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@ -1,7 +1,6 @@
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using System.Collections.Generic;
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using System.Collections.Generic;
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using System.Linq;
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using System.Linq;
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using UnityEngine;
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using UnityEngine;
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using Logger = NewHorizons.Utility.Logger;
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namespace NewHorizons.Handlers
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namespace NewHorizons.Handlers
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{
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{
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@ -101,11 +100,11 @@ namespace NewHorizons.Handlers
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public static bool IsBundleInUse(string assetBundle)
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public static bool IsBundleInUse(string assetBundle)
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{
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{
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// If a sector in the list is null then it is always in use
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// If a sector in the list is null then it is always in use
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if(_sectorCache.TryGetValue(assetBundle, out var sectors))
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if (_sectorCache.TryGetValue(assetBundle, out var sectors))
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foreach (var sector in sectors)
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foreach (var sector in sectors)
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if (sector == null || sector.ContainsAnyOccupants(DynamicOccupant.Player | DynamicOccupant.Probe))
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if (sector == null || sector.ContainsAnyOccupants(DynamicOccupant.Player | DynamicOccupant.Probe))
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return true;
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return true;
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return false;
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return false;
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}
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}
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}
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}
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}
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}
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