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John was wrong
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@ -26,7 +26,7 @@ namespace NewHorizons.Builder.Props
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{
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foreach (var prefab in _fixedPrefabCache.Values)
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{
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SceneManager.MoveGameObjectToScene(prefab.prefab, scene);
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GameObject.Destroy(prefab.prefab);
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}
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_fixedPrefabCache.Clear();
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_detailInfoToCorrespondingSpawnedGameObject.Clear();
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