Use caching

This commit is contained in:
Nick 2022-03-04 01:50:55 -05:00
parent 4efba911b3
commit d1f33eb336

View File

@ -10,9 +10,11 @@ namespace NewHorizons.Handlers
{
public static class OWAssetHandler
{
private static Dictionary<Material, string> _materialCache;
public static void Init()
{
_materialCache = new Dictionary<Material, string>();
}
public static void LoadObject(GameObject obj)
@ -30,22 +32,34 @@ namespace NewHorizons.Handlers
if (streamingHandle is StreamingRenderMeshHandle || streamingHandle is StreamingSkinnedMeshHandle)
{
var materials = streamingHandle.GetComponent<Renderer>().sharedMaterials;
if (materials.Length == 0) continue;
if (_materialCache == null) _materialCache = new Dictionary<Material, string>();
if (_materialCache.TryGetValue(materials[0], out assetBundle))
{
assetBundles.Add(assetBundle);
}
else
{
foreach (var table in tables)
{
foreach (var x in table._materialPropertyLookups)
{
if (materials.Contains(x.material))
{
_materialCache.SafeAdd(x.material, table.assetBundle);
assetBundles.SafeAdd(table.assetBundle);
}
}
}
}
}
}
foreach (var assetBundle in assetBundles)
{
Logger.Log($"Loading {assetBundles.Count} : {assetBundle}");
StreamingManager.LoadStreamingAssets(assetBundle);
}
}