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Fix schema links in guides
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@ -148,4 +148,4 @@ You can swap these around too. The following would scatter 12 Mars rovers across
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## Use the schema
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To view additional options for detailing, check [the schema]({{ "Celestial Body Schema"|route}}#Props_details)
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To view additional options for detailing, check [the schema](/schemas/body-schema/defs/PropModule#PropModule-details)
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@ -131,7 +131,7 @@ To use the dialogue XML you have created, you simply need to reference it in the
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## Dialogue Config
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To view the options for the dialogue prop, check [the schema](/schemas/body-schema#Props_dialogue)
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To view the options for the dialogue prop, check [the schema](/schemas/body-schema/defs/PropModule#PropModule-dialogue)
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## Controlling Conditions
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@ -148,7 +148,7 @@ You can set condition in dialogue with the `<SetCondition>` and `<SetPersistentC
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## Dialogue Options
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There are many control structures for dialogue options to hide/reveal them if conditions are met. Take a look at [the DialogueOption schema](/schemas/dialogue-schema#DialogueTree-DialogueNode-DialogueOptionsList-DialogueOption-DialogueTarget) for more info.
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There are many control structures for dialogue options to hide/reveal them if conditions are met. Take a look at [the DialogueOption schema](/schemas/dialogue-schema/defs/DialogueOption#DialogueOption-DialogueTarget) for more info.
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## Controlling Flow
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@ -11,7 +11,7 @@ First thing you should specify about your planet is its orbit. `primaryBody` wil
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## Heightmaps
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Heightmaps are a way to generate unique terrain on your planet. First you specify a maximum and minimum height, and then specify a [heightMap](/schemas/body_schema#HeightMap_heightMap) image. The more white a section of that image is, the closer to `maxHeight` that part of the terrain will be. Finally, you specify a `textureMap` which is an image that gets applied to the terrain.
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Heightmaps are a way to generate unique terrain on your planet. First you specify a maximum and minimum height, and then specify a [heightMap](/schemas/body-schema/defs/HeightMapModule#HeightMapModule-heightMap) image. The more white a section of that image is, the closer to `maxHeight` that part of the terrain will be. Finally, you specify a `textureMap` which is an image that gets applied to the terrain.
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Here's an example heightmap of earth from the Real Solar System addon.
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@ -9,7 +9,7 @@ Welcome! This page outlines how to edit a custom star system.
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Star Systems are placed in a folder called systems within your mod folder.
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The name of your star system config must be the same as the unique id used in the `starSystem` field of your planet configs. Example: `xen.RealSolarSystem.json`.
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The name of your star system config must be the same as the unique id used in the `starSystem` field of your planet configs. So if you used `xen.RealSolarSystem` as the `starSystem` in your planet, the star system's JSON file would have to be named `xen.RealSolarSystem.json`.
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A star system config file will look something like this:
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@ -32,7 +32,7 @@ A star system config file will look something like this:
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}
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```
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To see all the different things you can put into a config file check out the [Star System Schema](/schemas/star_system_schema).
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To see all the different things you can put into a config file check out the [Star System Schema](/schemas/star-system-schema).
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## Vessel Coordinates
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