Add streaming warp volume, make base volume sectored

This commit is contained in:
Nick 2024-02-25 19:03:08 -05:00
parent e46ceefe04
commit d706dec89d
4 changed files with 145 additions and 6 deletions

View File

@ -11,6 +11,7 @@ using NewHorizons.Builder.Props;
using NewHorizons.Utility.OWML; using NewHorizons.Utility.OWML;
using NewHorizons.Utility.OuterWilds; using NewHorizons.Utility.OuterWilds;
using NewHorizons.External.SerializableData; using NewHorizons.External.SerializableData;
using NewHorizons.Builder.Volumes;
namespace NewHorizons.Builder.Body namespace NewHorizons.Builder.Body
{ {
@ -134,6 +135,17 @@ namespace NewHorizons.Builder.Body
} }
NHLogger.LogVerbose($"Pairing singularities [{blackHoleID}], [{whiteHoleID}]"); NHLogger.LogVerbose($"Pairing singularities [{blackHoleID}], [{whiteHoleID}]");
blackHoleVolume._whiteHole = whiteHoleVolume; blackHoleVolume._whiteHole = whiteHoleVolume;
// If warping to a vanilla planet, we add a streaming volume to pre-load it
var streamingGroup = whiteHoleVolume.GetAttachedOWRigidbody().GetComponentInChildren<StreamingGroup>();
if (streamingGroup != null)
{
var streamingVolume = VolumeBuilder.Make<StreamingWarpVolume>(blackHoleVolume.GetAttachedOWRigidbody().gameObject, blackHoleVolume.GetComponentInParent<Sector>(),
new External.Modules.Volumes.VolumeInfos.VolumeInfo() { radius = 100f });
streamingVolume.streamingGroup = streamingGroup;
streamingVolume.transform.parent = blackHoleVolume.transform;
streamingVolume.transform.localPosition = Vector3.zero;
}
} }
} }

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@ -0,0 +1,12 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace NewHorizons.Builder.Volumes
{
internal class StreamingWarpVolumeBuilder
{
}
}

View File

@ -3,22 +3,27 @@ using UnityEngine;
namespace NewHorizons.Components.Volumes namespace NewHorizons.Components.Volumes
{ {
[RequireComponent(typeof(OWTriggerVolume))] [RequireComponent(typeof(OWTriggerVolume))]
public abstract class BaseVolume : MonoBehaviour public abstract class BaseVolume : SectoredMonoBehaviour
{ {
private OWTriggerVolume _triggerVolume; private OWTriggerVolume _triggerVolume;
public virtual void Awake() public override void Awake()
{ {
base.Awake();
_triggerVolume = this.GetRequiredComponent<OWTriggerVolume>(); _triggerVolume = this.GetRequiredComponent<OWTriggerVolume>();
_triggerVolume.OnEntry += OnTriggerVolumeEntry; _triggerVolume.OnEntry += OnTriggerVolumeEntry;
_triggerVolume.OnExit += OnTriggerVolumeExit; _triggerVolume.OnExit += OnTriggerVolumeExit;
} }
public virtual void OnDestroy() public override void OnDestroy()
{ {
if (_triggerVolume == null) return; base.OnDestroy();
_triggerVolume.OnEntry -= OnTriggerVolumeEntry;
_triggerVolume.OnExit -= OnTriggerVolumeExit; if (_triggerVolume != null)
{
_triggerVolume.OnEntry -= OnTriggerVolumeEntry;
_triggerVolume.OnExit -= OnTriggerVolumeExit;
}
} }
public abstract void OnTriggerVolumeEntry(GameObject hitObj); public abstract void OnTriggerVolumeEntry(GameObject hitObj);

View File

@ -0,0 +1,110 @@
using UnityEngine;
namespace NewHorizons.Components.Volumes
{
/// <summary>
/// Currently only relevant for Vanilla planets, which actually have streaming groups
/// </summary>
internal class StreamingWarpVolume : BaseVolume
{
public StreamingGroup streamingGroup;
private bool _probeInVolume;
private bool _playerInVolume;
private bool _preloadingRequiredAssets;
private bool _preloadingGeneralAssets;
private SurveyorProbe _probe;
public void Start()
{
_probe = Locator.GetProbe();
base.enabled = false;
}
public void FixedUpdate()
{
bool probeActive = _probe.IsLaunched() && !_probe.IsAnchored();
bool shouldBeLoadingRequiredAssets = _playerInVolume || (_probeInVolume && probeActive);
bool shouldBeLoadingGeneralAssets = _playerInVolume;
UpdatePreloadingState(shouldBeLoadingRequiredAssets, shouldBeLoadingGeneralAssets);
}
private void UpdatePreloadingState(bool shouldBeLoadingRequiredAssets, bool shouldBeLoadingGeneralAssets)
{
if (!this._preloadingRequiredAssets && shouldBeLoadingRequiredAssets)
{
this.streamingGroup.RequestRequiredAssets(0);
this._preloadingRequiredAssets = true;
}
else if (this._preloadingRequiredAssets && !shouldBeLoadingRequiredAssets)
{
this.streamingGroup.ReleaseRequiredAssets();
this._preloadingRequiredAssets = false;
}
if (!this._preloadingGeneralAssets && shouldBeLoadingGeneralAssets)
{
this.streamingGroup.RequestGeneralAssets(0);
this._preloadingGeneralAssets = true;
return;
}
if (this._preloadingGeneralAssets && !shouldBeLoadingGeneralAssets)
{
this.streamingGroup.ReleaseGeneralAssets();
this._preloadingGeneralAssets = false;
}
}
public override void OnSectorOccupantsUpdated()
{
if (this._sector.ContainsAnyOccupants(DynamicOccupant.Player | DynamicOccupant.Probe))
{
if (StreamingManager.isStreamingEnabled && this.streamingGroup != null)
{
base.enabled = true;
return;
}
}
else
{
this.UpdatePreloadingState(false, false);
base.enabled = false;
}
}
public override void OnTriggerVolumeEntry(GameObject hitObj)
{
OWRigidbody attachedOWRigidbody = hitObj.GetAttachedOWRigidbody(false);
if (attachedOWRigidbody != null)
{
if (attachedOWRigidbody.CompareTag("Player"))
{
this._playerInVolume = true;
return;
}
if (attachedOWRigidbody.CompareTag("Probe"))
{
this._probeInVolume = true;
}
}
}
public override void OnTriggerVolumeExit(GameObject hitObj)
{
OWRigidbody attachedOWRigidbody = hitObj.GetAttachedOWRigidbody(false);
if (attachedOWRigidbody != null)
{
if (attachedOWRigidbody.CompareTag("Player"))
{
this._playerInVolume = false;
return;
}
if (attachedOWRigidbody.CompareTag("Probe"))
{
this._probeInVolume = false;
}
}
}
}
}