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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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Only use primary body sector if its a binary focal point
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@ -4,6 +4,7 @@ using NewHorizons.Utility;
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using UnityEngine;
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using Logger = NewHorizons.Utility.Logger;
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using NewHorizons.External.Modules.VariableSize;
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using NewHorizons.Components.Orbital;
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namespace NewHorizons.Builder.Body
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{
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@ -34,7 +35,7 @@ namespace NewHorizons.Builder.Body
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if (_lavaMaterial == null) _lavaMaterial = new Material(SearchUtilities.Find("VolcanicMoon_Body/MoltenCore_VM/LavaSphere").GetComponent<MeshRenderer>().sharedMaterial).DontDestroyOnLoad();
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}
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public static void Make(GameObject planetGO, Sector sector, ConstantForceDetector detector, OWRigidbody rigidbody, FunnelModule module)
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public static void Make(GameObject planetGO, Sector sector, OWRigidbody rigidbody, FunnelModule module)
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{
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InitPrefabs();
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@ -55,7 +56,7 @@ namespace NewHorizons.Builder.Body
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var detectorGO = new GameObject("Detector_Funnel");
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detectorGO.transform.parent = funnelGO.transform;
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var funnelDetector = detectorGO.AddComponent<ConstantForceDetector>();
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funnelDetector._inheritDetector = detector;
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funnelDetector._inheritDetector = planetGO.GetComponentInChildren<ConstantForceDetector>();
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funnelDetector._detectableFields = new ForceVolume[0];
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detectorGO.AddComponent<ForceApplier>();
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@ -165,8 +166,9 @@ namespace NewHorizons.Builder.Body
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break;
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}
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// We take the sector of the binary focal point if it exists for this funnel (like with the twins)
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var primaryBody = planetGO.GetComponent<AstroObject>().GetPrimaryBody();
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if (primaryBody != null) sector = primaryBody.GetRootSector();
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if (primaryBody?.GetComponent<BinaryFocalPoint>() != null) sector = primaryBody.GetRootSector();
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proxyGO.GetComponent<SectorProxy>().SetSector(sector);
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geoGO.GetComponent<SectorCullGroup>().SetSector(sector);
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@ -638,7 +638,7 @@ namespace NewHorizons.Handlers
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if (body.Config.Funnel != null)
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{
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FunnelBuilder.Make(go, sector, go.GetComponentInChildren<ConstantForceDetector>(), rb, body.Config.Funnel);
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FunnelBuilder.Make(go, sector, rb, body.Config.Funnel);
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}
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// Has to go last probably
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