Don't mess up the materials

This commit is contained in:
Nick 2022-08-26 00:09:10 -04:00
parent d221055fac
commit cbad025fce

View File

@ -59,12 +59,17 @@ namespace NewHorizons.Components.SizeControllers
private bool _isSupernova;
private float _supernovaStartTime;
private static Material _collapseStartSurfaceMaterial;
private static Material _collapseEndSurfaceMaterial;
private static Material _startSurfaceMaterial;
private static Material _endSurfaceMaterial;
private static Texture _defaultNormalRamp;
private static Texture _defaultCollapseRamp;
private static Material _defaultCollapseStartSurfaceMaterial,
_defaultCollapseEndSurfaceMaterial,
_defaultStartSurfaceMaterial,
_defaultEndSurfaceMaterial;
private static Texture _defaultNormalRamp, _defaultCollapseRamp;
private Material _collapseStartSurfaceMaterial,
_collapseEndSurfaceMaterial,
_startSurfaceMaterial,
_endSurfaceMaterial;
private Material _surfaceMaterial;
private Texture _normalRamp;
@ -93,10 +98,11 @@ namespace NewHorizons.Components.SizeControllers
{
var sun = GameObject.FindObjectOfType<SunController>();
_collapseStartSurfaceMaterial = new Material(sun._collapseStartSurfaceMaterial);
_collapseEndSurfaceMaterial = new Material(sun._collapseEndSurfaceMaterial);
_startSurfaceMaterial = new Material(sun._startSurfaceMaterial);
_endSurfaceMaterial = new Material(sun._endSurfaceMaterial);
// Need to grab all this early bc the star might only Start after the solar system was made (remnants)
_defaultCollapseStartSurfaceMaterial = new Material(sun._collapseStartSurfaceMaterial);
_defaultCollapseEndSurfaceMaterial = new Material(sun._collapseEndSurfaceMaterial);
_defaultStartSurfaceMaterial = new Material(sun._startSurfaceMaterial);
_defaultEndSurfaceMaterial = new Material(sun._endSurfaceMaterial);
_defaultNormalRamp = sun._startSurfaceMaterial.GetTexture(ColorRamp);
_defaultCollapseRamp = sun._collapseStartSurfaceMaterial.GetTexture(ColorRamp);
@ -105,7 +111,12 @@ namespace NewHorizons.Components.SizeControllers
private void Start()
{
_surface = GetComponentInChildren<TessellatedSphereRenderer>(true);
_surfaceMaterial = new Material(_surface._materials[0]);
_surfaceMaterial = _surface._materials[0];
_collapseStartSurfaceMaterial = new Material(_defaultCollapseStartSurfaceMaterial);
_collapseEndSurfaceMaterial = new Material(_defaultCollapseEndSurfaceMaterial);
_startSurfaceMaterial = new Material(_defaultStartSurfaceMaterial);
_endSurfaceMaterial = new Material(_defaultEndSurfaceMaterial);
_rigidbody = this.GetAttachedOWRigidbody();