mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Make slide reel better (#903)
Will explode if the cache is wrong. Now the black screen loading time is like 5 seconds longer but the slide reels are then done loading instead of popping in over the course of 2 minutes. (EOTP)
This commit is contained in:
commit
c84dbefcab
@ -149,24 +149,53 @@ namespace NewHorizons.Builder.Props
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// We can fit 16 slides max into an atlas
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var textures = new Texture2D[slidesCount > 16 ? 16 : slidesCount];
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var imageLoader = StartAsyncLoader(mod, info.slides, ref slideCollection);
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var (invImageLoader, atlasImageLoader, imageLoader) = StartAsyncLoader(mod, info.slides, ref slideCollection, true);
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var key = GetUniqueSlideReelID(mod, info.slides);
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// this variable just lets us track how many of the first 15 slides have been loaded.
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// this way as soon as the last one is loaded (due to async loading, this may be
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// slide 7, or slide 3, or whatever), we can build the slide reel texture. This allows us
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// to avoid doing a "is every element in the array `textures` not null" check every time a texture finishes loading
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int displaySlidesLoaded = 0;
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imageLoader.imageLoadedEvent.AddListener(
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(Texture2D tex, int index, string originalPath) =>
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if (invImageLoader != null && atlasImageLoader != null)
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{
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// Loading directly from cache
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invImageLoader.imageLoadedEvent.AddListener(
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(Texture2D tex, int index, string originalPath) =>
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{
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slideCollection.slides[index]._image = tex;
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}
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);
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atlasImageLoader.imageLoadedEvent.AddListener(
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(Texture2D tex, int _, string originalPath) =>
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{
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// all textures required to build the reel's textures have been loaded
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var slidesBack = slideReelObj.GetComponentInChildren<TransformAnimator>().transform.Find("Slides_Back").GetComponent<MeshRenderer>();
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var slidesFront = slideReelObj.GetComponentInChildren<TransformAnimator>().transform.Find("Slides_Front").GetComponent<MeshRenderer>();
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// Now put together the textures into a 4x4 thing for the materials
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var reelTexture = tex;
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slidesBack.material.mainTexture = reelTexture;
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slidesBack.material.SetTexture(EmissionMap, reelTexture);
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slidesBack.material.name = reelTexture.name;
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slidesFront.material.mainTexture = reelTexture;
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slidesFront.material.SetTexture(EmissionMap, reelTexture);
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slidesFront.material.name = reelTexture.name;
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}
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);
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}
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else
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{
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// this variable just lets us track how many of the first 15 slides have been loaded.
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// this way as soon as the last one is loaded (due to async loading, this may be
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// slide 7, or slide 3, or whatever), we can build the slide reel texture. This allows us
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// to avoid doing a "is every element in the array `textures` not null" check every time a texture finishes loading
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int displaySlidesLoaded = 0;
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imageLoader.imageLoadedEvent.AddListener(
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(Texture2D tex, int index, string originalPath) =>
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{
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var time = DateTime.Now;
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slideCollection.slides[index]._image = ImageUtilities.InvertSlideReel(mod, tex, originalPath);
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NHLogger.LogVerbose($"Slide reel make reel invert texture {(DateTime.Now - time).TotalMilliseconds}ms");
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// Track the first 16 to put on the slide reel object
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if (index < textures.Length)
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if (index < textures.Length)
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{
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textures[index] = tex;
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displaySlidesLoaded++;
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@ -188,8 +217,9 @@ namespace NewHorizons.Builder.Props
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}
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NHLogger.LogVerbose($"Slide reel make reel texture {(DateTime.Now - time).TotalMilliseconds}ms");
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}
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);
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});
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}
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// Else when you put them down you can't pick them back up
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slideReelObj.GetComponent<OWCollider>()._physicsRemoved = false;
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@ -210,58 +240,58 @@ namespace NewHorizons.Builder.Props
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switch (model)
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{
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case ProjectionInfo.SlideReelType.SixSlides:
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{
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switch (condition)
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{
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case ProjectionInfo.SlideReelCondition.Antique:
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default:
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return SlideReel6Prefab;
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case ProjectionInfo.SlideReelCondition.Pristine:
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return SlideReel6PristinePrefab;
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case ProjectionInfo.SlideReelCondition.Rusted:
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return SlideReel6RustedPrefab;
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switch (condition)
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{
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case ProjectionInfo.SlideReelCondition.Antique:
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default:
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return SlideReel6Prefab;
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case ProjectionInfo.SlideReelCondition.Pristine:
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return SlideReel6PristinePrefab;
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case ProjectionInfo.SlideReelCondition.Rusted:
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return SlideReel6RustedPrefab;
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}
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}
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}
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case ProjectionInfo.SlideReelType.SevenSlides:
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default:
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{
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switch (condition)
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{
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case ProjectionInfo.SlideReelCondition.Antique:
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default:
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return SlideReel7Prefab;
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case ProjectionInfo.SlideReelCondition.Pristine:
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return SlideReel7PristinePrefab;
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case ProjectionInfo.SlideReelCondition.Rusted:
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return SlideReel7RustedPrefab;
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switch (condition)
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{
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case ProjectionInfo.SlideReelCondition.Antique:
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default:
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return SlideReel7Prefab;
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case ProjectionInfo.SlideReelCondition.Pristine:
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return SlideReel7PristinePrefab;
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case ProjectionInfo.SlideReelCondition.Rusted:
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return SlideReel7RustedPrefab;
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}
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}
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}
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case ProjectionInfo.SlideReelType.EightSlides:
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{
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switch (condition)
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{
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case ProjectionInfo.SlideReelCondition.Antique:
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default:
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return SlideReel8Prefab;
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case ProjectionInfo.SlideReelCondition.Pristine:
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return SlideReel8PristinePrefab;
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case ProjectionInfo.SlideReelCondition.Rusted:
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return SlideReel8RustedPrefab;
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switch (condition)
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{
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case ProjectionInfo.SlideReelCondition.Antique:
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default:
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return SlideReel8Prefab;
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case ProjectionInfo.SlideReelCondition.Pristine:
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return SlideReel8PristinePrefab;
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case ProjectionInfo.SlideReelCondition.Rusted:
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return SlideReel8RustedPrefab;
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}
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}
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}
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case ProjectionInfo.SlideReelType.Whole:
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{
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switch (condition)
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{
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case ProjectionInfo.SlideReelCondition.Antique:
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default:
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return SlideReelWholePrefab;
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case ProjectionInfo.SlideReelCondition.Pristine:
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return SlideReelWholePristinePrefab;
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case ProjectionInfo.SlideReelCondition.Rusted:
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return SlideReelWholeRustedPrefab;
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switch (condition)
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{
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case ProjectionInfo.SlideReelCondition.Antique:
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default:
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return SlideReelWholePrefab;
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case ProjectionInfo.SlideReelCondition.Pristine:
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return SlideReelWholePristinePrefab;
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case ProjectionInfo.SlideReelCondition.Rusted:
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return SlideReelWholeRustedPrefab;
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}
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}
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}
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}
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}
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@ -314,13 +344,25 @@ namespace NewHorizons.Builder.Props
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var slideCollection = new SlideCollection(slidesCount);
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slideCollection.streamingAssetIdentifier = string.Empty; // NREs if null
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var imageLoader = StartAsyncLoader(mod, info.slides, ref slideCollection);
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imageLoader.imageLoadedEvent.AddListener((Texture2D tex, int index, string originalPath) =>
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var (invImageLoader, _, imageLoader) = StartAsyncLoader(mod, info.slides, ref slideCollection, true);
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if (invImageLoader != null)
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{
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var time = DateTime.Now;
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slideCollection.slides[index]._image = ImageUtilities.InvertSlideReel(mod, tex, originalPath);
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NHLogger.LogVerbose($"Slide reel invert time {(DateTime.Now - time).TotalMilliseconds}ms");
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});
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// Loaded directly from cache
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invImageLoader.imageLoadedEvent.AddListener((Texture2D tex, int index, string originalPath) =>
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{
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slideCollection.slides[index]._image = tex;
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});
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}
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else
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{
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// Create the inverted cache from existing images
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imageLoader.imageLoadedEvent.AddListener((Texture2D tex, int index, string originalPath) =>
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{
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var time = DateTime.Now;
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slideCollection.slides[index]._image = ImageUtilities.InvertSlideReel(mod, tex, originalPath);
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NHLogger.LogVerbose($"Slide reel invert time {(DateTime.Now - time).TotalMilliseconds}ms");
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});
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}
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slideCollectionContainer.slideCollection = slideCollection;
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@ -358,9 +400,9 @@ namespace NewHorizons.Builder.Props
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var slideCollection = new SlideCollection(slidesCount); // TODO: uh I think that info.slides[i].playTimeDuration is not being read here... note to self for when I implement support for that: 0.7 is what to default to if playTimeDuration turns out to be 0
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slideCollection.streamingAssetIdentifier = string.Empty; // NREs if null
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var imageLoader = StartAsyncLoader(mod, info.slides, ref slideCollection);
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imageLoader.imageLoadedEvent.AddListener((Texture2D tex, int index, string originalPath) =>
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{
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var (_, _, imageLoader) = StartAsyncLoader(mod, info.slides, ref slideCollection, false);
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imageLoader.imageLoadedEvent.AddListener((Texture2D tex, int index, string originalPath) =>
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{
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var time = DateTime.Now;
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slideCollection.slides[index]._image = tex;
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NHLogger.LogVerbose($"Slide reel set time {(DateTime.Now - time).TotalMilliseconds}ms");
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@ -398,9 +440,9 @@ namespace NewHorizons.Builder.Props
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// Set some required properties on the torch
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var mindSlideProjector = standingTorch.GetComponent<MindSlideProjector>();
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mindSlideProjector._mindProjectorImageEffect = SearchUtilities.Find("Player_Body/PlayerCamera").GetComponent<MindProjectorImageEffect>();
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// Setup for visually supporting async texture loading
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mindSlideProjector.enabled = false;
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mindSlideProjector.enabled = false;
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var visionBeamEffect = standingTorch.FindChild("VisionBeam");
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visionBeamEffect.SetActive(false);
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@ -411,7 +453,7 @@ namespace NewHorizons.Builder.Props
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var slideCollection = new SlideCollection(slidesCount);
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slideCollection.streamingAssetIdentifier = string.Empty; // NREs if null
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var imageLoader = StartAsyncLoader(mod, slides, ref slideCollection);
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var (_, _, imageLoader) = StartAsyncLoader(mod, slides, ref slideCollection, false);
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// This variable just lets us track how many of the slides have been loaded.
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// This way as soon as the last one is loaded (due to async loading, this may be
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@ -419,7 +461,7 @@ namespace NewHorizons.Builder.Props
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// to avoid doing a "is every element in the array `slideCollection.slides` not null" check every time a texture finishes loading
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int displaySlidesLoaded = 0;
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imageLoader.imageLoadedEvent.AddListener(
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(Texture2D tex, int index, string originalPath) =>
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(Texture2D tex, int index, string originalPath) =>
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{
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var time = DateTime.Now;
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slideCollection.slides[index]._image = tex;
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@ -454,7 +496,8 @@ namespace NewHorizons.Builder.Props
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return standingTorch;
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}
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private static SlideReelAsyncImageLoader StartAsyncLoader(IModBehaviour mod, SlideInfo[] slides, ref SlideCollection slideCollection)
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private static (SlideReelAsyncImageLoader inverted, SlideReelAsyncImageLoader atlas, SlideReelAsyncImageLoader slides)
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StartAsyncLoader(IModBehaviour mod, SlideInfo[] slides, ref SlideCollection slideCollection, bool useCache)
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{
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var invertedImageLoader = new SlideReelAsyncImageLoader();
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var atlasImageLoader = new SlideReelAsyncImageLoader();
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@ -462,19 +505,15 @@ namespace NewHorizons.Builder.Props
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var atlasKey = GetUniqueSlideReelID(mod, slides);
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// attempt to load atlas guy from disk and precache so theres a cache hit when using ImageUtilities
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atlasImageLoader.PathsToLoad.Add((0, Path.Combine(mod.ModHelper.Manifest.ModFolderPath, ATLAS_SLIDE_CACHE_FOLDER, $"{atlasKey}.png")));
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atlasImageLoader.imageLoadedEvent.AddListener((Texture2D t, int i, string s) =>
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var cacheExists = Directory.Exists(Path.Combine(mod.ModHelper.Manifest.ModFolderPath, ATLAS_SLIDE_CACHE_FOLDER));
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NHLogger.Log($"Does cache exist for slide reels? {cacheExists}");
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if (useCache && cacheExists)
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{
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NHLogger.Log($"SLIDE REEL ATLAS from {slides.First().imagePath}: {s}");
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ImageUtilities.TrackCachedTexture(atlasKey, t);
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});
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invertedImageLoader.imageLoadedEvent.AddListener((Texture2D t, int i, string s) =>
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{
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var path = Path.Combine(mod.ModHelper.Manifest.ModFolderPath, slides[i].imagePath);
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var key = $"{ImageUtilities.GetKey(path)} > invert";
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ImageUtilities.TrackCachedTexture(key, t);
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});
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// Load the atlas texture used to draw onto the physical slide reel object
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atlasImageLoader.PathsToLoad.Add((0, Path.Combine(mod.ModHelper.Manifest.ModFolderPath, ATLAS_SLIDE_CACHE_FOLDER, $"{atlasKey}.png")));
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}
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for (int i = 0; i < slides.Length; i++)
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{
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@ -488,8 +527,11 @@ namespace NewHorizons.Builder.Props
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}
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else
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{
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// attempt to load inverted guy from disk and precache so theres a cache hit when using ImageUtilities
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invertedImageLoader.PathsToLoad.Add((i, Path.Combine(mod.ModHelper.Manifest.ModFolderPath, INVERTED_SLIDE_CACHE_FOLDER, slideInfo.imagePath)));
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if (useCache && cacheExists)
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{
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// Load the inverted images used when displaying slide reels to a screen
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invertedImageLoader.PathsToLoad.Add((i, Path.Combine(mod.ModHelper.Manifest.ModFolderPath, INVERTED_SLIDE_CACHE_FOLDER, slideInfo.imagePath)));
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}
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imageLoader.PathsToLoad.Add((i, Path.Combine(mod.ModHelper.Manifest.ModFolderPath, slideInfo.imagePath)));
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}
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@ -497,13 +539,25 @@ namespace NewHorizons.Builder.Props
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slideCollection.slides[i] = slide;
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}
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// Loaders go sequentually - Load the inverted textures to the cache so that ImageUtilities will reuse them later
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invertedImageLoader.Start(true);
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// Atlas texture next so that the normal iamgeLoader knows not to regenerate them unless they were missing
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atlasImageLoader.Start(false);
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imageLoader.Start(true);
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return imageLoader;
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if (useCache && cacheExists)
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{
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// This code will execute in order to create the cache
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// Loaders go sequentually - Load the inverted textures to the cache so that ImageUtilities will reuse them later
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invertedImageLoader.Start(true);
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// Atlas texture next so that the normal iamgeLoader knows not to regenerate them unless they were missing
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atlasImageLoader.Start(false);
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imageLoader.Start(true);
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return (invertedImageLoader, atlasImageLoader, imageLoader);
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}
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else
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{
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// Will be slow and create the cache if needed
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imageLoader.Start(true);
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return (null, null, imageLoader);
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}
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}
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private static void AddModules(SlideInfo slideInfo, ref Slide slide, IModBehaviour mod)
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@ -569,7 +623,7 @@ namespace NewHorizons.Builder.Props
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Slide.WriteModules(modules, ref slide._modulesList, ref slide._modulesData, ref slide.lengths);
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}
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private static void LinkShipLogFacts(ProjectionInfo info, SlideCollectionContainer slideCollectionContainer)
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{
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// Idk why but it wants reveals to be comma delimited not a list
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@ -63,22 +63,12 @@ public class SlideReelAsyncImageLoader
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}
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}
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private IEnumerator DownloadTextures()
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{
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foreach (var (index, path) in PathsToLoad)
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{
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NHLogger.LogVerbose($"Loaded slide reel {index} of {PathsToLoad.Count}");
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yield return DownloadTexture(path, index);
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}
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}
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private IEnumerator DownloadTexture(string url, int index)
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{
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var key = ImageUtilities.GetKey(url);
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if (ImageUtilities.CheckCachedTexture(key, out var existingTexture))
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{
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NHLogger.LogVerbose($"Already loaded image {index}:{url}");
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NHLogger.LogVerbose($"Already loaded image {index}:{url} with key {key}");
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imageLoadedEvent?.Invoke((Texture2D)existingTexture, index, url);
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yield break;
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}
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@ -124,10 +114,6 @@ public class SlideReelAsyncImageLoader
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{
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public static SingletonSlideReelAsyncImageLoader Instance { get; private set; }
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private Queue<SlideReelAsyncImageLoader> _loaders = new();
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private bool _isLoading;
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public void Awake()
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{
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Instance = this;
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@ -137,31 +123,20 @@ public class SlideReelAsyncImageLoader
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private void OnSceneUnloaded(Scene _)
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{
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StopAllCoroutines();
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_loaders.Clear();
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_isLoading = false;
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}
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public void Load(SlideReelAsyncImageLoader loader)
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{
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_loaders.Enqueue(loader);
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if (!_isLoading)
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// Delay at least one frame to let things subscribe to the event before it fires
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Delay.FireOnNextUpdate(() =>
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{
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StartCoroutine(Run());
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}
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}
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foreach (var (index, path) in loader.PathsToLoad)
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{
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NHLogger.LogVerbose($"Loaded slide reel {index} of {loader.PathsToLoad.Count}");
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private IEnumerator Run()
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{
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NHLogger.Log("Loading slide reels");
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_isLoading = true;
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while (_loaders.Count > 0)
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{
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var loader = _loaders.Dequeue();
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yield return loader.DownloadTextures();
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NHLogger.Log($"Finished a slide reel, {_loaders.Count} left");
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}
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_isLoading = false;
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NHLogger.Log("Done loading slide reels");
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StartCoroutine(loader.DownloadTexture(path, index));
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}
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});
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}
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}
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}
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