From 146966966449874151a39107d6a73f6eb1e1f950 Mon Sep 17 00:00:00 2001 From: Noah Pilarski Date: Sat, 15 Mar 2025 02:43:52 -0400 Subject: [PATCH 1/2] make spawns show up in PlayerSpawner.FindPlanetSpawns --- NewHorizons/Builder/General/SpawnPointBuilder.cs | 3 +++ 1 file changed, 3 insertions(+) diff --git a/NewHorizons/Builder/General/SpawnPointBuilder.cs b/NewHorizons/Builder/General/SpawnPointBuilder.cs index a38802b6..69a75135 100644 --- a/NewHorizons/Builder/General/SpawnPointBuilder.cs +++ b/NewHorizons/Builder/General/SpawnPointBuilder.cs @@ -40,6 +40,7 @@ namespace NewHorizons.Builder.General foreach (var point in module.playerSpawnPoints) { GameObject spawnGO = GeneralPropBuilder.MakeNew("PlayerSpawnPoint", planetGO, null, point); + spawnGO.SetActive(false); spawnGO.layer = Layer.PlayerSafetyCollider; playerSpawn = spawnGO.AddComponent(); @@ -69,6 +70,8 @@ namespace NewHorizons.Builder.General PlayerSpawn = playerSpawn; PlayerSpawnInfo = point; } + + spawnGO.SetActive(true); } } From cc73e40fd959d88ab2927a3cba1d0771ea9888e3 Mon Sep 17 00:00:00 2001 From: Noah Pilarski Date: Sat, 15 Mar 2025 02:46:55 -0400 Subject: [PATCH 2/2] no need for this as it is already inactive --- NewHorizons/Builder/General/SpawnPointBuilder.cs | 2 -- 1 file changed, 2 deletions(-) diff --git a/NewHorizons/Builder/General/SpawnPointBuilder.cs b/NewHorizons/Builder/General/SpawnPointBuilder.cs index 69a75135..a5e8700d 100644 --- a/NewHorizons/Builder/General/SpawnPointBuilder.cs +++ b/NewHorizons/Builder/General/SpawnPointBuilder.cs @@ -40,7 +40,6 @@ namespace NewHorizons.Builder.General foreach (var point in module.playerSpawnPoints) { GameObject spawnGO = GeneralPropBuilder.MakeNew("PlayerSpawnPoint", planetGO, null, point); - spawnGO.SetActive(false); spawnGO.layer = Layer.PlayerSafetyCollider; playerSpawn = spawnGO.AddComponent(); @@ -80,7 +79,6 @@ namespace NewHorizons.Builder.General foreach (var point in module.shipSpawnPoints) { var spawnGO = GeneralPropBuilder.MakeNew("ShipSpawnPoint", planetGO, null, point); - spawnGO.SetActive(false); spawnGO.layer = Layer.PlayerSafetyCollider; var shipSpawn = spawnGO.AddComponent();