More name checks

This commit is contained in:
Noah Pilarski 2022-09-03 18:23:01 -04:00
parent 680cd6db13
commit c3350b3481

View File

@ -240,10 +240,14 @@ namespace NewHorizons
{ {
Logger.LogVerbose($"Scene Loaded: {scene.name} {mode}"); Logger.LogVerbose($"Scene Loaded: {scene.name} {mode}");
var isTitleScreen = scene.name == "TitleScreen"; var isTitleScreen = scene.name == LoadManager.SceneToName(OWScene.TitleScreen);
var isSolarSystem = scene.name == "SolarSystem"; var isSolarSystem = scene.name == LoadManager.SceneToName(OWScene.SolarSystem);
var isEyeOfTheUniverse = scene.name == "EyeOfTheUniverse"; var isEyeOfTheUniverse = scene.name == LoadManager.SceneToName(OWScene.EyeOfTheUniverse);
if (isEyeOfTheUniverse) _currentStarSystem = scene.name; var isCreditsFast = scene.name == LoadManager.SceneToName(OWScene.Credits_Fast);
var isCreditsFinal = scene.name == LoadManager.SceneToName(OWScene.Credits_Final);
var isPostCredits = scene.name == LoadManager.SceneToName(OWScene.PostCreditsScene);
if (isEyeOfTheUniverse) _currentStarSystem = "EyeOfTheUniverse";
if (!SystemDict.ContainsKey(_currentStarSystem) || !BodyDict.ContainsKey(_currentStarSystem)) if (!SystemDict.ContainsKey(_currentStarSystem) || !BodyDict.ContainsKey(_currentStarSystem))
{ {