Stop setting centerOfMass for kinematic rigidbody

Setting it does nothing except spam the log.
This commit is contained in:
Noah Pilarski 2022-06-03 02:39:45 -04:00
parent 1c72525246
commit d5a156644c

View File

@ -19,7 +19,6 @@ namespace NewHorizons.Builder.General
rigidBody.collisionDetectionMode = CollisionDetectionMode.Discrete;
KinematicRigidbody kinematicRigidBody = body.AddComponent<KinematicRigidbody>();
kinematicRigidBody.centerOfMass = Vector3.zero;
OWRigidbody owRigidBody = body.AddComponent<OWRigidbody>();
owRigidBody._kinematicSimulation = true;