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Update CONTRIBUTING.md
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@ -18,6 +18,9 @@ This will automatically build to your mods directory in OWML (so long as it's in
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To save yourself the pain of decoding where in a function an error occured, you can [download this dll file](https://cdn.discordapp.com/attachments/929787137895854100/936860223983976448/mono-2.0-bdwgc.dll) and place it in `MonoBleedingEdge/EmbedRuntime` of the game's folder.
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To save yourself the pain of decoding where in a function an error occured, you can [download this dll file](https://cdn.discordapp.com/attachments/929787137895854100/936860223983976448/mono-2.0-bdwgc.dll) and place it in `MonoBleedingEdge/EmbedRuntime` of the game's folder.
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Then (so long as you build targeting `Debug`), line numbers will be shown in any error that comes from New Horizons
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Then (so long as you build targeting `Debug`), line numbers will be shown in any error that comes from New Horizons
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## Provide examples
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When adding a new feature, include a complete set of planet config files that will sufficiently demonstrate the functionality of the feature/bug fix/improvement. This way reviewers can just copy paste these files into the New Horizons planets folder.
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## Updating The Schema
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## Updating The Schema
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When you add fields to config classes, please document them using XML documentation so that our action can generate a proper schema.
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When you add fields to config classes, please document them using XML documentation so that our action can generate a proper schema.
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