Remove stupid null check, only set active at the end

This commit is contained in:
Nick 2022-09-30 22:30:26 -04:00
parent d7730436d4
commit d1da5c3791

View File

@ -102,9 +102,6 @@ namespace NewHorizons.Builder.Props
prop.transform.localScale = detail.stretch ?? (detail.scale != 0 ? Vector3.one * detail.scale : prefab.transform.localScale); prop.transform.localScale = detail.stretch ?? (detail.scale != 0 ? Vector3.one * detail.scale : prefab.transform.localScale);
if (!detail.keepLoaded) GroupsBuilder.Make(prop, sector); if (!detail.keepLoaded) GroupsBuilder.Make(prop, sector);
prop.SetActive(true);
if (prop == null) return null;
if (detail.removeChildren != null) if (detail.removeChildren != null)
{ {
@ -161,6 +158,8 @@ namespace NewHorizons.Builder.Props
} }
} }
prop.SetActive(true);
return prop; return prop;
} }