mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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Particle/Vection Fields (#665)
<!-- A new module or something else important --> ## Major features - New `ParticleFields` module. Add particles to your planet (ex: leaves, rain, snow, fireflies, and more). Resolves #219 <!-- A new parameter added to a module, or API feature --> ## Minor features - <!-- Some improvement that requires no action on the part of add-on creators i.e., improved star graphics --> ## Improvements - <!-- Be sure to reference the existing issue if it exists --> ## Bug fixes -
This commit is contained in:
commit
d1072e10cb
@ -1,4 +1,5 @@
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using NewHorizons.External.Configs;
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using NewHorizons.External.Modules;
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using NewHorizons.Utility;
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using UnityEngine;
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namespace NewHorizons.Builder.Atmosphere
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@ -7,6 +8,21 @@ namespace NewHorizons.Builder.Atmosphere
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{
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private static GameObject _rainEmitterPrefab;
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private static GameObject _snowEmitterPrefab;
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private static GameObject _snowLightEmitterPrefab;
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private static GameObject _emberEmitterPrefab;
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private static GameObject _leafEmitterPrefab;
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private static GameObject _planktonEmitterPrefab;
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private static GameObject _bubbleEmitterPrefab;
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private static GameObject _currentEmitterPrefab;
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private static GameObject _cloudEmitterPrefab;
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private static GameObject _crawliesEmitterPrefab;
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private static GameObject _firefliesEmitterPrefab;
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private static GameObject _pollenEmitterPrefab;
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private static GameObject _iceMoteEmitterPrefab;
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private static GameObject _rockMoteEmitterPrefab;
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private static GameObject _crystalMoteEmitterPrefab;
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private static GameObject _sandMoteEmitterPrefab;
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private static GameObject _fogEmitterPrefab;
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private static bool _isInit;
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@ -18,9 +34,24 @@ namespace NewHorizons.Builder.Atmosphere
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if (_rainEmitterPrefab == null) _rainEmitterPrefab = SearchUtilities.Find("GiantsDeep_Body/Sector_GD/Sector_GDInterior/Effects_GDInterior/Effects_GD_Rain").InstantiateInactive().Rename("Prefab_Effects_Rain").DontDestroyOnLoad();
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if (_snowEmitterPrefab == null) _snowEmitterPrefab = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Effects_BH/Effects_BH_Snowflakes").InstantiateInactive().Rename("Prefab_Effects_Snowflakes").DontDestroyOnLoad();
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if (_snowLightEmitterPrefab == null) _snowLightEmitterPrefab = SearchUtilities.Find("TimberHearth_Body/Sector_TH/Effects_TH/Effects_TH_Snowflakes").InstantiateInactive().Rename("Prefab_Effects_SnowflakesLight").DontDestroyOnLoad();
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if (_emberEmitterPrefab == null) _emberEmitterPrefab = SearchUtilities.Find("VolcanicMoon_Body/Sector_VM/Effects_VM/Effects_VM_Embers").InstantiateInactive().Rename("Prefab_Effects_Embers").DontDestroyOnLoad();
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if (_leafEmitterPrefab == null) _leafEmitterPrefab = SearchUtilities.Find("GiantsDeep_Body/Sector_GD/Sector_GDInterior/Effects_GDInterior/Effects_GD_Leaves").InstantiateInactive().Rename("Prefab_Effects_Leaves").DontDestroyOnLoad();
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if (_planktonEmitterPrefab == null) _planktonEmitterPrefab = SearchUtilities.Find("GiantsDeep_Body/Sector_GD/Sector_GDInterior/Effects_GDInterior/Effects_GD_Plankton").InstantiateInactive().Rename("Prefab_Effects_Plankton").DontDestroyOnLoad();
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if (_bubbleEmitterPrefab == null) _bubbleEmitterPrefab = SearchUtilities.Find("GiantsDeep_Body/Sector_GD/Sector_GDInterior/Effects_GDInterior/Effects_GD_Bubbles").InstantiateInactive().Rename("Prefab_Effects_Bubbles").DontDestroyOnLoad();
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if (_currentEmitterPrefab == null) _currentEmitterPrefab = SearchUtilities.Find("GiantsDeep_Body/Sector_GD/Sector_GDInterior/Effects_GDInterior/Effects_GD_RadialCurrent").InstantiateInactive().Rename("Prefab_Effects_Current").DontDestroyOnLoad();
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if (_cloudEmitterPrefab == null) _cloudEmitterPrefab = SearchUtilities.Find("GiantsDeep_Body/Sector_GD/Effects_GD/Effects_GD_Clouds").InstantiateInactive().Rename("Prefab_Effects_Clouds").DontDestroyOnLoad();
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if (_crawliesEmitterPrefab == null) _crawliesEmitterPrefab = SearchUtilities.Find("DB_EscapePodDimension_Body/Sector_EscapePodDimension/Effects_EscapePodDimension/Effects_DB_Crawlies (1)").InstantiateInactive().Rename("Prefab_Effects_Crawlies").DontDestroyOnLoad();
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if (_firefliesEmitterPrefab == null) _firefliesEmitterPrefab = SearchUtilities.Find("TimberHearth_Body/Sector_TH/Effects_TH/Effects_TH_Fireflies").InstantiateInactive().Rename("Prefab_Effects_Fireflies").DontDestroyOnLoad();
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if (_pollenEmitterPrefab == null) _pollenEmitterPrefab = SearchUtilities.Find("TimberHearth_Body/Sector_TH/Effects_TH/Effects_TH_SurfacePollen").InstantiateInactive().Rename("Prefab_Effects_Pollen").DontDestroyOnLoad();
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if (_iceMoteEmitterPrefab == null) _iceMoteEmitterPrefab = SearchUtilities.Find("DarkBramble_Body/Effects_DB/Effects_DB_IceMotes").InstantiateInactive().Rename("Prefab_Effects_IceMotes").DontDestroyOnLoad();
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if (_rockMoteEmitterPrefab == null) _rockMoteEmitterPrefab = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Effects_BH/Effects_BH_RockMotes").InstantiateInactive().Rename("Prefab_Effects_RockMotes").DontDestroyOnLoad();
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if (_crystalMoteEmitterPrefab == null) _crystalMoteEmitterPrefab = SearchUtilities.Find("BrittleHollow_Body/Sector_BH/Effects_BH/Effects_BH_CrystalMotes").InstantiateInactive().Rename("Prefab_Effects_CrystalMotes").DontDestroyOnLoad();
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if (_sandMoteEmitterPrefab == null) _sandMoteEmitterPrefab = SearchUtilities.Find("CaveTwin_Body/Sector_CaveTwin/Effects_CaveTwin/Effects_HGT_SandMotes").InstantiateInactive().Rename("Prefab_Effects_SandMotes").DontDestroyOnLoad();
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if (_fogEmitterPrefab == null) _fogEmitterPrefab = SearchUtilities.Find("DB_EscapePodDimension_Body/Sector_EscapePodDimension/Effects_EscapePodDimension/Effects_DB_Fog (1)").InstantiateInactive().Rename("Prefab_Effects_Fog").DontDestroyOnLoad();
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}
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public static void Make(GameObject planetGO, Sector sector, PlanetConfig config, float surfaceSize)
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public static void Make(GameObject planetGO, Sector sector, PlanetConfig config)
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{
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InitPrefabs();
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@ -36,7 +67,7 @@ namespace NewHorizons.Builder.Atmosphere
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SCG._dynamicCullingBounds = false;
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SCG._waitForStreaming = false;
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var minHeight = surfaceSize;
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var minHeight = config.Base.surfaceSize;
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if (config.HeightMap?.minHeight != null)
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{
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if (config.Water?.size >= config.HeightMap.minHeight) minHeight = config.Water.size; // use sea level if its higher
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@ -48,52 +79,56 @@ namespace NewHorizons.Builder.Atmosphere
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var maxHeight = config.Atmosphere.size;
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if (config.Atmosphere.clouds?.outerCloudRadius != null) maxHeight = config.Atmosphere.clouds.outerCloudRadius;
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if (config.Atmosphere.hasRain)
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foreach (var particleField in config.ParticleFields)
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{
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var rainGO = Object.Instantiate(_rainEmitterPrefab, effectsGO.transform);
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rainGO.name = "RainEmitter";
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rainGO.transform.position = planetGO.transform.position;
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var prefab = GetPrefabByType(particleField.type);
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var emitter = Object.Instantiate(prefab, effectsGO.transform);
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emitter.name = !string.IsNullOrWhiteSpace(particleField.rename) ? particleField.rename : prefab.name.Replace("Prefab_", "");
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emitter.transform.position = planetGO.transform.position;
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var pvc = rainGO.GetComponent<PlanetaryVectionController>();
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pvc._densityByHeight = new AnimationCurve(new Keyframe[]
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var vfe = emitter.GetComponent<VectionFieldEmitter>();
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var pvc = emitter.GetComponent<PlanetaryVectionController>();
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pvc._vectionFieldEmitter = vfe;
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pvc._densityByHeight = particleField.densityByHeightCurve != null ? particleField.densityByHeightCurve.ToAnimationCurve() : new AnimationCurve(new Keyframe[]
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{
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new Keyframe(minHeight - 0.5f, 0),
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new Keyframe(minHeight, 10f),
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new Keyframe(maxHeight, 0f)
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});
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pvc._followTarget = particleField.followTarget == ParticleFieldModule.FollowTarget.Probe ? PlanetaryVectionController.FollowTarget.Probe : PlanetaryVectionController.FollowTarget.Player;
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pvc._activeInSector = sector;
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pvc._exclusionSectors = new Sector[] { };
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rainGO.GetComponent<PlanetaryVectionController>()._activeInSector = sector;
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rainGO.GetComponent<PlanetaryVectionController>()._exclusionSectors = new Sector[] { };
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rainGO.SetActive(true);
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}
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if (config.Atmosphere.hasSnow)
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{
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var snowGO = new GameObject("SnowEffects");
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snowGO.transform.parent = effectsGO.transform;
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snowGO.transform.position = planetGO.transform.position;
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for (int i = 0; i < 5; i++)
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{
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var snowEmitter = Object.Instantiate(_snowEmitterPrefab, snowGO.transform);
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snowEmitter.name = "SnowEmitter";
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snowEmitter.transform.position = planetGO.transform.position;
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var pvc = snowEmitter.GetComponent<PlanetaryVectionController>();
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pvc._densityByHeight = new AnimationCurve(new Keyframe[]
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{
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new Keyframe(minHeight - 0.5f, 0),
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new Keyframe(minHeight, 10f),
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new Keyframe(maxHeight, 0f)
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});
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snowEmitter.GetComponent<PlanetaryVectionController>()._activeInSector = sector;
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snowEmitter.GetComponent<PlanetaryVectionController>()._exclusionSectors = new Sector[] { };
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snowEmitter.SetActive(true);
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}
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emitter.SetActive(true);
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}
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effectsGO.transform.position = planetGO.transform.position;
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effectsGO.SetActive(true);
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}
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public static GameObject GetPrefabByType(ParticleFieldModule.ParticleFieldType type)
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{
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return type switch
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{
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ParticleFieldModule.ParticleFieldType.Rain => _rainEmitterPrefab,
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ParticleFieldModule.ParticleFieldType.SnowflakesHeavy => _snowEmitterPrefab,
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ParticleFieldModule.ParticleFieldType.SnowflakesLight => _snowLightEmitterPrefab,
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ParticleFieldModule.ParticleFieldType.Embers => _emberEmitterPrefab,
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ParticleFieldModule.ParticleFieldType.Clouds => _cloudEmitterPrefab,
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ParticleFieldModule.ParticleFieldType.Leaves => _leafEmitterPrefab,
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ParticleFieldModule.ParticleFieldType.Bubbles => _bubbleEmitterPrefab,
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ParticleFieldModule.ParticleFieldType.Fog => _fogEmitterPrefab,
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ParticleFieldModule.ParticleFieldType.CrystalMotes => _crystalMoteEmitterPrefab,
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ParticleFieldModule.ParticleFieldType.RockMotes => _rockMoteEmitterPrefab,
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ParticleFieldModule.ParticleFieldType.IceMotes => _iceMoteEmitterPrefab,
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ParticleFieldModule.ParticleFieldType.SandMotes => _sandMoteEmitterPrefab,
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ParticleFieldModule.ParticleFieldType.Crawlies => _crawliesEmitterPrefab,
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ParticleFieldModule.ParticleFieldType.Fireflies => _firefliesEmitterPrefab,
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ParticleFieldModule.ParticleFieldType.Plankton => _planktonEmitterPrefab,
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ParticleFieldModule.ParticleFieldType.Pollen => _pollenEmitterPrefab,
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ParticleFieldModule.ParticleFieldType.Current => _currentEmitterPrefab,
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_ => null,
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};
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}
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}
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}
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30
NewHorizons/External/Configs/PlanetConfig.cs
vendored
30
NewHorizons/External/Configs/PlanetConfig.cs
vendored
@ -13,6 +13,7 @@ using System.Collections.Generic;
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using System.ComponentModel;
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using System.ComponentModel.DataAnnotations;
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using System.Linq;
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using UnityEngine;
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namespace NewHorizons.External.Configs
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{
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@ -167,6 +168,12 @@ namespace NewHorizons.External.Configs
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/// </summary>
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public WaterModule Water;
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/// <summary>
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/// Add particle effects in a field around the planet.
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/// Also known as Vection Fields.
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/// </summary>
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public ParticleFieldModule[] ParticleFields;
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/// <summary>
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/// Add various volumes on this body
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/// </summary>
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@ -341,6 +348,29 @@ namespace NewHorizons.External.Configs
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// useBasicCloudShader is obsolete
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if (Atmosphere.clouds != null && Atmosphere.clouds.useBasicCloudShader)
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Atmosphere.clouds.cloudsPrefab = CloudPrefabType.Basic;
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if (Atmosphere.hasRain)
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{
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if (ParticleFields == null) ParticleFields = new ParticleFieldModule[0];
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ParticleFields = ParticleFields.Append(new ParticleFieldModule
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{
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type = ParticleFieldModule.ParticleFieldType.Rain,
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rename = "RainEmitter"
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}).ToArray();
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}
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if (Atmosphere.hasSnow)
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{
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if (ParticleFields == null) ParticleFields = new ParticleFieldModule[0];
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for (int i = 0; i < 5; i++)
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{
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ParticleFields = ParticleFields.Append(new ParticleFieldModule
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{
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type = ParticleFieldModule.ParticleFieldType.SnowflakesHeavy,
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rename = "SnowEmitter"
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}).ToArray();
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}
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}
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}
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if (Props?.tornados != null)
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13
NewHorizons/External/Modules/AtmosphereModule.cs
vendored
13
NewHorizons/External/Modules/AtmosphereModule.cs
vendored
@ -76,14 +76,11 @@ namespace NewHorizons.External.Modules
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/// <summary>
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/// Does this planet have rain?
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/// This is equivalent to effects of setting a rain particle/vection field, rain audio volume, and visor effect volume, combined for convenience.
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/// For more control over the rain, use those individual components.
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/// </summary>
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public bool hasRain;
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/// <summary>
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/// Does this planet have snow?
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/// </summary>
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public bool hasSnow;
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/// <summary>
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/// Scale height of the atmosphere
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/// </summary>
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@ -174,7 +171,6 @@ namespace NewHorizons.External.Modules
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/// </summary>
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[DefaultValue(0f)] public float rotationSpeed = 0f;
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#region Obsolete
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/// <summary>
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@ -189,6 +185,8 @@ namespace NewHorizons.External.Modules
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#region Obsolete
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[Obsolete("HasSnow is deprecated, please use ParticleFields instead")]
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public bool hasSnow;
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[Obsolete("CloudTint is deprecated, please use CloudInfo instead")]
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public MColor cloudTint;
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@ -208,7 +206,8 @@ namespace NewHorizons.External.Modules
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[Obsolete("UseBasicCloudShader is deprecated, please use CloudInfo instead")]
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public bool useBasicCloudShader;
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[DefaultValue(true)] [Obsolete("ShadowsOnClouds is deprecated, please use CloudInfo instead")]
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[DefaultValue(true)]
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[Obsolete("ShadowsOnClouds is deprecated, please use CloudInfo instead")]
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public bool shadowsOnClouds = true;
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[Obsolete("HasAtmosphere is deprecated, please use UseAtmosphereShader instead")]
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79
NewHorizons/External/Modules/VectionFieldModule.cs
vendored
Normal file
79
NewHorizons/External/Modules/VectionFieldModule.cs
vendored
Normal file
@ -0,0 +1,79 @@
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using NewHorizons.External.Modules.VariableSize;
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using NewHorizons.External.SerializableData;
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using NewHorizons.External.SerializableEnums;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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using System;
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using System.ComponentModel;
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using System.Runtime.Serialization;
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namespace NewHorizons.External.Modules
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{
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[JsonObject]
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public class ParticleFieldModule
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{
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/// <summary>
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/// Particle type for this vection field.
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/// </summary>
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public ParticleFieldType type;
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/// <summary>
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/// What the particle field activates based on.
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/// </summary>
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[DefaultValue("player")] public FollowTarget followTarget = FollowTarget.Player;
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/// <summary>
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/// Density by height curve. Determines how many particles are emitted at different heights.
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/// Defaults to a curve based on minimum and maximum heights of various other modules.
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/// </summary>
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public HeightDensityPair[] densityByHeightCurve;
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/// <summary>
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/// An optional rename of this object
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/// </summary>
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public string rename;
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[JsonObject]
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public class HeightDensityPair
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{
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/// <summary>
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/// A specific radius
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/// </summary>
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public float height;
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/// <summary>
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/// The particle count for this radius.
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/// </summary>
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public float density;
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}
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[JsonConverter(typeof(StringEnumConverter))]
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public enum ParticleFieldType
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{
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[EnumMember(Value = @"rain")] Rain,
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[EnumMember(Value = @"snowflakesHeavy")] SnowflakesHeavy,
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[EnumMember(Value = @"snowflakesLight")] SnowflakesLight,
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[EnumMember(Value = @"embers")] Embers,
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[EnumMember(Value = @"clouds")] Clouds,
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[EnumMember(Value = @"leaves")] Leaves,
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[EnumMember(Value = @"bubbles")] Bubbles,
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[EnumMember(Value = @"fog")] Fog,
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[EnumMember(Value = @"crystalMotes")] CrystalMotes,
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[EnumMember(Value = @"rockMotes")] RockMotes,
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[EnumMember(Value = @"iceMotes")] IceMotes,
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[EnumMember(Value = @"sandMotes")] SandMotes,
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[EnumMember(Value = @"crawlies")] Crawlies,
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[EnumMember(Value = @"fireflies")] Fireflies,
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[EnumMember(Value = @"plankton")] Plankton,
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[EnumMember(Value = @"pollen")] Pollen,
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[EnumMember(Value = @"current")] Current
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}
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[JsonConverter(typeof(StringEnumConverter))]
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public enum FollowTarget
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{
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[EnumMember(Value = @"player")] Player,
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[EnumMember(Value = @"probe")] Probe
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}
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}
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}
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@ -654,9 +654,6 @@ namespace NewHorizons.Handlers
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}
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}
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if (body.Config.Atmosphere.hasRain || body.Config.Atmosphere.hasSnow)
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EffectsBuilder.Make(go, sector, body.Config, surfaceSize);
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if (body.Config.Atmosphere.fogSize != 0)
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{
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fog = FogBuilder.Make(go, sector, body.Config.Atmosphere, body.Mod);
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@ -665,6 +662,11 @@ namespace NewHorizons.Handlers
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atmosphere = AtmosphereBuilder.Make(go, sector, body.Config.Atmosphere, surfaceSize).GetComponentInChildren<LODGroup>();
|
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}
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if (body.Config.ParticleFields != null)
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{
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EffectsBuilder.Make(go, sector, body.Config);
|
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}
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if (body.Config.Props != null)
|
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{
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PropBuildManager.Make(go, sector, rb, body);
|
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@ -132,6 +132,13 @@
|
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"description": "Add water to this planet",
|
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"$ref": "#/definitions/WaterModule"
|
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},
|
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"ParticleFields": {
|
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"type": "array",
|
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"description": "Add particle effects in a field around the planet.\nAlso known as Vection Fields.",
|
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"items": {
|
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"$ref": "#/definitions/ParticleFieldModule"
|
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}
|
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},
|
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"Volumes": {
|
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"description": "Add various volumes on this body",
|
||||
"$ref": "#/definitions/VolumesModule"
|
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@ -371,11 +378,7 @@
|
||||
},
|
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"hasRain": {
|
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"type": "boolean",
|
||||
"description": "Does this planet have rain?"
|
||||
},
|
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"hasSnow": {
|
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"type": "boolean",
|
||||
"description": "Does this planet have snow?"
|
||||
"description": "Does this planet have rain? \nThis is equivalent to effects of setting a rain particle/vection field, rain audio volume, and visor effect volume, combined for convenience.\nFor more control over the rain, use those individual components."
|
||||
},
|
||||
"size": {
|
||||
"type": "number",
|
||||
@ -3583,6 +3586,102 @@
|
||||
}
|
||||
}
|
||||
},
|
||||
"ParticleFieldModule": {
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"type": {
|
||||
"description": "Particle type for this vection field.",
|
||||
"$ref": "#/definitions/ParticleFieldType"
|
||||
},
|
||||
"followTarget": {
|
||||
"description": "What the particle field activates based on.",
|
||||
"default": "player",
|
||||
"$ref": "#/definitions/FollowTarget"
|
||||
},
|
||||
"densityByHeightCurve": {
|
||||
"type": "array",
|
||||
"description": "Density by height curve. Determines how many particles are emitted at different heights.\nDefaults to a curve based on minimum and maximum heights of various other modules.",
|
||||
"items": {
|
||||
"$ref": "#/definitions/HeightDensityPair"
|
||||
}
|
||||
},
|
||||
"rename": {
|
||||
"type": "string",
|
||||
"description": "An optional rename of this object"
|
||||
}
|
||||
}
|
||||
},
|
||||
"ParticleFieldType": {
|
||||
"type": "string",
|
||||
"description": "",
|
||||
"x-enumNames": [
|
||||
"Rain",
|
||||
"SnowflakesHeavy",
|
||||
"SnowflakesLight",
|
||||
"Embers",
|
||||
"Clouds",
|
||||
"Leaves",
|
||||
"Bubbles",
|
||||
"Fog",
|
||||
"CrystalMotes",
|
||||
"RockMotes",
|
||||
"IceMotes",
|
||||
"SandMotes",
|
||||
"Crawlies",
|
||||
"Fireflies",
|
||||
"Plankton",
|
||||
"Pollen",
|
||||
"Current"
|
||||
],
|
||||
"enum": [
|
||||
"rain",
|
||||
"snowflakesHeavy",
|
||||
"snowflakesLight",
|
||||
"embers",
|
||||
"clouds",
|
||||
"leaves",
|
||||
"bubbles",
|
||||
"fog",
|
||||
"crystalMotes",
|
||||
"rockMotes",
|
||||
"iceMotes",
|
||||
"sandMotes",
|
||||
"crawlies",
|
||||
"fireflies",
|
||||
"plankton",
|
||||
"pollen",
|
||||
"current"
|
||||
]
|
||||
},
|
||||
"FollowTarget": {
|
||||
"type": "string",
|
||||
"description": "",
|
||||
"x-enumNames": [
|
||||
"Player",
|
||||
"Probe"
|
||||
],
|
||||
"enum": [
|
||||
"player",
|
||||
"probe"
|
||||
]
|
||||
},
|
||||
"HeightDensityPair": {
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
"properties": {
|
||||
"height": {
|
||||
"type": "number",
|
||||
"description": "A specific radius",
|
||||
"format": "float"
|
||||
},
|
||||
"density": {
|
||||
"type": "number",
|
||||
"description": "The particle count for this radius.",
|
||||
"format": "float"
|
||||
}
|
||||
}
|
||||
},
|
||||
"VolumesModule": {
|
||||
"type": "object",
|
||||
"additionalProperties": false,
|
||||
|
||||
@ -1,4 +1,5 @@
|
||||
using NewHorizons.External.Configs;
|
||||
using NewHorizons.External.Modules.VariableSize;
|
||||
using NewHorizons.External.SerializableData;
|
||||
using NewHorizons.External.SerializableEnums;
|
||||
using NewHorizons.Utility.OWML;
|
||||
@ -12,6 +13,7 @@ using System.Reflection;
|
||||
using System.Text;
|
||||
using System.Text.RegularExpressions;
|
||||
using UnityEngine;
|
||||
using static NewHorizons.External.Modules.ParticleFieldModule;
|
||||
using NomaiCoordinates = NewHorizons.External.Configs.StarSystemConfig.NomaiCoordinates;
|
||||
|
||||
namespace NewHorizons.Utility
|
||||
@ -277,5 +279,31 @@ namespace NewHorizons.Utility
|
||||
{
|
||||
go.transform.rotation = Quaternion.FromToRotation(Vector3.forward, direction);
|
||||
}
|
||||
|
||||
public static AnimationCurve ToAnimationCurve(this TimeValuePair[] pairs)
|
||||
{
|
||||
var curve = new AnimationCurve();
|
||||
if (pairs != null)
|
||||
{
|
||||
foreach (var pair in pairs)
|
||||
{
|
||||
curve.AddKey(new Keyframe(pair.time, pair.value));
|
||||
}
|
||||
}
|
||||
return curve;
|
||||
}
|
||||
|
||||
public static AnimationCurve ToAnimationCurve(this HeightDensityPair[] pairs)
|
||||
{
|
||||
var curve = new AnimationCurve();
|
||||
if (pairs != null)
|
||||
{
|
||||
foreach (var pair in pairs)
|
||||
{
|
||||
curve.AddKey(new Keyframe(pair.height, pair.density));
|
||||
}
|
||||
}
|
||||
return curve;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user