From c21fd9083474c56b1d3d731e49772dc7e559f7c4 Mon Sep 17 00:00:00 2001 From: Nick Date: Tue, 12 Mar 2024 00:43:46 -0400 Subject: [PATCH] Fix ocean fog --- NewHorizons/Builder/Body/WaterBuilder.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/NewHorizons/Builder/Body/WaterBuilder.cs b/NewHorizons/Builder/Body/WaterBuilder.cs index 4a636c08..8eba73c0 100644 --- a/NewHorizons/Builder/Body/WaterBuilder.cs +++ b/NewHorizons/Builder/Body/WaterBuilder.cs @@ -135,7 +135,8 @@ namespace NewHorizons.Builder.Body var fogGO = Object.Instantiate(_oceanFog, waterGO.transform); fogGO.name = "OceanFog"; fogGO.transform.localPosition = Vector3.zero; - fogGO.transform.localScale = Vector3.one; + // In base game GD ocean fog is 550 while the water volume is 500 + fogGO.transform.localScale = Vector3.one * 550f / 500f; fogGO.SetActive(true); if (module.tint != null)