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@ -38,8 +38,8 @@ namespace NewHorizons.External.Modules
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/// Higher values means more detail but also more memory/cpu/gpu usage.
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/// Higher values means more detail but also more memory/cpu/gpu usage.
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/// This value will be 1:1 with the heightmap texture width, but only at the equator.
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/// This value will be 1:1 with the heightmap texture width, but only at the equator.
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/// </summary>
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/// </summary>
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[Range(50, 2000)]
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[Range(1 * 4, 500 * 4)]
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[DefaultValue(200)]
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[DefaultValue(50 * 4)]
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public int resolution = 200;
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public int resolution = 50 * 4;
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}
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}
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}
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}
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@ -466,7 +466,9 @@ namespace NewHorizons.Handlers
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if (body.Config.HeightMap != null)
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if (body.Config.HeightMap != null)
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{
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{
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var res = (int)(body.Config.HeightMap.resolution / 4);
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// resolution = tris per face
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// divide by 4 to account for all the way around the equator
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var res = body.Config.HeightMap.resolution / 4;
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HeightMapBuilder.Make(go, sector, body.Config.HeightMap, body.Mod, res);
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HeightMapBuilder.Make(go, sector, body.Config.HeightMap, body.Mod, res);
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}
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}
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