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Move vessel lights from eye to vessel.
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@ -309,6 +309,13 @@ namespace NewHorizons
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vesselAO._type = AstroObject.Type.SpaceStation;
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vesselAO._type = AstroObject.Type.SpaceStation;
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vesselAO.Register();
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vesselAO.Register();
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var vesselPointlight = eyeSector.gameObject.FindChild("Pointlight_NOM_Vessel");
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vesselPointlight.transform.SetParent(vesselSector.transform, true);
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var vesselSpotlight = eyeSector.gameObject.FindChild("Spotlight_NOM_Vessel");
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vesselSpotlight.transform.SetParent(vesselSector.transform, true);
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var vesselAmbientLight = eyeSector.gameObject.FindChild("AmbientLight_Vessel");
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vesselAmbientLight.transform.SetParent(vesselSector.transform, true);
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if (IsWarpingFromShip && _ship != null)
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if (IsWarpingFromShip && _ship != null)
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{
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{
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var eyeShip = GameObject.Instantiate(_ship);
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var eyeShip = GameObject.Instantiate(_ship);
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