Don't use cache + only find active for RemoveChildren

This commit is contained in:
Nick 2022-06-30 20:10:24 -04:00
parent 8d0ee15563
commit cb21acdf45

View File

@ -252,7 +252,7 @@ namespace NewHorizons.Handlers
{
foreach (var child in body.Config.removeChildren)
{
Main.Instance.ModHelper.Events.Unity.FireInNUpdates(() => SearchUtilities.Find(go.name + "/" + child)?.SetActive(false), 2);
Main.Instance.ModHelper.Events.Unity.FireInNUpdates(() => GameObject.Find(go.name + "/" + child)?.SetActive(false), 2);
}
}