diff --git a/NewHorizons/Schemas/body_schema.json b/NewHorizons/Schemas/body_schema.json index 35fc04b2..833b1a89 100644 --- a/NewHorizons/Schemas/body_schema.json +++ b/NewHorizons/Schemas/body_schema.json @@ -1568,6 +1568,10 @@ "type": "string", "description": "If this dialogue is meant for a character, this is the relative path from the planet to that character's\nCharacterAnimController, TravelerController, TravelerEyeController (eye of the universe), FacePlayerWhenTalking, \nHearthianRecorderEffects or SolanumAnimController.\n\nIf it's a Recorder this will also delete the existing dialogue already attached to that prop.\n\nIf none of those components are present it will add a FacePlayerWhenTalking component." }, + "pathToExistingDialogue": { + "type": "string", + "description": "If this dialogue is adding to existing character dialogue, put a path to the game object with the dialogue on it here" + }, "radius": { "type": "number", "description": "Radius of the spherical collision volume where you get the \"talk to\" prompt when looking at. If you use a\nremoteTrigger, you can set this to 0 to make the dialogue only trigger remotely.",