Fix schema links in guides

This commit is contained in:
Ben C 2023-07-02 22:36:17 -04:00
parent 9ba2229863
commit da1e5cdf08
No known key found for this signature in database
GPG Key ID: 556064B755159BBC
4 changed files with 6 additions and 6 deletions

View File

@ -148,4 +148,4 @@ You can swap these around too. The following would scatter 12 Mars rovers across
## Use the schema
To view additional options for detailing, check [the schema]({{ "Celestial Body Schema"|route}}#Props_details)
To view additional options for detailing, check [the schema](/schemas/body-schema/defs/PropModule#PropModule-details)

View File

@ -131,7 +131,7 @@ To use the dialogue XML you have created, you simply need to reference it in the
## Dialogue Config
To view the options for the dialogue prop, check [the schema](/schemas/body-schema#Props_dialogue)
To view the options for the dialogue prop, check [the schema](/schemas/body-schema/defs/PropModule#PropModule-dialogue)
## Controlling Conditions
@ -148,7 +148,7 @@ You can set condition in dialogue with the `<SetCondition>` and `<SetPersistentC
## Dialogue Options
There are many control structures for dialogue options to hide/reveal them if conditions are met. Take a look at [the DialogueOption schema](/schemas/dialogue-schema#DialogueTree-DialogueNode-DialogueOptionsList-DialogueOption-DialogueTarget) for more info.
There are many control structures for dialogue options to hide/reveal them if conditions are met. Take a look at [the DialogueOption schema](/schemas/dialogue-schema/defs/DialogueOption#DialogueOption-DialogueTarget) for more info.
## Controlling Flow

View File

@ -11,7 +11,7 @@ First thing you should specify about your planet is its orbit. `primaryBody` wil
## Heightmaps
Heightmaps are a way to generate unique terrain on your planet. First you specify a maximum and minimum height, and then specify a [heightMap](/schemas/body_schema#HeightMap_heightMap) image. The more white a section of that image is, the closer to `maxHeight` that part of the terrain will be. Finally, you specify a `textureMap` which is an image that gets applied to the terrain.
Heightmaps are a way to generate unique terrain on your planet. First you specify a maximum and minimum height, and then specify a [heightMap](/schemas/body-schema/defs/HeightMapModule#HeightMapModule-heightMap) image. The more white a section of that image is, the closer to `maxHeight` that part of the terrain will be. Finally, you specify a `textureMap` which is an image that gets applied to the terrain.
Here's an example heightmap of earth from the Real Solar System addon.

View File

@ -9,7 +9,7 @@ Welcome! This page outlines how to edit a custom star system.
Star Systems are placed in a folder called systems within your mod folder.
The name of your star system config must be the same as the unique id used in the `starSystem` field of your planet configs. Example: `xen.RealSolarSystem.json`.
The name of your star system config must be the same as the unique id used in the `starSystem` field of your planet configs. So if you used `xen.RealSolarSystem` as the `starSystem` in your planet, the star system's JSON file would have to be named `xen.RealSolarSystem.json`.
A star system config file will look something like this:
@ -32,7 +32,7 @@ A star system config file will look something like this:
}
```
To see all the different things you can put into a config file check out the [Star System Schema](/schemas/star_system_schema).
To see all the different things you can put into a config file check out the [Star System Schema](/schemas/star-system-schema).
## Vessel Coordinates