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Remove stupid null check, only set active at the end
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@ -102,9 +102,6 @@ namespace NewHorizons.Builder.Props
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prop.transform.localScale = detail.stretch ?? (detail.scale != 0 ? Vector3.one * detail.scale : prefab.transform.localScale);
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if (!detail.keepLoaded) GroupsBuilder.Make(prop, sector);
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prop.SetActive(true);
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if (prop == null) return null;
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if (detail.removeChildren != null)
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{
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@ -161,6 +158,8 @@ namespace NewHorizons.Builder.Props
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}
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}
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prop.SetActive(true);
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return prop;
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}
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