mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
no need for this as it is already inactive
This commit is contained in:
parent
1469669664
commit
cc73e40fd9
@ -40,7 +40,6 @@ namespace NewHorizons.Builder.General
|
|||||||
foreach (var point in module.playerSpawnPoints)
|
foreach (var point in module.playerSpawnPoints)
|
||||||
{
|
{
|
||||||
GameObject spawnGO = GeneralPropBuilder.MakeNew("PlayerSpawnPoint", planetGO, null, point);
|
GameObject spawnGO = GeneralPropBuilder.MakeNew("PlayerSpawnPoint", planetGO, null, point);
|
||||||
spawnGO.SetActive(false);
|
|
||||||
spawnGO.layer = Layer.PlayerSafetyCollider;
|
spawnGO.layer = Layer.PlayerSafetyCollider;
|
||||||
|
|
||||||
playerSpawn = spawnGO.AddComponent<SpawnPoint>();
|
playerSpawn = spawnGO.AddComponent<SpawnPoint>();
|
||||||
@ -80,7 +79,6 @@ namespace NewHorizons.Builder.General
|
|||||||
foreach (var point in module.shipSpawnPoints)
|
foreach (var point in module.shipSpawnPoints)
|
||||||
{
|
{
|
||||||
var spawnGO = GeneralPropBuilder.MakeNew("ShipSpawnPoint", planetGO, null, point);
|
var spawnGO = GeneralPropBuilder.MakeNew("ShipSpawnPoint", planetGO, null, point);
|
||||||
spawnGO.SetActive(false);
|
|
||||||
spawnGO.layer = Layer.PlayerSafetyCollider;
|
spawnGO.layer = Layer.PlayerSafetyCollider;
|
||||||
|
|
||||||
var shipSpawn = spawnGO.AddComponent<SpawnPoint>();
|
var shipSpawn = spawnGO.AddComponent<SpawnPoint>();
|
||||||
|
|||||||
Loading…
x
Reference in New Issue
Block a user