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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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Merge branch 'dev' into shuttle
This commit is contained in:
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d133cd4709
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SerializeReferenceClassIdentifiers: []
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||||||
|
Assets:
|
||||||
|
- Assets/Vessel_Body.prefab
|
||||||
|
Dependencies: []
|
||||||
BIN
NewHorizons/Assets/newhorizons_public
Normal file
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NewHorizons/Assets/newhorizons_public
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@ -1,9 +1,9 @@
|
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||||||
Binary file not shown.
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@ -4,14 +4,15 @@ using NewHorizons.Utility;
|
|||||||
using NewHorizons.External.Modules.VariableSize;
|
using NewHorizons.External.Modules.VariableSize;
|
||||||
using System.Linq;
|
using System.Linq;
|
||||||
using UnityEngine.Assertions.Must;
|
using UnityEngine.Assertions.Must;
|
||||||
|
using NewHorizons.Components.SizeControllers;
|
||||||
|
|
||||||
namespace NewHorizons.Builder.Body
|
namespace NewHorizons.Builder.Body
|
||||||
{
|
{
|
||||||
public static class LavaBuilder
|
public static class LavaBuilder
|
||||||
{
|
{
|
||||||
private static readonly int HeightScale = Shader.PropertyToID("_HeightScale");
|
public static readonly int HeightScale = Shader.PropertyToID("_HeightScale");
|
||||||
private static readonly int EdgeFade = Shader.PropertyToID("_EdgeFade");
|
public static readonly int EdgeFade = Shader.PropertyToID("_EdgeFade");
|
||||||
private static readonly int TexHeight = Shader.PropertyToID("_TexHeight");
|
public static readonly int TexHeight = Shader.PropertyToID("_TexHeight");
|
||||||
private static readonly int EmissionColor = Shader.PropertyToID("_EmissionColor");
|
private static readonly int EmissionColor = Shader.PropertyToID("_EmissionColor");
|
||||||
|
|
||||||
private static GameObject _lavaSphere;
|
private static GameObject _lavaSphere;
|
||||||
@ -36,11 +37,6 @@ namespace NewHorizons.Builder.Body
|
|||||||
InitPrefabs();
|
InitPrefabs();
|
||||||
|
|
||||||
var multiplier = module.size / 100f;
|
var multiplier = module.size / 100f;
|
||||||
if (module.curve != null)
|
|
||||||
{
|
|
||||||
var modifier = module.curve.Max(pair => pair.value);
|
|
||||||
multiplier *= modifier;
|
|
||||||
}
|
|
||||||
|
|
||||||
var moltenCore = new GameObject("MoltenCore");
|
var moltenCore = new GameObject("MoltenCore");
|
||||||
moltenCore.SetActive(false);
|
moltenCore.SetActive(false);
|
||||||
@ -83,13 +79,11 @@ namespace NewHorizons.Builder.Body
|
|||||||
|
|
||||||
if (module.curve != null)
|
if (module.curve != null)
|
||||||
{
|
{
|
||||||
var levelController = moltenCore.AddComponent<SandLevelController>();
|
var sizeController = moltenCore.AddComponent<LavaSizeController>();
|
||||||
var curve = new AnimationCurve();
|
sizeController.SetScaleCurve(module.curve);
|
||||||
foreach (var pair in module.curve)
|
sizeController.size = module.size;
|
||||||
{
|
sizeController.material = lavaSphere.GetComponent<MeshRenderer>().material;
|
||||||
curve.AddKey(new Keyframe(pair.time, module.size * pair.value));
|
sizeController.proxyMaterial = proxyLavaSphere.GetComponent<MeshRenderer>().material;
|
||||||
}
|
|
||||||
levelController._scaleCurve = curve;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
moltenCore.SetActive(true);
|
moltenCore.SetActive(true);
|
||||||
|
|||||||
@ -300,7 +300,7 @@ namespace NewHorizons.Builder.Body
|
|||||||
sizeController = singularityRenderer.gameObject.AddComponent<SingularitySizeController>();
|
sizeController = singularityRenderer.gameObject.AddComponent<SingularitySizeController>();
|
||||||
sizeController.SetScaleCurve(curve);
|
sizeController.SetScaleCurve(curve);
|
||||||
sizeController.size = distort;
|
sizeController.size = distort;
|
||||||
sizeController.innerScale = horizon;
|
sizeController.innerScale = horizon / distort;
|
||||||
sizeController.material = singularityRenderer.material;
|
sizeController.material = singularityRenderer.material;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@ -7,6 +7,7 @@ namespace NewHorizons.Components
|
|||||||
/// <summary>
|
/// <summary>
|
||||||
/// Used by vessel asset bundle to change materials to the in-game ones.
|
/// Used by vessel asset bundle to change materials to the in-game ones.
|
||||||
/// </summary>
|
/// </summary>
|
||||||
|
[UsedInUnityProject]
|
||||||
public class MaterialReplacer : MonoBehaviour
|
public class MaterialReplacer : MonoBehaviour
|
||||||
{
|
{
|
||||||
public string[] materialNames;
|
public string[] materialNames;
|
||||||
|
|||||||
29
NewHorizons/Components/SizeControllers/LavaSizeController.cs
Normal file
29
NewHorizons/Components/SizeControllers/LavaSizeController.cs
Normal file
@ -0,0 +1,29 @@
|
|||||||
|
using NewHorizons.Builder.Body;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
namespace NewHorizons.Components.SizeControllers
|
||||||
|
{
|
||||||
|
public class LavaSizeController : SizeController
|
||||||
|
{
|
||||||
|
public Material material;
|
||||||
|
public Material proxyMaterial;
|
||||||
|
|
||||||
|
protected new void FixedUpdate()
|
||||||
|
{
|
||||||
|
base.FixedUpdate();
|
||||||
|
|
||||||
|
material.SetFloat(LavaBuilder.HeightScale, 150f * CurrentScale / 100f);
|
||||||
|
material.SetFloat(LavaBuilder.EdgeFade, 15f * CurrentScale / 100f);
|
||||||
|
material.SetFloat(LavaBuilder.TexHeight, 15f * CurrentScale / 100f);
|
||||||
|
|
||||||
|
proxyMaterial.SetFloat(LavaBuilder.HeightScale, 150f * CurrentScale / 100f);
|
||||||
|
proxyMaterial.SetFloat(LavaBuilder.EdgeFade, 15f * CurrentScale / 100f);
|
||||||
|
proxyMaterial.SetFloat(LavaBuilder.TexHeight, 15f * CurrentScale / 100f);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@ -2,6 +2,7 @@ using UnityEngine;
|
|||||||
|
|
||||||
namespace NewHorizons.Components
|
namespace NewHorizons.Components
|
||||||
{
|
{
|
||||||
|
[UsedInUnityProject]
|
||||||
public class VesselOrbLocker : MonoBehaviour
|
public class VesselOrbLocker : MonoBehaviour
|
||||||
{
|
{
|
||||||
public GameObject _coordinateInterfaceOrbObject;
|
public GameObject _coordinateInterfaceOrbObject;
|
||||||
@ -13,6 +14,8 @@ namespace NewHorizons.Components
|
|||||||
public GameObject _powerOrbObject;
|
public GameObject _powerOrbObject;
|
||||||
private NomaiInterfaceOrb _powerOrb;
|
private NomaiInterfaceOrb _powerOrb;
|
||||||
|
|
||||||
|
private void Awake() => InitializeOrbs();
|
||||||
|
|
||||||
public void InitializeOrbs()
|
public void InitializeOrbs()
|
||||||
{
|
{
|
||||||
_coordinateInterfaceOrb = _coordinateInterfaceOrbObject.GetComponent<NomaiInterfaceOrb>();
|
_coordinateInterfaceOrb = _coordinateInterfaceOrbObject.GetComponent<NomaiInterfaceOrb>();
|
||||||
|
|||||||
@ -2,6 +2,7 @@ using UnityEngine;
|
|||||||
|
|
||||||
namespace NewHorizons.Components
|
namespace NewHorizons.Components
|
||||||
{
|
{
|
||||||
|
[UsedInUnityProject]
|
||||||
public class VesselSingularityRoot : MonoBehaviour
|
public class VesselSingularityRoot : MonoBehaviour
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|||||||
@ -22,7 +22,7 @@ namespace NewHorizons.Handlers
|
|||||||
|
|
||||||
public static void Initialize()
|
public static void Initialize()
|
||||||
{
|
{
|
||||||
VesselBundle = Instance.ModHelper.Assets.LoadBundle("Assets/vessel.newhorizons");
|
VesselBundle = Instance.ModHelper.Assets.LoadBundle("Assets/newhorizons_private");
|
||||||
VesselPrefab = VesselBundle.LoadAsset<GameObject>("Vessel_Body");
|
VesselPrefab = VesselBundle.LoadAsset<GameObject>("Vessel_Body");
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -86,7 +86,7 @@ namespace NewHorizons.Handlers
|
|||||||
if (VesselPrefab == null) return null;
|
if (VesselPrefab == null) return null;
|
||||||
|
|
||||||
Logger.LogVerbose("Creating Vessel");
|
Logger.LogVerbose("Creating Vessel");
|
||||||
var vesselObject = GameObject.Instantiate(VesselPrefab);
|
var vesselObject = VesselPrefab.InstantiateInactive();
|
||||||
VesselObject = vesselObject;
|
VesselObject = vesselObject;
|
||||||
vesselObject.name = VesselPrefab.name;
|
vesselObject.name = VesselPrefab.name;
|
||||||
vesselObject.transform.parent = null;
|
vesselObject.transform.parent = null;
|
||||||
@ -100,19 +100,12 @@ namespace NewHorizons.Handlers
|
|||||||
vesselAO.Register();
|
vesselAO.Register();
|
||||||
vesselObject.GetComponentInChildren<ReferenceFrameVolume>(true)._referenceFrame._attachedAstroObject = vesselAO;
|
vesselObject.GetComponentInChildren<ReferenceFrameVolume>(true)._referenceFrame._attachedAstroObject = vesselAO;
|
||||||
|
|
||||||
VesselOrbLocker vesselOrbLocker = vesselObject.GetComponent<VesselOrbLocker>();
|
|
||||||
vesselOrbLocker.InitializeOrbs();
|
|
||||||
vesselOrbLocker.AddLocks();
|
|
||||||
|
|
||||||
if (system.Config.Vessel?.vesselPosition != null)
|
if (system.Config.Vessel?.vesselPosition != null)
|
||||||
vesselObject.transform.position = system.Config.Vessel.vesselPosition;
|
vesselObject.transform.position = system.Config.Vessel.vesselPosition;
|
||||||
|
|
||||||
if (system.Config.Vessel?.vesselRotation != null)
|
if (system.Config.Vessel?.vesselRotation != null)
|
||||||
vesselObject.transform.eulerAngles = system.Config.Vessel.vesselRotation;
|
vesselObject.transform.eulerAngles = system.Config.Vessel.vesselRotation;
|
||||||
|
|
||||||
vesselOrbLocker.RemoveLocks();
|
|
||||||
vesselOrbLocker.AddLockToWarpOrb();
|
|
||||||
|
|
||||||
VesselSingularityRoot singularityRoot = vesselObject.GetComponentInChildren<VesselSingularityRoot>(true);
|
VesselSingularityRoot singularityRoot = vesselObject.GetComponentInChildren<VesselSingularityRoot>(true);
|
||||||
|
|
||||||
VesselWarpController vesselWarpController = vesselObject.GetComponentInChildren<VesselWarpController>(true);
|
VesselWarpController vesselWarpController = vesselObject.GetComponentInChildren<VesselWarpController>(true);
|
||||||
@ -154,8 +147,6 @@ namespace NewHorizons.Handlers
|
|||||||
vesselWarpController._whiteHole = newWhiteHole.GetComponentInChildren<SingularityController>();
|
vesselWarpController._whiteHole = newWhiteHole.GetComponentInChildren<SingularityController>();
|
||||||
vesselWarpController._whiteHoleOneShot = vesselWarpController._whiteHole.transform.parent.Find("WhiteHoleAudio_OneShot").GetComponent<OWAudioSource>();
|
vesselWarpController._whiteHoleOneShot = vesselWarpController._whiteHole.transform.parent.Find("WhiteHoleAudio_OneShot").GetComponent<OWAudioSource>();
|
||||||
|
|
||||||
vesselObject.SetActive(true);
|
|
||||||
|
|
||||||
vesselWarpController._targetWarpPlatform.OnReceiveWarpedBody += OnReceiveWarpedBody;
|
vesselWarpController._targetWarpPlatform.OnReceiveWarpedBody += OnReceiveWarpedBody;
|
||||||
|
|
||||||
if (system.Config.Vessel?.warpExitPosition != null)
|
if (system.Config.Vessel?.warpExitPosition != null)
|
||||||
@ -169,6 +160,8 @@ namespace NewHorizons.Handlers
|
|||||||
EyeSpawnPoint eyeSpawnPoint = vesselObject.GetComponentInChildren<EyeSpawnPoint>(true);
|
EyeSpawnPoint eyeSpawnPoint = vesselObject.GetComponentInChildren<EyeSpawnPoint>(true);
|
||||||
system.SpawnPoint = eyeSpawnPoint;
|
system.SpawnPoint = eyeSpawnPoint;
|
||||||
|
|
||||||
|
vesselObject.SetActive(true);
|
||||||
|
|
||||||
Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => SetupWarpController(vesselWarpController));
|
Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => SetupWarpController(vesselWarpController));
|
||||||
|
|
||||||
return eyeSpawnPoint;
|
return eyeSpawnPoint;
|
||||||
|
|||||||
@ -195,7 +195,7 @@ namespace NewHorizons
|
|||||||
GlobalMessenger<DeathType>.AddListener("PlayerDeath", OnDeath);
|
GlobalMessenger<DeathType>.AddListener("PlayerDeath", OnDeath);
|
||||||
|
|
||||||
GlobalMessenger.AddListener("WakeUp", OnWakeUp);
|
GlobalMessenger.AddListener("WakeUp", OnWakeUp);
|
||||||
NHAssetBundle = ModHelper.Assets.LoadBundle("Assets/xen.newhorizons");
|
NHAssetBundle = ModHelper.Assets.LoadBundle("Assets/newhorizons_public");
|
||||||
VesselWarpHandler.Initialize();
|
VesselWarpHandler.Initialize();
|
||||||
|
|
||||||
ResetConfigs(resetTranslation: false);
|
ResetConfigs(resetTranslation: false);
|
||||||
|
|||||||
7
NewHorizons/UsedInUnityProjectAttribute.cs
Normal file
7
NewHorizons/UsedInUnityProjectAttribute.cs
Normal file
@ -0,0 +1,7 @@
|
|||||||
|
using System;
|
||||||
|
|
||||||
|
/// <summary>
|
||||||
|
/// denotes that the given type is used in the unity project
|
||||||
|
/// and therefore caution should be used when moving/renaming/deleting
|
||||||
|
/// </summary>
|
||||||
|
public class UsedInUnityProjectAttribute : Attribute { }
|
||||||
Loading…
x
Reference in New Issue
Block a user