From d27f075b81aeb136a49795fbb4fdf735a2a520e5 Mon Sep 17 00:00:00 2001 From: xen-42 Date: Fri, 14 Feb 2025 20:05:35 -0500 Subject: [PATCH] Add the special name fields to FAQ --- docs/src/content/docs/guides/dialogue.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/docs/src/content/docs/guides/dialogue.md b/docs/src/content/docs/guides/dialogue.md index 98f7148c..0375e773 100644 --- a/docs/src/content/docs/guides/dialogue.md +++ b/docs/src/content/docs/guides/dialogue.md @@ -251,3 +251,7 @@ Note: If you're loading dialogue in code, 2 frames must pass before entering the ### How do I easily position my dialogue relative to a speaking character Use `pathToAnimController` to specify the path to the speaking character (if they are a Nomai or Hearthian make sure this goes directly to whatever script controls their animations), then set `isRelativeToParent` to true (this is setting available on all NH props for easier positioning). Now when you set their `position`, it will be relative to the speaker. Since this position is normally where the character is standing, set the `y` position to match how tall the character is. Instead of `pathToAnimController` you can also use `parentPath`. + +### How do I have the dialogue prompt say "Read" or "Play recording" + +`` sets the name of the character, which will then show in the prompt to start dialogue. You can alternatively use `SIGN` to have the prompt say "Read", and `RECORDING` to have it say "Play recording". \ No newline at end of file