Scrolls work

- The text wall is visible on the scroll on the ground
- Text still isn't positioned nicely
This commit is contained in:
Nick 2022-05-03 17:45:43 -04:00
parent 4af49e6972
commit d35325eb69
4 changed files with 190 additions and 62 deletions

View File

@ -1,5 +1,6 @@
using NewHorizons.External; using NewHorizons.External;
using NewHorizons.Handlers; using NewHorizons.Handlers;
using NewHorizons.Utility;
using OWML.Common; using OWML.Common;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
@ -14,110 +15,172 @@ namespace NewHorizons.Builder.Props
{ {
public static class NomaiTextBuilder public static class NomaiTextBuilder
{ {
private static GameObject _arcPrefab;
private static GameObject _scrollPrefab;
//TODO Scrolls //TODO Scrolls
public static void Make(GameObject go, Sector sector, PropModule.NomaiTextInfo info, IModBehaviour mod) public static void Make(GameObject go, Sector sector, PropModule.NomaiTextInfo info, IModBehaviour mod)
{ {
if (_arcPrefab == null)
{
_arcPrefab = GameObject.Find("TimberHearth_Body/Sector_TH/Sector_Village/Sector_Observatory/Interactables_Observatory/NomaiEyeExhibit/NomaiEyePivot/Arc_TH_Museum_EyeSymbol/Arc 1").InstantiateInactive();
_arcPrefab.name = "Arc";
}
if (_scrollPrefab == null)
{
_scrollPrefab = GameObject.Find("BrittleHollow_Body/Sector_BH/Sector_NorthHemisphere/Sector_NorthPole/Sector_HangingCity/Sector_HangingCity_District2/Interactables_HangingCity_District2/Prefab_NOM_Scroll").InstantiateInactive();
_scrollPrefab.name = "Prefab_NOM_Scroll";
}
GameObject conversationZone = new GameObject("ConversationZone"); if (info.type == "wall")
conversationZone.SetActive(false); {
conversationZone.name = "NomaiText"; var nomaiWallTextObj = MakeWallText(go, sector, info, mod).gameObject;
nomaiWallTextObj.transform.parent = sector?.transform ?? go.transform;
nomaiWallTextObj.transform.localPosition = info.position;
nomaiWallTextObj.transform.localRotation = Quaternion.FromToRotation(Vector3.up, info.normal ?? Vector3.forward);
nomaiWallTextObj.SetActive(true);
}
else if (info.type == "scroll")
{
var customScroll = _scrollPrefab.InstantiateInactive();
var nomaiWallText = MakeWallText(go, sector, info, mod);
nomaiWallText.transform.parent = customScroll.transform;
nomaiWallText.transform.localPosition = Vector3.zero;
nomaiWallText.transform.localRotation = Quaternion.identity;
// Don't want to be able to translate until its in a socket
nomaiWallText.GetComponent<Collider>().enabled = false;
nomaiWallText.gameObject.SetActive(true);
var scrollItem = customScroll.GetComponent<ScrollItem>();
// Idk why this thing is always around
GameObject.Destroy(customScroll.transform.Find("Arc_BH_City_Forum_2").gameObject);
// This variable is the bane of my existence i dont get it
scrollItem._nomaiWallText = nomaiWallText;
// Because the scroll was already awake it does weird shit in Awake and makes some of the entries in this array be null
scrollItem._colliders = new OWCollider[] { scrollItem.GetComponent<OWCollider>() };
// Else when you put them down you can't pick them back up
customScroll.GetComponent<OWCollider>()._physicsRemoved = false;
// Place scroll
customScroll.transform.parent = sector?.transform ?? go.transform;
customScroll.transform.localPosition = info.position ?? Vector3.zero;
var up = customScroll.transform.localPosition.normalized;
customScroll.transform.rotation = Quaternion.FromToRotation(customScroll.transform.up, up) * customScroll.transform.rotation;
customScroll.SetActive(true);
// Enable the collider and renderer
Main.Instance.ModHelper.Events.Unity.RunWhen(
() => Main.IsSystemReady,
() =>
{
Logger.Log("Fixing scroll!");
scrollItem._nomaiWallText = nomaiWallText;
scrollItem.SetSector(sector);
customScroll.transform.Find("Props_NOM_Scroll/Props_NOM_Scroll_Geo").GetComponent<MeshRenderer>().enabled = true;
customScroll.transform.Find("Props_NOM_Scroll/Props_NOM_Scroll_Collider").gameObject.SetActive(true);
nomaiWallText.gameObject.GetComponent<Collider>().enabled = false;
customScroll.GetComponent<CapsuleCollider>().enabled = true;
}
);
}
else
{
Logger.LogError($"Unsupported NomaiText type {info.type}");
}
}
private static NomaiWallText MakeWallText(GameObject go, Sector sector, PropModule.NomaiTextInfo info, IModBehaviour mod)
{
GameObject nomaiWallTextObj = new GameObject("NomaiWallText");
nomaiWallTextObj.SetActive(false);
// TODO better bounds
var box = nomaiWallTextObj.AddComponent<BoxCollider>();
box.center = new Vector3(-0.0643f, 1.1254f, 0f);
box.size = new Vector3(6.1424f, 5.2508f, 0.5f);
var box = conversationZone.AddComponent<BoxCollider>();
//TODO better bounds
box.size = new Vector3(3f, 6f, 1f);
box.isTrigger = true; box.isTrigger = true;
conversationZone.AddComponent<OWCollider>(); nomaiWallTextObj.AddComponent<OWCollider>();
var NomaiWall = conversationZone.AddComponent<NomaiWallText>(); var nomaiWallText = nomaiWallTextObj.AddComponent<NomaiWallText>();
var xml = System.IO.File.ReadAllText(mod.ModHelper.Manifest.ModFolderPath + info.xmlFile); var xml = System.IO.File.ReadAllText(mod.ModHelper.Manifest.ModFolderPath + info.xmlFile);
var text = new TextAsset(xml); var text = new TextAsset(xml);
NomaiWall._dictNomaiTextData = new Dictionary<int, NomaiText.NomaiTextData>(ComparerLibrary.intEqComparer); nomaiWallText._dictNomaiTextData = new Dictionary<int, NomaiText.NomaiTextData>(ComparerLibrary.intEqComparer);
NomaiWall._nomaiTextAsset = text; nomaiWallText._nomaiTextAsset = text;
conversationZone.transform.parent = sector?.transform ?? go.transform; BuildArcs(xml, nomaiWallText, nomaiWallTextObj);
conversationZone.transform.localPosition = info.position; AddTranslation(xml);
buildArcs(xml, NomaiWall, conversationZone); nomaiWallText.SetTextAsset(text);
NomaiWall.SetTextAsset(text);
conversationZone.SetActive(true);
return nomaiWallText;
} }
public static void buildArcs(string xml, NomaiWallText nomai, GameObject conversationZone) private static void BuildArcs(string xml, NomaiWallText nomai, GameObject conversationZone)
{ {
XmlDocument xmlDocument = new XmlDocument(); XmlDocument xmlDocument = new XmlDocument();
xmlDocument.LoadXml(xml); xmlDocument.LoadXml(xml);
XmlNode rootNode = xmlDocument.SelectSingleNode("NomaiObject"); XmlNode rootNode = xmlDocument.SelectSingleNode("NomaiObject");
var i = 1;
foreach (object obj in rootNode.SelectNodes("TextBlock")) foreach (object obj in rootNode.SelectNodes("TextBlock"))
{ {
XmlNode xmlNode = (XmlNode)obj; XmlNode xmlNode = (XmlNode)obj;
int num = -1; int textEntryID = -1;
XmlNode xmlNode2 = xmlNode.SelectSingleNode("ID"); XmlNode xmlNode2 = xmlNode.SelectSingleNode("ID");
XmlNode textNode = xmlNode.SelectSingleNode("Text"); XmlNode textNode = xmlNode.SelectSingleNode("Text");
XmlNode xmlNode3 = xmlNode.SelectSingleNode("ParentID"); XmlNode xmlNode3 = xmlNode.SelectSingleNode("ParentID");
int parentID = -1; int parentID = -1;
if (xmlNode2 != null && !int.TryParse(xmlNode2.InnerText, out num)) if (xmlNode2 != null && !int.TryParse(xmlNode2.InnerText, out textEntryID))
{ {
num = -1; textEntryID = -1;
} }
if (xmlNode3 != null && !int.TryParse(xmlNode3.InnerText, out parentID)) if (xmlNode3 != null && !int.TryParse(xmlNode3.InnerText, out parentID))
{ {
parentID = -1; parentID = -1;
} }
//TODO translation table
//TODO verify shiplogs
NomaiText.NomaiTextData value = new NomaiText.NomaiTextData(num, parentID, textNode, false, NomaiText.Location.UNSPECIFIED);
nomai._dictNomaiTextData.Add(num, value);
GameObject Arc = new GameObject($"Arc {num}"); NomaiText.NomaiTextData value = new NomaiText.NomaiTextData(textEntryID, parentID, textNode, false, NomaiText.Location.UNSPECIFIED);
Arc.SetActive(false); nomai._dictNomaiTextData.Add(textEntryID, value);
var textLine = Arc.AddComponent<NomaiTextLine>();
textLine.SetEntryID(num);
Arc.transform.parent = conversationZone.transform; var arc = _arcPrefab.InstantiateInactive();
arc.name = $"Arc {i++}";
//TODO Modify so spirals are connected arc.transform.parent = conversationZone.transform;
Vector3 center = new Vector3(Mathf.Sin((num * 90 * Mathf.PI) / 180), Mathf.Cos((num * 90 * Mathf.PI) / 180), 0); arc.transform.localPosition = Vector3.zero;
Arc.transform.localPosition = center; arc.transform.LookAt(Vector3.forward);
//TODO fix centering arc.GetComponent<NomaiTextLine>().SetEntryID(textEntryID);
textLine._center = center; arc.GetComponent<MeshRenderer>().enabled = false;
textLine._radius = 1; arc.SetActive(true);
textLine.SetPoints(makePoints(5, num));
//TODO pull assets directly instead of ripping off existing text
GameObject copiedArc = GameObject.Find("TimberHearth_Body/Sector_TH/Sector_Village/Sector_Observatory/Interactables_Observatory/NomaiEyeExhibit/NomaiEyePivot/Arc_TH_Museum_EyeSymbol/Arc 1");
MeshFilter meshFilter = Arc.AddComponent<MeshFilter>();
meshFilter.sharedMesh = copiedArc.GetComponent<MeshFilter>().sharedMesh;
MeshRenderer meshRenderer = Arc.AddComponent<MeshRenderer>();
meshRenderer.materials = copiedArc.GetComponent<MeshRenderer>().materials;
Arc.SetActive(true);
} }
} }
private static void AddTranslation(string xml)
private static Vector3[] makePoints(int length, int num)
{ {
Vector3[] array = new Vector3[length]; XmlDocument xmlDocument = new XmlDocument();
for (int i = 0; i < length; i++) xmlDocument.LoadXml(xml);
{
//TODO figure out an actual formula
array[i] = new Vector3((i + num + 1) / 50F, (i + num + 1) / 10F, 0);
XmlNode xmlNode = xmlDocument.SelectSingleNode("NomaiObject");
XmlNodeList xmlNodeList = xmlNode.SelectNodes("TextBlock");
foreach (object obj in xmlNodeList)
{
XmlNode xmlNode2 = (XmlNode)obj;
var text = xmlNode2.SelectSingleNode("Text").InnerText;
TranslationHandler.AddDialogue(text);
} }
return array;
} }
} }
} }

View File

@ -106,6 +106,8 @@ namespace NewHorizons.External
public class NomaiTextInfo public class NomaiTextInfo
{ {
public MVector3 position; public MVector3 position;
public MVector3 normal;
public string type = "wall";
public string xmlFile; public string xmlFile;
} }

View File

@ -76,6 +76,8 @@ namespace NewHorizons.Tools
// Postfixes // Postfixes
Main.Instance.ModHelper.HarmonyHelper.AddPostfix<MapController>("Awake", typeof(Patches), nameof(Patches.OnMapControllerAwake)); Main.Instance.ModHelper.HarmonyHelper.AddPostfix<MapController>("Awake", typeof(Patches), nameof(Patches.OnMapControllerAwake));
Main.Instance.ModHelper.HarmonyHelper.AddPostfix<MapController>("OnTargetReferenceFrame", typeof(Patches), nameof(Patches.OnMapControllerOnTargetReferenceFrame)); Main.Instance.ModHelper.HarmonyHelper.AddPostfix<MapController>("OnTargetReferenceFrame", typeof(Patches), nameof(Patches.OnMapControllerOnTargetReferenceFrame));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ScrollItem>("Awake", typeof(Patches), nameof(Patches.OnScrollItemAwake));
} }
public static bool CheckShipOutersideSolarSystem(PlayerState __instance, ref bool __result) public static bool CheckShipOutersideSolarSystem(PlayerState __instance, ref bool __result)
@ -497,5 +499,61 @@ namespace NewHorizons.Tools
{ {
return Locator._cloakFieldController == null; return Locator._cloakFieldController == null;
} }
public static bool OnScrollItemAwake(ScrollItem __instance)
{
try
{
__instance._type = ItemType.Scroll;
__instance._nomaiWallText = __instance.GetComponentInChildren<NomaiWallText>();
if (__instance._nomaiWallText == null)
{
Logger.LogError("No NomaiWallText found!");
return false;
}
__instance._nomaiWallText.InitializeAsWhiteboardText();
// base.awake
//base.awake
if (__instance._sector == null)
{
__instance._sector = __instance.GetComponentInParent<Sector>();
}
if (__instance._sector != null)
{
__instance._sector.OnOccupantEnterSector += __instance.OnSectorOccupantAdded;
__instance._sector.OnOccupantExitSector += __instance.OnSectorOccupantRemoved;
__instance._sector.OnSectorOccupantsUpdated += __instance.OnSectorOccupantsUpdated;
}
// back
if (!__instance._prebuilt)
{
__instance.FindComponentsInHierarchy();
}
__instance._parentFragment = __instance.GetComponentInParent<DetachableFragment>();
if (__instance._parentFragment != null)
{
__instance._parentFragment.OnChangeSector += __instance.OnParentFragmentChangeSector;
}
GlobalMessenger.AddListener("EnterMapView", new Callback(__instance.OnEnterMapView));
GlobalMessenger.AddListener("ExitMapView", new Callback(__instance.OnExitMapView));
// Back to normal stuff
for (int i = 0; i < __instance._colliders.Length; i++)
{
if (__instance._colliders[i].GetComponent<NomaiWallText>() != null)
{
__instance._colliders[i] = null;
}
}
return false;
}
catch(Exception e)
{
Logger.LogError($"{e.Message}, {e.StackTrace}");
}
return false;
}
} }
} }

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@ -32,8 +32,13 @@ namespace NewHorizons.Utility
if (Physics.Raycast(origin, direction, out RaycastHit hitInfo, 100f, layerMask)) if (Physics.Raycast(origin, direction, out RaycastHit hitInfo, 100f, layerMask))
{ {
var pos = hitInfo.transform.InverseTransformPoint(hitInfo.point); var pos = hitInfo.transform.InverseTransformPoint(hitInfo.point);
var norm = hitInfo.transform.InverseTransformPoint(hitInfo.normal);
var o = hitInfo.transform.gameObject; var o = hitInfo.transform.gameObject;
Logger.Log($"Raycast hit {{\"x\": {pos.x}, \"y\": {pos.y}, \"z\": {pos.z}}} on [{o.name}] at [{SearchUtilities.GetPath(o.transform)}]");
var posText = $"{{\"x\": {pos.x}, \"y\": {pos.y}, \"z\": {pos.z}}}";
var normText = $"{{\"x\": {norm.x}, \"y\": {norm.y}, \"z\": {norm.z}}}";
Logger.Log($"Raycast hit pos: {posText}, normal: {normText} on [{o.name}] at [{SearchUtilities.GetPath(o.transform)}]");
} }
_rb.EnableCollisionDetection(); _rb.EnableCollisionDetection();
} }