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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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shorten Find
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parent
d568815a37
commit
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@ -1,8 +1,9 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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using Object = UnityEngine.Object;
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namespace NewHorizons.Utility
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{
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public static class SearchUtilities
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@ -83,81 +84,29 @@ namespace NewHorizons.Utility
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return current.parent.GetPath() + "/" + current.name;
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}
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public static GameObject FindChild(this GameObject g, string path) => g.transform.Find(path)?.gameObject;
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public static GameObject FindChild(this GameObject g, string path) =>
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g.transform.Find(path)?.gameObject;
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public static GameObject Find(string path, bool warn = true)
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{
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if (CachedGameObjects.ContainsKey(path))
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{
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return CachedGameObjects[path];
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}
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try
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{
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var go = GameObject.Find(path);
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if (CachedGameObjects.TryGetValue(path, out var go)) return go;
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var names = path.Split(new char[] { '\\', '/' });
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if (go == null)
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{
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// Get the root object and hope its the right one
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var root = GameObject.Find(names[0]);
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if (root == null) root = UnityEngine.SceneManagement.SceneManager.GetActiveScene().GetRootGameObjects().Where(x => x.name.Equals(names[0])).FirstOrDefault();
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var t = root?.transform;
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if (t == null)
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{
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if (warn) Logger.LogWarning($"Couldn't find root object in path ({names[0]})");
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}
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else
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{
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for (int i = 1; i < names.Length; i++)
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{
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var child = t.transform.Find(names[i]);
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if (child == null)
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{
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foreach (Transform c in t.GetComponentsInChildren<Transform>(true))
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{
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if (c.name.Equals(names[i]))
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{
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child = c;
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break;
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}
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}
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}
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if (child == null)
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{
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if (warn) Logger.LogWarning($"Couldn't find object in path ({names[i]})");
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t = null;
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break;
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}
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t = child;
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}
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}
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go = t?.gameObject;
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}
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if (go == null)
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{
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var name = names.Last();
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if (warn) Logger.LogWarning($"Couldn't find object {path}, will look for potential matches for name {name}");
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go = FindObjectOfTypeAndName<GameObject>(name);
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}
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if (go != null)
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{
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CachedGameObjects.Add(path, go);
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}
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return go;
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}
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catch (Exception)
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var paths = path.Split(new[] { '/' }, 1);
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var root = SceneManager.GetActiveScene().GetRootGameObjects().FirstOrDefault(x => x.name == paths[0]);
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if (root == null)
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{
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if (warn) Logger.LogWarning($"Couldn't find root object in path ({path})");
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return null;
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}
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go = root.FindChild(paths[1]);
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if (go == null)
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{
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if (warn) Logger.LogWarning($"Couldn't find object in path ({path})");
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}
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CachedGameObjects.Add(path, go);
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return go;
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}
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public static List<GameObject> GetAllChildren(this GameObject parent)
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