mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Updated Schemas
This commit is contained in:
parent
37c43d0104
commit
d957540fbd
@ -6395,10 +6395,6 @@
|
|||||||
"default": "none",
|
"default": "none",
|
||||||
"$ref": "#/definitions/NHCreditsType"
|
"$ref": "#/definitions/NHCreditsType"
|
||||||
},
|
},
|
||||||
"gameOverText": {
|
|
||||||
"type": "string",
|
|
||||||
"description": "Text displayed in orange on game over. For localization, put translations under UI."
|
|
||||||
},
|
|
||||||
"deathType": {
|
"deathType": {
|
||||||
"description": "The type of death the player will have if they enter this volume. Don't set to have the camera just fade out.",
|
"description": "The type of death the player will have if they enter this volume. Don't set to have the camera just fade out.",
|
||||||
"default": "default",
|
"default": "default",
|
||||||
@ -6411,9 +6407,9 @@
|
|||||||
}
|
}
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
"gameOverTextColour": {
|
"gameOver": {
|
||||||
"description": "Change the colour of the game over text. Leave empty to use the default orange.",
|
"description": "The game over message to display. Leave empty to go straight to credits.",
|
||||||
"$ref": "#/definitions/MColor"
|
"$ref": "#/definitions/GameOverModule"
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
@ -6433,6 +6429,24 @@
|
|||||||
"none"
|
"none"
|
||||||
]
|
]
|
||||||
},
|
},
|
||||||
|
"GameOverModule": {
|
||||||
|
"type": "object",
|
||||||
|
"additionalProperties": false,
|
||||||
|
"properties": {
|
||||||
|
"text": {
|
||||||
|
"type": "string",
|
||||||
|
"description": "Text displayed in orange on game over. For localization, put translations under UI."
|
||||||
|
},
|
||||||
|
"colour": {
|
||||||
|
"description": "Change the colour of the game over text. Leave empty to use the default orange.",
|
||||||
|
"$ref": "#/definitions/MColor"
|
||||||
|
},
|
||||||
|
"condition": {
|
||||||
|
"type": "string",
|
||||||
|
"description": "Condition that must be true for this game over to trigger. Leave empty to always trigger this game over.\nNote this is a regular dialogue condition, not a persistent condition."
|
||||||
|
}
|
||||||
|
}
|
||||||
|
},
|
||||||
"CometTailModule": {
|
"CometTailModule": {
|
||||||
"type": "object",
|
"type": "object",
|
||||||
"additionalProperties": false,
|
"additionalProperties": false,
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user