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Simplify
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@ -889,20 +889,16 @@ namespace NewHorizons
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IsWarpingFromShip = warp;
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IsWarpingFromVessel = vessel;
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var warpingToEye = newStarSystem == "EyeOfTheUniverse";
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if (warpingToEye) PlayerData.SaveWarpedToTheEye(180);
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else PlayerData.SaveEyeCompletion();
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var loadableScene = warpingToEye ? SubmitActionLoadScene.LoadableScenes.EYE : SubmitActionLoadScene.LoadableScenes.GAME;
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var newGame = SearchUtilities.Find("TitleMenu/TitleCanvas/TitleLayoutGroup/MainMenuBlock/MainMenuLayoutGroup/Button-NewGame")?.GetComponent<SubmitActionLoadScene>();
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var resumeGame = SearchUtilities.Find("TitleMenu/TitleCanvas/TitleLayoutGroup/MainMenuBlock/MainMenuLayoutGroup/Button-ResumeGame")?.GetComponent<SubmitActionLoadScene>();
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if (newStarSystem == "EyeOfTheUniverse")
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{
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PlayerData.SaveWarpedToTheEye(TimeLoopUtilities.LOOP_DURATION_IN_SECONDS);
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if (newGame != null) newGame._sceneToLoad = SubmitActionLoadScene.LoadableScenes.EYE;
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if (resumeGame != null) resumeGame._sceneToLoad = SubmitActionLoadScene.LoadableScenes.EYE;
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}
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else
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{
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PlayerData.SaveEyeCompletion();
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if (newGame != null) newGame._sceneToLoad = SubmitActionLoadScene.LoadableScenes.GAME;
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if (resumeGame != null) resumeGame._sceneToLoad = SubmitActionLoadScene.LoadableScenes.GAME;
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}
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if (newGame != null) newGame._sceneToLoad = loadableScene;
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if (resumeGame != null) resumeGame._sceneToLoad = loadableScene;
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return;
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}
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