
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@ -137,6 +135,8 @@ namespace NewHorizons.Handlers
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SingularityBuilder.PairAllSingularities();
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// Events.FireOnNextUpdate(PlanetDestroyer.RemoveAllProxies);
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if (Main.SystemDict[Main.Instance.CurrentStarSystem].Config.destroyStockPlanets) PlanetDestructionHandler.RemoveStockPlanets();
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}
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public static bool LoadBody(NewHorizonsBody body, bool defaultPrimaryToSun = false)
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@ -54,12 +54,19 @@ namespace NewHorizons.Handlers
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public static void RemoveSolarSystem()
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{
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// Stop the sun from killing the player
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var sunVolumes = SearchUtilities.Find("Sun_Body/Sector_SUN/Volumes_SUN");
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sunVolumes.SetActive(false);
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foreach (var name in _solarSystemBodies)
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{
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var ao = AstroObjectLocator.GetAstroObject(name);
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if (ao != null) RemoveBody(ao, false);
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if (ao != null) Delay.FireInNUpdates(() => RemoveBody(ao, false), 2);
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else NHLogger.LogError($"Couldn't find [{name}]");
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}
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// Bring the sun back because why not
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Delay.FireInNUpdates(() => { if (Locator.GetAstroObject(AstroObject.Name.Sun).gameObject.activeInHierarchy) { sunVolumes.SetActive(true); } }, 3);
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}
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public static void RemoveEyeOfTheUniverse()
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