From cbec8145d5f86b2910705317bef4001966b433ac Mon Sep 17 00:00:00 2001 From: JohnCorby Date: Sun, 10 Jul 2022 16:45:44 -0700 Subject: [PATCH] default bramble node pos/rot to zero --- NewHorizons/Builder/Props/BrambleNodeBuilder.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/NewHorizons/Builder/Props/BrambleNodeBuilder.cs b/NewHorizons/Builder/Props/BrambleNodeBuilder.cs index 33b0888a..70a2813c 100644 --- a/NewHorizons/Builder/Props/BrambleNodeBuilder.cs +++ b/NewHorizons/Builder/Props/BrambleNodeBuilder.cs @@ -197,8 +197,8 @@ namespace NewHorizons.Builder.Props var fogLight = brambleNode.GetComponent(); brambleNode.transform.parent = sector.transform; - brambleNode.transform.position = go.transform.TransformPoint(config.position); - brambleNode.transform.rotation = go.transform.TransformRotation(Quaternion.Euler(config.rotation)); + brambleNode.transform.position = go.transform.TransformPoint(config.position ?? Vector3.zero); + brambleNode.transform.rotation = go.transform.TransformRotation(Quaternion.Euler(config.rotation ?? Vector3.zero)); brambleNode.name = "Bramble Node to " + config.linksTo; // This node comes with Feldspar's signal, we don't want that though