mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
commit
d3503ea1d1
@ -149,14 +149,19 @@ namespace NewHorizons.Builder.General
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secondaryAO.SetKeplerCoordinatesFromTrueAnomaly(ecc, r2 / (1f - ecc), i, l, p, 180);
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// Make sure positions are right
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primary.transform.position = point.transform.position + OrbitalHelper.GetPosition(primaryAO);
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secondary.transform.position = point.transform.position + OrbitalHelper.GetPosition(secondaryAO);
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var gravity = new OrbitalHelper.Gravity(exponent, totalMass);
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var primaryCat = OrbitalHelper.GetCartesian(gravity, primaryAO);
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var secondaryCat = OrbitalHelper.GetCartesian(gravity, secondaryAO);
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primary.transform.position = point.transform.position + primaryCat.Item1;
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secondary.transform.position = point.transform.position + secondaryCat.Item1;
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Logger.Log($"Primary AO: [{primaryAO}], Secondary AO: [{secondaryAO}]");
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// Finally we update the speeds
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var v1 = OrbitalHelper.GetVelocity(new OrbitalHelper.Gravity(exponent, totalMass), primaryAO);
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var v2 = OrbitalHelper.GetVelocity(new OrbitalHelper.Gravity(exponent, totalMass), secondaryAO);
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var v1 = primaryCat.Item2;
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var v2 = primaryCat.Item2;
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var focalPointMotion = point.gameObject.GetComponent<InitialMotion>();
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var focalPointVelocity = focalPointMotion == null ? Vector3.zero : focalPointMotion.GetInitVelocity();
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@ -1,7 +1,9 @@
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using NewHorizons.External;
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using NewHorizons.OrbitalPhysics;
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using NewHorizons.Utility;
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using OWML.Common;
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using OWML.Utils;
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using PacificEngine.OW_CommonResources.Game;
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using PacificEngine.OW_CommonResources.Game.Resource;
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using PacificEngine.OW_CommonResources.Game.State;
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using PacificEngine.OW_CommonResources.Geometry.Orbits;
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@ -22,18 +24,13 @@ namespace NewHorizons.Builder.General
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public static void Make(GameObject body, IPlanetConfig config, float SOI, GravityVolume bodyGravity, InitialMotion initialMotion)
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{
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var size = new Position.Size(config.Base.SurfaceSize, SOI);
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var gravity = Gravity.of(0, 0);
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if(bodyGravity != null)
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{
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var G = GravityVolume.GRAVITATIONAL_CONSTANT;
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var exponent = bodyGravity.GetFalloffExponent();
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var mass = bodyGravity._surfaceAcceleration * Mathf.Pow(bodyGravity._upperSurfaceRadius, exponent) / G;
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gravity = Gravity.of(bodyGravity == null ? 2f : exponent, bodyGravity == null ? 0 : mass);
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}
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var gravity = getGravity(bodyGravity);
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var parent = GetBody(config.Orbit.PrimaryBody);
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var orbit = OrbitalHelper.KeplerCoordinatesFromOrbitModule(config.Orbit);
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if (parent == HeavenlyBody.None)
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{
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Helper.helper.Console.WriteLine($"Could not find planet ({config.Name}) reference to its parent {config.Orbit.PrimaryBody}", MessageType.Warning);
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}
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var hb = GetBody(config.Name);
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if (hb == null)
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@ -58,7 +55,7 @@ namespace NewHorizons.Builder.General
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// Fix for binary focal points
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var focalPoint = Position.AstroLookup[parent].Invoke()?.gameObject.GetComponent<BinaryFocalPoint>();
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if (focalPoint != null && Planet.defaultMapping.ContainsKey(parent))
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if (focalPoint != null && mapping.ContainsKey(parent))
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{
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var primary = Position.getBody(GetBody(focalPoint.PrimaryName));
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var secondary = Position.getBody(GetBody(focalPoint.SecondaryName));
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@ -66,16 +63,40 @@ namespace NewHorizons.Builder.General
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if(primary != null && secondary != null)
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{
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Logger.Log($"Fixing BinaryFocalPoint HeavenlyBody gravity value for {parent.name}");
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var exponent = ((primary?.GetAttachedGravityVolume()?.GetValue<float>("_falloffExponent") ?? 2f) + (secondary?.GetAttachedGravityVolume()?.GetValue<float>("_falloffExponent") ?? 2f)) / 2f;
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var mass = ((primary?.GetAttachedGravityVolume()?.GetValue<float>("_gravitationalMass") ?? ((primary?.GetMass() ?? 0f) * 1000f)) + (secondary?.GetAttachedGravityVolume()?.GetValue<float>("_gravitationalMass") ?? ((secondary?.GetMass() ?? 0f) * 1000f))) / 4f;
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var primaryGravity = getGravity(primary?.GetAttachedGravityVolume());
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var secondaryGravity = getGravity(secondary?.GetAttachedGravityVolume());
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var currentValue = Planet.mapping[parent];
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var newValue = new Planet.Plantoid(currentValue.size, Gravity.of(exponent, mass), currentValue.state);
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Planet.defaultMapping[parent] = newValue;
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var exponent = (primaryGravity.exponent + secondaryGravity.exponent) / 2f;
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var mass = (primaryGravity.mass + secondaryGravity.mass) / 4f;
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mapping[parent] = new Planet.Plantoid(mapping[parent].size, Gravity.of(exponent, mass), mapping[parent].state);
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Planet.defaultMapping = mapping;
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}
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}
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}
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public static void Remove(AstroObject obj)
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{
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var astro = Position.find(obj);
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var mapping = Planet.defaultMapping;
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mapping.Remove(astro);
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Planet.defaultMapping = mapping;
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}
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private static Gravity getGravity(GravityVolume volume)
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{
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if (volume == null)
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{
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return Gravity.of(2, 0);
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}
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var exponent = volume._falloffType != GravityVolume.FalloffType.linear ? 2f : 1f;
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var mass = (volume._surfaceAcceleration * Mathf.Pow(volume._upperSurfaceRadius, exponent)) / GravityVolume.GRAVITATIONAL_CONSTANT;
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return Gravity.of(exponent, mass);
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}
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private static HeavenlyBody AddHeavenlyBody(string name)
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{
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var hb = new HeavenlyBody(name);
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@ -108,7 +129,7 @@ namespace NewHorizons.Builder.General
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return hb;
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}
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public static void OnDestroy()
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public static void Reset()
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{
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Planet.defaultMapping = Planet.standardMapping;
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}
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@ -102,6 +102,8 @@ namespace NewHorizons.Builder.General
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Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => RemoveProxy(ao.name.Replace("_Body", "")));
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ao.transform.root.gameObject.SetActive(false);
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HeavenlyBodyBuilder.Remove(ao);
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}
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public static void RemoveDistantProxyClones()
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@ -38,7 +38,7 @@ namespace NewHorizons.Builder.Orbital
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var gv = primaryBody.GetGravityVolume();
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if(gv != null)
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{
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var velocity = OrbitalHelper.GetVelocity(new OrbitalHelper.Gravity(primaryBody.GetGravityVolume()), orbit);
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var velocity = OrbitalHelper.GetCartesian(new OrbitalHelper.Gravity(primaryBody.GetGravityVolume()), orbit).Item2;
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// For some stupid reason the InitialMotion awake method transforms the perfectly fine direction vector you give it so we preemptively do the inverse so it all cancels out
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initialMotion._initLinearDirection = body.transform.InverseTransformDirection(velocity.normalized);
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@ -70,7 +70,7 @@ namespace NewHorizons
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void OnSceneLoaded(Scene scene, LoadSceneMode mode)
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{
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Logger.Log($"Scene Loaded: {scene.name} {mode}");
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HeavenlyBodyBuilder.OnDestroy();
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HeavenlyBodyBuilder.Reset();
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if (scene.name != "SolarSystem") { return; }
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Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => Locator.GetPlayerBody().gameObject.AddComponent<DebugRaycaster>());
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@ -290,7 +290,7 @@ namespace NewHorizons
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// Now that we're done move the planet into place
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go.transform.parent = Locator.GetRootTransform();
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go.transform.position = OrbitalHelper.GetPosition(body.Config.Orbit) + primaryBody.transform.position;
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go.transform.position = OrbitalHelper.GetCartesian(new OrbitalHelper.Gravity(1, 100), body.Config.Orbit).Item1 + primaryBody.transform.position;
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if (go.transform.position.magnitude > FurthestOrbit)
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{
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@ -24,73 +24,44 @@ namespace NewHorizons.OrbitalPhysics
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none
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}
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public static Vector3 GetPosition(OrbitModule orbit)
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public static Tuple<Vector3, Vector3> GetCartesian(Gravity gravity, OrbitModule orbit)
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{
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Vector3 pos = Vector3.zero;
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if(orbit.SemiMajorAxis != 0)
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if (orbit.SemiMajorAxis == 0)
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{
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// The gravity doesnt have an affect on position so we put whatever
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var crGravity = new CRGravity(GravityVolume.GRAVITATIONAL_CONSTANT, 1f, 100f);
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var kepler = KeplerCoordinates.fromTrueAnomaly(orbit.Eccentricity, orbit.SemiMajorAxis, orbit.Inclination, orbit.ArgumentOfPeriapsis, orbit.LongitudeOfAscendingNode, orbit.TrueAnomaly);
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pos = PacificEngine.OW_CommonResources.Geometry.Orbits.OrbitHelper.toCartesian(crGravity, 0f, kepler).Item1;
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return Tuple.Create(Vector3.zero, Vector3.zero);
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}
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return pos;
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}
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public static Vector3 GetPosition(ParameterizedAstroObject ao)
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{
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Vector3 pos = Vector3.zero;
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if(ao.SemiMajorAxis != 0)
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{
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var crGravity = new CRGravity(GravityVolume.GRAVITATIONAL_CONSTANT, 1f, 100f);
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var kepler = KeplerCoordinates.fromTrueAnomaly(ao.Eccentricity, ao.SemiMajorAxis, ao.Inclination, ao.ArgumentOfPeriapsis, ao.LongitudeOfAscendingNode, ao.TrueAnomaly);
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pos = PacificEngine.OW_CommonResources.Geometry.Orbits.OrbitHelper.toCartesian(crGravity, 0f, kepler).Item1;
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}
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return pos;
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}
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public static Vector3 GetPositionFromTrueAnomaly(float eccentricity, float semiMajorAxis, float inclination, float argumentOfPeriapsis, float longitudeOfAscendingNode, float trueAnomaly)
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{
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Vector3 pos = Vector3.zero;
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if (semiMajorAxis != 0)
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{
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var crGravity = new CRGravity(GravityVolume.GRAVITATIONAL_CONSTANT, 1f, 100f);
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var kepler = KeplerCoordinates.fromTrueAnomaly(eccentricity, semiMajorAxis, inclination, argumentOfPeriapsis, longitudeOfAscendingNode, trueAnomaly);
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pos = PacificEngine.OW_CommonResources.Geometry.Orbits.OrbitHelper.toCartesian(crGravity, 0f, kepler).Item1;
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}
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return pos;
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}
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public static Vector3 GetPositionFromEccentricAnomaly(float eccentricity, float semiMajorAxis, float inclination, float argumentOfPeriapsis, float longitudeOfAscendingNode, float eccentricAnomaly)
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{
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Vector3 pos = Vector3.zero;
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if (semiMajorAxis != 0)
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{
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var crGravity = new CRGravity(GravityVolume.GRAVITATIONAL_CONSTANT, 1f, 100f);
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var kepler = KeplerCoordinates.fromEccentricAnomaly(eccentricity, semiMajorAxis, inclination, argumentOfPeriapsis, longitudeOfAscendingNode, eccentricAnomaly);
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pos = PacificEngine.OW_CommonResources.Geometry.Orbits.OrbitHelper.toCartesian(crGravity, 0f, kepler).Item1;
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}
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return pos;
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}
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public static Vector3 GetVelocity(Gravity gravity, OrbitModule orbit)
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{
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var crGravity = new CRGravity(GravityVolume.GRAVITATIONAL_CONSTANT, gravity.Exponent, gravity.Mass);
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var kepler = KeplerCoordinates.fromTrueAnomaly(orbit.Eccentricity, orbit.SemiMajorAxis, orbit.Inclination, orbit.ArgumentOfPeriapsis, orbit.LongitudeOfAscendingNode, orbit.TrueAnomaly);
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var vel = PacificEngine.OW_CommonResources.Geometry.Orbits.OrbitHelper.toCartesian(crGravity, 0f, kepler).Item2;
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return vel;
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var cartesian = PacificEngine.OW_CommonResources.Geometry.Orbits.OrbitHelper.toCartesian(crGravity, 0f, kepler);
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if (cartesian == null)
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{
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cartesian = Tuple.Create(Vector3.zero, Vector3.zero);
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}
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Logger.Log($"Position : {cartesian.Item1} Velocity : {cartesian.Item2}");
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return cartesian;
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}
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public static Vector3 GetVelocity(Gravity gravity, ParameterizedAstroObject ao)
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public static Tuple<Vector3, Vector3> GetCartesian(Gravity gravity, ParameterizedAstroObject ao)
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{
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if (ao.SemiMajorAxis == 0)
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{
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return Tuple.Create(Vector3.zero, Vector3.zero);
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}
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var crGravity = new CRGravity(GravityVolume.GRAVITATIONAL_CONSTANT, gravity.Exponent, gravity.Mass);
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var kepler = KeplerCoordinates.fromTrueAnomaly(ao.Eccentricity, ao.SemiMajorAxis, ao.Inclination, ao.ArgumentOfPeriapsis, ao.LongitudeOfAscendingNode, ao.TrueAnomaly);
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var vel = PacificEngine.OW_CommonResources.Geometry.Orbits.OrbitHelper.toCartesian(crGravity, 0f, kepler).Item2;
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return vel;
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var cartesian = PacificEngine.OW_CommonResources.Geometry.Orbits.OrbitHelper.toCartesian(crGravity, 0f, kepler);
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if (cartesian == null)
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{
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cartesian = Tuple.Create(Vector3.zero, Vector3.zero);
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}
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Logger.Log($"Position : {cartesian.Item1} Velocity : {cartesian.Item2}");
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return cartesian;
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}
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public static KeplerCoordinates KeplerCoordinatesFromOrbitModule(OrbitModule orbit)
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@ -1,61 +0,0 @@
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using OWML.Utils;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Reflection;
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using System.Text;
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using System.Threading.Tasks;
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using UnityEngine;
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using NewHorizons.Utility;
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using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.OrbitalPhysics
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{
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public class ParameterizedOrbitLine : EllipticOrbitLine
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{
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public ParameterizedAstroObject astroObject;
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public override void Start()
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{
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base.Start();
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astroObject = _astroObject as ParameterizedAstroObject;
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var periapsis = OrbitalHelper.GetPositionFromEccentricAnomaly(astroObject.Eccentricity, astroObject.SemiMajorAxis, astroObject.Inclination, astroObject.ArgumentOfPeriapsis, astroObject.LongitudeOfAscendingNode, 0f);
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var semiMinorDecending = OrbitalHelper.GetPositionFromEccentricAnomaly(astroObject.Eccentricity, astroObject.SemiMajorAxis, astroObject.Inclination, astroObject.ArgumentOfPeriapsis, astroObject.LongitudeOfAscendingNode, 90f);
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var a = astroObject.SemiMajorAxis;
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var b = a * Mathf.Sqrt(1 - astroObject.Eccentricity * astroObject.Eccentricity);
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_semiMajorAxis = periapsis.normalized * a;
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_semiMinorAxis = semiMinorDecending.normalized * b;
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_upAxisDir = Vector3.Cross(_semiMajorAxis, _semiMinorAxis).normalized;
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_fociDistance = Mathf.Sqrt(a * a - b * b);
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}
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// Literally the stock EllipticOrbitLine but for now I don't want to use the patches from CommonResources
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public override void Update()
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{
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AstroObject primaryAO = _astroObject?.GetPrimaryBody();
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if (primaryAO == null)
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{
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base.enabled = false;
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return;
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}
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Vector3 vector = primaryAO.transform.position + this._semiMajorAxis.normalized * this._fociDistance;
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float num = this.CalcProjectedAngleToCenter(vector, this._semiMajorAxis, this._semiMinorAxis, this._astroObject.transform.position);
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for (int i = 0; i < this._numVerts; i++)
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{
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float f = (float)i / (float)(this._numVerts - 1) * 3.1415927f * 2f - (num + 3.1415927f);
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this._verts[i] = this._semiMajorAxis * Mathf.Cos(f) + this._semiMinorAxis * Mathf.Sin(f);
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}
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this._lineRenderer.SetPositions(this._verts);
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base.transform.position = vector;
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base.transform.rotation = Quaternion.LookRotation(this._semiMinorAxis, this._upAxisDir);
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float num2 = this.DistanceToEllipticalOrbitLine(vector, this._semiMajorAxis, this._semiMinorAxis, this._upAxisDir, Locator.GetActiveCamera().transform.position);
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float widthMultiplier = Mathf.Min(num2 * (this._lineWidth / 1000f), this._maxLineWidth);
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float num3 = this._fade ? (1f - Mathf.Clamp01((num2 - this._fadeStartDist) / (this._fadeEndDist - this._fadeStartDist))) : 1f;
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this._lineRenderer.widthMultiplier = widthMultiplier;
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this._lineRenderer.startColor = new Color(this._color.r, this._color.g, this._color.b, num3 * num3);
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}
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}
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}
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@ -24,16 +24,16 @@ Planets are created using a JSON file format structure, and placed in the `plane
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<!-- /TOC -->
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## Roadmap
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- Stars (Done)
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- Binary orbits (Done)
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- Comets (Done)
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- Procedurally terrain generation (started)
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- Asteroid belts (started, needs more customization)
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- "Quantum" orbits
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- Better terrain and water LOD
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- Support satellites (using custom models in the assets folder or in-game ones)
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- Surface scatter (rocks, trees, etc, using custom models or in-game ones)
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- Stars
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- Binary orbits
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- Surface scatter: rocks, trees, etc, using in-game models (done) or custom ones
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- Load planet meshes from asset bundle
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- Comets
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- Edit existing planet orbits
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- Black hole / white hole pairs
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- Separate solar system scenes accessible via wormhole
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Reference in New Issue
Block a user