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Fix tornado scales
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@ -158,7 +158,7 @@ namespace NewHorizons.Builder.Props
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// Resize it so the force volume goes all the way up
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// Resize it so the force volume goes all the way up
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var fluidGO = tornadoGO.transform.Find(downwards ? "MockDownTornado_FluidCenter" : "MockUpTornado_FluidCenter");
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var fluidGO = tornadoGO.transform.Find(downwards ? "MockDownTornado_FluidCenter" : "MockUpTornado_FluidCenter");
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fluidGO.GetComponent<TornadoFluidVolume>()._fluidType = info.fluidType.ConvertToOW(FluidVolume.Type.CLOUD);
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fluidGO.GetComponent<TornadoFluidVolume>()._fluidType = info.fluidType.ConvertToOW(FluidVolume.Type.CLOUD);
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fluidGO.localScale = new Vector3(1, 2f, 1);
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fluidGO.localPosition = Vector3.up * 4.8f;
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if (info.tint != null)
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if (info.tint != null)
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{
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{
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