Get rid of all SetValue things

This commit is contained in:
Nick 2022-04-20 23:48:18 -04:00
parent af37b6e4c6
commit c54f7336d5
14 changed files with 82 additions and 82 deletions

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@ -18,12 +18,12 @@ namespace NewHorizons.Builder.Atmosphere
SC.radius = airScale; SC.radius = airScale;
SimpleFluidVolume SFV = airGO.AddComponent<SimpleFluidVolume>(); SimpleFluidVolume SFV = airGO.AddComponent<SimpleFluidVolume>();
SFV.SetValue("_layer", 5); SFV._layer = 5;
SFV.SetValue("_priority", 1); SFV._priority = 1;
SFV.SetValue("_density", 1.2f); SFV._density = 1.2f;
SFV.SetValue("_fluidType", FluidVolume.Type.AIR); SFV._fluidType = FluidVolume.Type.AIR;
SFV.SetValue("_allowShipAutoroll", true); SFV._allowShipAutoroll = true;
SFV.SetValue("_disableOnStart", false); SFV._disableOnStart = false;
if(hasOxygen) if(hasOxygen)
{ {
@ -33,9 +33,9 @@ namespace NewHorizons.Builder.Atmosphere
if (isRaining) if (isRaining)
{ {
VisorRainEffectVolume VREF = airGO.AddComponent<VisorRainEffectVolume>(); VisorRainEffectVolume VREF = airGO.AddComponent<VisorRainEffectVolume>();
VREF.SetValue("_rainDirection", VisorRainEffectVolume.RainDirection.Radial); VREF._rainDirection = VisorRainEffectVolume.RainDirection.Radial;
VREF.SetValue("_layer", 0); VREF._layer = 0;
VREF.SetValue("_priority", 0); VREF._priority = 0;
AudioSource AS = airGO.AddComponent<AudioSource>(); AudioSource AS = airGO.AddComponent<AudioSource>();
AS.mute = false; AS.mute = false;
@ -52,7 +52,7 @@ namespace NewHorizons.Builder.Atmosphere
AS.reverbZoneMix = 1f; AS.reverbZoneMix = 1f;
OWAudioSource OWAS = airGO.AddComponent<OWAudioSource>(); OWAudioSource OWAS = airGO.AddComponent<OWAudioSource>();
OWAS.SetValue("_audioLibraryClip", AudioType.GD_RainAmbient_LP); OWAS._audioLibraryClip = AudioType.GD_RainAmbient_LP;
OWAS.SetClipSelectionType(OWAudioSource.ClipSelectionOnPlay.RANDOM); OWAS.SetClipSelectionType(OWAudioSource.ClipSelectionOnPlay.RANDOM);
OWAS.SetTrack(OWAudioMixer.TrackName.Environment); OWAS.SetTrack(OWAudioMixer.TrackName.Environment);

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@ -15,11 +15,11 @@ namespace NewHorizons.Builder.Atmosphere
effectsGO.transform.localPosition = Vector3.zero; effectsGO.transform.localPosition = Vector3.zero;
SectorCullGroup SCG = effectsGO.AddComponent<SectorCullGroup>(); SectorCullGroup SCG = effectsGO.AddComponent<SectorCullGroup>();
SCG.SetValue("_sector", sector); SCG._sector = sector;
SCG.SetValue("_particleSystemSuspendMode", CullGroup.ParticleSystemSuspendMode.Stop); SCG._particleSystemSuspendMode = CullGroup.ParticleSystemSuspendMode.Stop;
SCG.SetValue("_occlusionCulling", false); SCG._occlusionCulling = false;
SCG.SetValue("_dynamicCullingBounds", false); SCG._dynamicCullingBounds = false;
SCG.SetValue("_waitForStreaming", false); SCG._waitForStreaming = false;
if(hasRain) if(hasRain)
{ {
@ -34,8 +34,8 @@ namespace NewHorizons.Builder.Atmosphere
new Keyframe(atmoSize, 0f) new Keyframe(atmoSize, 0f)
}); });
rainGO.GetComponent<PlanetaryVectionController>().SetValue("_activeInSector", sector); rainGO.GetComponent<PlanetaryVectionController>()._activeInSector = sector;
rainGO.GetComponent<PlanetaryVectionController>().SetValue("_exclusionSectors", new Sector[] { }); rainGO.GetComponent<PlanetaryVectionController>()._exclusionSectors = new Sector[] { };
rainGO.SetActive(true); rainGO.SetActive(true);
} }
@ -58,8 +58,8 @@ namespace NewHorizons.Builder.Atmosphere
new Keyframe(atmoSize, 0f) new Keyframe(atmoSize, 0f)
}); });
snowEmitter.GetComponent<PlanetaryVectionController>().SetValue("_activeInSector", sector); snowEmitter.GetComponent<PlanetaryVectionController>()._activeInSector = sector;
snowEmitter.GetComponent<PlanetaryVectionController>().SetValue("_exclusionSectors", new Sector[] { }); snowEmitter.GetComponent<PlanetaryVectionController>()._exclusionSectors = new Sector[] { };
snowEmitter.SetActive(true); snowEmitter.SetActive(true);
} }
} }

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@ -55,7 +55,7 @@ namespace NewHorizons.Builder.Atmosphere
/* /*
SectorProxy lodFogSectorProxy = lodFogGO.AddComponent<SectorProxy>(); SectorProxy lodFogSectorProxy = lodFogGO.AddComponent<SectorProxy>();
lodFogSectorProxy.SetValue("_renderers", new List<Renderer> { lodMR }); lodFogSectorProxy._renderers = new List<Renderer> { lodMR };
lodFogSectorProxy.SetSector(sector); lodFogSectorProxy.SetSector(sector);
*/ */

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@ -14,11 +14,11 @@ namespace NewHorizons.Builder.Atmosphere
overrideGO.transform.parent = body.transform; overrideGO.transform.parent = body.transform;
GiantsDeepSunOverrideVolume GDSOV = overrideGO.AddComponent<GiantsDeepSunOverrideVolume>(); GiantsDeepSunOverrideVolume GDSOV = overrideGO.AddComponent<GiantsDeepSunOverrideVolume>();
GDSOV.SetValue("_sector", sector); GDSOV._sector = sector;
GDSOV.SetValue("_cloudsOuterRadius", atmo.Size); GDSOV._cloudsOuterRadius = atmo.Size;
GDSOV.SetValue("_cloudsInnerRadius", atmo.Size * 0.9f); GDSOV._cloudsInnerRadius = atmo.Size * 0.9f;
GDSOV.SetValue("_waterOuterRadius", surfaceSize); GDSOV._waterOuterRadius = surfaceSize;
GDSOV.SetValue("_waterInnerRadius", 0f); GDSOV._waterInnerRadius = 0f;
overrideGO.transform.localPosition = Vector3.zero; overrideGO.transform.localPosition = Vector3.zero;
overrideGO.SetActive(true); overrideGO.SetActive(true);

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@ -50,7 +50,7 @@ namespace NewHorizons.Builder.Body
if (module.Tint != null) proxyLavaSphere.GetComponent<MeshRenderer>().material.SetColor("_EmissionColor", module.Tint.ToColor()); if (module.Tint != null) proxyLavaSphere.GetComponent<MeshRenderer>().material.SetColor("_EmissionColor", module.Tint.ToColor());
var sectorProxy = moltenCoreProxy.GetComponent<SectorProxy>(); var sectorProxy = moltenCoreProxy.GetComponent<SectorProxy>();
sectorProxy.SetValue("_renderers", new List<Renderer> { proxyLavaSphere.GetComponent<MeshRenderer>() }); sectorProxy._renderers = new List<Renderer> { proxyLavaSphere.GetComponent<MeshRenderer>() };
sectorProxy.SetSector(sector); sectorProxy.SetSector(sector);
var destructionVolume = GameObject.Instantiate(GameObject.Find("VolcanicMoon_Body/MoltenCore_VM/DestructionVolume"), moltenCore.transform); var destructionVolume = GameObject.Instantiate(GameObject.Find("VolcanicMoon_Body/MoltenCore_VM/DestructionVolume"), moltenCore.transform);

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@ -50,8 +50,8 @@ namespace NewHorizons.Builder.Body
TSR.LODRadius = 0; TSR.LODRadius = 0;
OceanEffectController OEC = waterGO.AddComponent<OceanEffectController>(); OceanEffectController OEC = waterGO.AddComponent<OceanEffectController>();
OEC.SetValue("_sector", sector); OEC._sector = sector;
OEC.SetValue("_ocean", TSR); OEC._ocean = TSR;
//Buoyancy //Buoyancy
var buoyancyObject = new GameObject("WaterVolume"); var buoyancyObject = new GameObject("WaterVolume");
@ -64,18 +64,18 @@ namespace NewHorizons.Builder.Body
sphereCollider.isTrigger = true; sphereCollider.isTrigger = true;
var owCollider = buoyancyObject.AddComponent<OWCollider>(); var owCollider = buoyancyObject.AddComponent<OWCollider>();
owCollider.SetValue("_parentBody", rb); owCollider._parentBody = rb;
owCollider.SetValue("_collider", sphereCollider); owCollider._collider = sphereCollider;
var buoyancyTriggerVolume = buoyancyObject.AddComponent<OWTriggerVolume>(); var buoyancyTriggerVolume = buoyancyObject.AddComponent<OWTriggerVolume>();
buoyancyTriggerVolume.SetValue("_owCollider", owCollider); buoyancyTriggerVolume._owCollider = owCollider;
var fluidVolume = buoyancyObject.AddComponent<RadialFluidVolume>(); var fluidVolume = buoyancyObject.AddComponent<RadialFluidVolume>();
fluidVolume.SetValue("_fluidType", FluidVolume.Type.WATER); fluidVolume._fluidType = FluidVolume.Type.WATER;
fluidVolume.SetValue("_attachedBody", rb); fluidVolume._attachedBody = rb;
fluidVolume.SetValue("_triggerVolume", buoyancyTriggerVolume); fluidVolume._triggerVolume = buoyancyTriggerVolume;
fluidVolume.SetValue("_radius", waterSize); fluidVolume._radius = waterSize;
fluidVolume.SetValue("_layer", LayerMask.NameToLayer("BassicEffectVolume")); fluidVolume._layer = LayerMask.NameToLayer("BassicEffectVolume");
var fogGO = GameObject.Instantiate(GameObject.Find("GiantsDeep_Body/Sector_GD/Sector_GDInterior/Effects_GDInterior/OceanFog"), waterGO.transform); var fogGO = GameObject.Instantiate(GameObject.Find("GiantsDeep_Body/Sector_GD/Sector_GDInterior/Effects_GDInterior/OceanFog"), waterGO.transform);
fogGO.name = "OceanFog"; fogGO.name = "OceanFog";

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@ -28,12 +28,12 @@ namespace NewHorizons.Builder.General
kinematicRigidBody.centerOfMass = Vector3.zero; kinematicRigidBody.centerOfMass = Vector3.zero;
OWRigidbody owRigidBody = body.AddComponent<OWRigidbody>(); OWRigidbody owRigidBody = body.AddComponent<OWRigidbody>();
owRigidBody.SetValue("_kinematicSimulation", true); owRigidBody._kinematicSimulation = true;
owRigidBody.SetValue("_autoGenerateCenterOfMass", true); owRigidBody._autoGenerateCenterOfMass = true;
owRigidBody.SetIsTargetable(true); owRigidBody.SetIsTargetable(true);
owRigidBody.SetValue("_maintainOriginalCenterOfMass", true); owRigidBody._maintainOriginalCenterOfMass = true;
owRigidBody.SetValue("_rigidbody", rigidBody); owRigidBody._rigidbody = rigidBody;
owRigidBody.SetValue("_kinematicRigidbody", kinematicRigidBody); owRigidBody._kinematicRigidbody = kinematicRigidBody;
owRigidBody._origParent = GameObject.Find("SolarSystemRoot").transform; owRigidBody._origParent = GameObject.Find("SolarSystemRoot").transform;
owRigidBody.EnableKinematicSimulation(); owRigidBody.EnableKinematicSimulation();
owRigidBody.MakeKinematic(); owRigidBody.MakeKinematic();
@ -49,10 +49,10 @@ namespace NewHorizons.Builder.General
else if (config.Base.HasCometTail) type = AstroObject.Type.Comet; else if (config.Base.HasCometTail) type = AstroObject.Type.Comet;
else if (config.Star != null) type = AstroObject.Type.Star; else if (config.Star != null) type = AstroObject.Type.Star;
else if (config.FocalPoint != null) type = AstroObject.Type.None; else if (config.FocalPoint != null) type = AstroObject.Type.None;
astroObject.SetValue("_type", type); astroObject._type = type;
astroObject.SetValue("_name", AstroObject.Name.CustomString); astroObject._name = AstroObject.Name.CustomString;
astroObject.SetValue("_customName", config.Name); astroObject._customName = config.Name;
astroObject.SetValue("_primaryBody", primaryBody); astroObject._primaryBody = primaryBody;
// Expand gravitational sphere of influence of the primary to encompass this body if needed // Expand gravitational sphere of influence of the primary to encompass this body if needed
if (primaryBody?.gameObject?.GetComponent<SphereCollider>() != null && !config.Orbit.IsStatic) if (primaryBody?.gameObject?.GetComponent<SphereCollider>() != null && !config.Orbit.IsStatic)
@ -66,7 +66,7 @@ namespace NewHorizons.Builder.General
{ {
var alignment = body.AddComponent<AlignWithTargetBody>(); var alignment = body.AddComponent<AlignWithTargetBody>();
alignment.SetTargetBody(primaryBody?.GetAttachedOWRigidbody()); alignment.SetTargetBody(primaryBody?.GetAttachedOWRigidbody());
alignment.SetValue("_usePhysicsToRotate", true); alignment._usePhysicsToRotate = true;
if(config.Orbit.AlignmentAxis == null) if(config.Orbit.AlignmentAxis == null)
{ {
alignment._localAlignmentAxis = new Vector3(0, -1, 0); alignment._localAlignmentAxis = new Vector3(0, -1, 0);

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@ -23,7 +23,7 @@ namespace NewHorizons.Builder.General
detectorGO.layer = LayerMask.NameToLayer("BasicDetector"); detectorGO.layer = LayerMask.NameToLayer("BasicDetector");
ConstantForceDetector forceDetector = detectorGO.AddComponent<ConstantForceDetector>(); ConstantForceDetector forceDetector = detectorGO.AddComponent<ConstantForceDetector>();
forceDetector.SetValue("_inheritElement0", true); forceDetector._inheritElement0 = true;
OWRB.RegisterAttachedForceDetector(forceDetector); OWRB.RegisterAttachedForceDetector(forceDetector);
// For falling into sun // For falling into sun
@ -45,7 +45,7 @@ namespace NewHorizons.Builder.General
GravityVolume parentGravityVolume = primaryBody?.GetAttachedOWRigidbody()?.GetAttachedGravityVolume(); GravityVolume parentGravityVolume = primaryBody?.GetAttachedOWRigidbody()?.GetAttachedGravityVolume();
if (parentGravityVolume != null) if (parentGravityVolume != null)
{ {
forceDetector.SetValue("_detectableFields", new ForceVolume[] { parentGravityVolume }); forceDetector._detectableFields = new ForceVolume[] { parentGravityVolume };
} }
else if (astroObject != null) else if (astroObject != null)
{ {
@ -58,7 +58,7 @@ namespace NewHorizons.Builder.General
if (binaryFocalPoint.Secondary != null) if (binaryFocalPoint.Secondary != null)
{ {
var secondaryRB = binaryFocalPoint.Secondary.GetAttachedOWRigidbody(); var secondaryRB = binaryFocalPoint.Secondary.GetAttachedOWRigidbody();
SetBinaryForceDetectableFields(binaryFocalPoint, forceDetector, secondaryRB.GetAttachedForceDetector(), OWRB, secondaryRB); SetBinaryForceDetectableFields(binaryFocalPoint, forceDetector, secondaryRB.GetAttachedForceDetector() as ConstantForceDetector, OWRB, secondaryRB);
} }
} }
else if (astroObject.GetCustomName().Equals(binaryFocalPoint.SecondaryName)) else if (astroObject.GetCustomName().Equals(binaryFocalPoint.SecondaryName))
@ -67,7 +67,7 @@ namespace NewHorizons.Builder.General
if (binaryFocalPoint.Primary != null) if (binaryFocalPoint.Primary != null)
{ {
var primaryRB = binaryFocalPoint.Primary.GetAttachedOWRigidbody(); var primaryRB = binaryFocalPoint.Primary.GetAttachedOWRigidbody();
SetBinaryForceDetectableFields(binaryFocalPoint, primaryRB.GetAttachedForceDetector(), forceDetector, primaryRB, OWRB); SetBinaryForceDetectableFields(binaryFocalPoint, primaryRB.GetAttachedForceDetector() as ConstantForceDetector, forceDetector, primaryRB, OWRB);
} }
} }
else else
@ -77,7 +77,7 @@ namespace NewHorizons.Builder.General
if(binaryFocalPoint.Primary != null && binaryFocalPoint.Secondary != null) if(binaryFocalPoint.Primary != null && binaryFocalPoint.Secondary != null)
{ {
var fakeBarycenterGravityVolume = binaryFocalPoint.FakeMassBody.GetComponent<AstroObject>().GetGravityVolume(); var fakeBarycenterGravityVolume = binaryFocalPoint.FakeMassBody.GetComponent<AstroObject>().GetGravityVolume();
forceDetector.SetValue("_detectableFields", new ForceVolume[] { fakeBarycenterGravityVolume }); forceDetector._detectableFields = new ForceVolume[] { fakeBarycenterGravityVolume };
} }
} }
} }
@ -87,7 +87,7 @@ namespace NewHorizons.Builder.General
return detectorGO; return detectorGO;
} }
private static void SetBinaryForceDetectableFields(BinaryFocalPoint point, ForceDetector primaryCFD, ForceDetector secondaryCFD, OWRigidbody primaryRB, OWRigidbody secondaryRB) private static void SetBinaryForceDetectableFields(BinaryFocalPoint point, ConstantForceDetector primaryCFD, ConstantForceDetector secondaryCFD, OWRigidbody primaryRB, OWRigidbody secondaryRB)
{ {
Logger.Log($"Setting up binary focal point for {point.name}"); Logger.Log($"Setting up binary focal point for {point.name}");
@ -108,15 +108,15 @@ namespace NewHorizons.Builder.General
var pointForceDetector = point.GetAttachedOWRigidbody().GetAttachedForceDetector(); var pointForceDetector = point.GetAttachedOWRigidbody().GetAttachedForceDetector();
// Set detectable fields // Set detectable fields
primaryCFD.SetValue("_detectableFields", new ForceVolume[] { secondaryGV }); primaryCFD._detectableFields = new ForceVolume[] { secondaryGV };
primaryCFD.SetValue("_inheritDetector", pointForceDetector); primaryCFD._inheritDetector = pointForceDetector;
primaryCFD.SetValue("_activeInheritedDetector", pointForceDetector); primaryCFD._activeInheritedDetector = pointForceDetector;
primaryCFD.SetValue("_inheritElement0", false); primaryCFD._inheritElement0 = false;
secondaryCFD.SetValue("_detectableFields", new ForceVolume[] { primaryGV }); secondaryCFD._detectableFields = new ForceVolume[] { primaryGV };
secondaryCFD.SetValue("_inheritDetector", pointForceDetector); secondaryCFD._inheritDetector = pointForceDetector;
secondaryCFD.SetValue("_activeInheritedDetector", pointForceDetector); secondaryCFD._activeInheritedDetector = pointForceDetector;
secondaryCFD.SetValue("_inheritElement0", false); secondaryCFD._inheritElement0 = false;
foreach(var planet in planets) foreach(var planet in planets)
{ {

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@ -41,7 +41,7 @@ namespace NewHorizons.Builder.General
OWTriggerVolume OWTV = gravityGO.AddComponent<OWTriggerVolume>(); OWTriggerVolume OWTV = gravityGO.AddComponent<OWTriggerVolume>();
GravityVolume GV = gravityGO.AddComponent<GravityVolume>(); GravityVolume GV = gravityGO.AddComponent<GravityVolume>();
GV.SetValue("_cutoffAcceleration", 0.1f); GV._cutoffAcceleration = 0.1f;
GravityVolume.FalloffType falloff = GravityVolume.FalloffType.linear; GravityVolume.FalloffType falloff = GravityVolume.FalloffType.linear;
if (config.Base.GravityFallOff.ToUpper().Equals("LINEAR")) falloff = GravityVolume.FalloffType.linear; if (config.Base.GravityFallOff.ToUpper().Equals("LINEAR")) falloff = GravityVolume.FalloffType.linear;
@ -49,20 +49,20 @@ namespace NewHorizons.Builder.General
else Logger.LogError($"Couldn't set gravity type {config.Base.GravityFallOff}. Must be either \"linear\" or \"inverseSquared\". Defaulting to linear."); else Logger.LogError($"Couldn't set gravity type {config.Base.GravityFallOff}. Must be either \"linear\" or \"inverseSquared\". Defaulting to linear.");
GV._falloffType = falloff; GV._falloffType = falloff;
GV.SetValue("_alignmentRadius", config.Base.SurfaceGravity != 0 ? 1.5f * config.Base.SurfaceSize : 0f); GV._alignmentRadius = config.Base.SurfaceGravity != 0 ? 1.5f * config.Base.SurfaceSize : 0f;
GV.SetValue("_upperSurfaceRadius", config.Base.SurfaceSize); GV._upperSurfaceRadius = config.Base.SurfaceSize;
GV.SetValue("_lowerSurfaceRadius", 0); GV._lowerSurfaceRadius = 0;
GV.SetValue("_layer", 3); GV._layer = 3;
GV.SetValue("_priority", 0); GV._priority = 0;
GV.SetValue("_alignmentPriority", 0); GV._alignmentPriority = 0;
GV.SetValue("_surfaceAcceleration", config.Base.SurfaceGravity); GV._surfaceAcceleration = config.Base.SurfaceGravity;
GV.SetValue("_inheritable", false); GV._inheritable = false;
GV.SetValue("_isPlanetGravityVolume", true); GV._isPlanetGravityVolume = true;
GV.SetValue("_cutoffRadius", 0f); GV._cutoffRadius = 0f;
gravityGO.SetActive(true); gravityGO.SetActive(true);
ao.SetValue("_gravityVolume", GV); ao._gravityVolume = GV;
return GV; return GV;
} }

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@ -13,7 +13,7 @@ namespace NewHorizons.Builder.General
public static void Make(GameObject body, string name, IPlanetConfig config) public static void Make(GameObject body, string name, IPlanetConfig config)
{ {
MapMarker mapMarker = body.AddComponent<MapMarker>(); MapMarker mapMarker = body.AddComponent<MapMarker>();
mapMarker.SetValue("_labelID", (UITextType)TranslationHandler.AddUI(config.Name)); mapMarker._labelID = (UITextType)TranslationHandler.AddUI(config.Name);
var markerType = MapMarker.MarkerType.Planet; var markerType = MapMarker.MarkerType.Planet;

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@ -34,7 +34,7 @@ namespace NewHorizons.Builder.General
spawnGO.transform.localPosition = module.ShipSpawnPoint; spawnGO.transform.localPosition = module.ShipSpawnPoint;
var spawnPoint = spawnGO.AddComponent<SpawnPoint>(); var spawnPoint = spawnGO.AddComponent<SpawnPoint>();
spawnPoint.SetValue("_isShipSpawn", true); spawnPoint._isShipSpawn = true;
var ship = GameObject.Find("Ship_Body"); var ship = GameObject.Find("Ship_Body");
ship.transform.position = spawnPoint.transform.position; ship.transform.position = spawnPoint.transform.position;

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@ -30,7 +30,7 @@ namespace NewHorizons.Builder.Orbital
public static InitialMotion Update(InitialMotion initialMotion, GameObject body, AstroObject primaryBody, OWRigidbody OWRB, OrbitModule orbit) public static InitialMotion Update(InitialMotion initialMotion, GameObject body, AstroObject primaryBody, OWRigidbody OWRB, OrbitModule orbit)
{ {
// Rotation // Rotation
initialMotion.SetValue("_initAngularSpeed", SiderealPeriodToAngularSpeed(orbit.SiderealPeriod)); initialMotion._initAngularSpeed = SiderealPeriodToAngularSpeed(orbit.SiderealPeriod);
var rotationAxis = Quaternion.AngleAxis(orbit.AxialTilt + 90f, Vector3.right) * Vector3.up; var rotationAxis = Quaternion.AngleAxis(orbit.AxialTilt + 90f, Vector3.right) * Vector3.up;
body.transform.rotation = Quaternion.FromToRotation(Vector3.up, rotationAxis); body.transform.rotation = Quaternion.FromToRotation(Vector3.up, rotationAxis);

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@ -64,11 +64,11 @@ namespace NewHorizons.Builder.Orbital
orbitLine._fadeStartDist = 3000; orbitLine._fadeStartDist = 3000;
} }
orbitLine.SetValue("_color", color); orbitLine._color = color;
orbitLine.SetValue("_astroObject", astroobject); orbitLine._astroObject = astroobject;
orbitLine.SetValue("_fade", fade); orbitLine._fade = fade;
orbitLine.SetValue("_lineWidth", 2f); orbitLine._lineWidth = 2f;
Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() => Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() =>
typeof(OrbitLine).GetMethod("InitializeLineRenderer", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).Invoke(orbitLine, new object[] { }) typeof(OrbitLine).GetMethod("InitializeLineRenderer", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).Invoke(orbitLine, new object[] { })

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@ -49,9 +49,9 @@ namespace NewHorizons.Builder.Props
kinematicRigidBody.centerOfMass = Vector3.zero; kinematicRigidBody.centerOfMass = Vector3.zero;
var owRigidBody = raftObject.AddComponent<OWRigidbody>(); var owRigidBody = raftObject.AddComponent<OWRigidbody>();
owRigidBody.SetValue("_kinematicSimulation", true); owRigidBody._kinematicSimulation = true;
owRigidBody.SetValue("_rigidbody", rigidBody); owRigidBody._rigidbody = rigidBody;
owRigidBody.SetValue("_kinematicRigidbody", kinematicRigidBody); owRigidBody._kinematicRigidbody = kinematicRigidBody;
kinematicRigidBody._rigidbody = rigidBody; kinematicRigidBody._rigidbody = rigidBody;
kinematicRigidBody._owRigidbody = owRigidBody; kinematicRigidBody._owRigidbody = owRigidBody;