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https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
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Revert "Reorganize"
This reverts commit 27f4222702e2e75e0c782b3f8162f3a38eddcb64.
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27f4222702
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26
NewHorizons/Patches/BrambleProjectionFixPatches.cs
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26
NewHorizons/Patches/BrambleProjectionFixPatches.cs
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@ -0,0 +1,26 @@
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using HarmonyLib;
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namespace NewHorizons.Patches;
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/// <summary>
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/// Bug fix from the Outsider
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/// </summary>
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[HarmonyPatch]
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internal class BrambleProjectionFixPatches
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{
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[HarmonyPrefix]
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[HarmonyPatch(typeof(FogWarpVolume), nameof(FogWarpVolume.WarpDetector))]
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public static bool FogWarpVolume_WarpDetector()
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{
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// Do not warp the player if they have entered the fog via a projection
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return !PlayerState.UsingNomaiRemoteCamera();
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}
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[HarmonyPrefix]
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[HarmonyPatch(typeof(FogWarpDetector), nameof(FogWarpDetector.FixedUpdate))]
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public static bool FogWarpDetector_FixedUpdate()
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{
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// Do not warp the player if they have entered the fog via a projection
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return !PlayerState.UsingNomaiRemoteCamera();
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}
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}
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@ -42,29 +42,5 @@ namespace NewHorizons.Patches.VolumePatches
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return true;
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}
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}
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/// <summary>
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/// Bug fix from the Outsider
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/// </summary>
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/// <returns></returns>
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[HarmonyPrefix]
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[HarmonyPatch(typeof(FogWarpVolume), nameof(FogWarpVolume.WarpDetector))]
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public static bool FogWarpVolume_WarpDetector()
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{
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// Do not warp the player if they have entered the fog via a projection
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return !PlayerState.UsingNomaiRemoteCamera();
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}
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/// <summary>
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/// Bug fix from the Outsider
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/// </summary>
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/// <returns></returns>
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[HarmonyPrefix]
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[HarmonyPatch(typeof(FogWarpDetector), nameof(FogWarpDetector.FixedUpdate))]
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public static bool FogWarpDetector_FixedUpdate()
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{
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// Do not warp the player if they have entered the fog via a projection
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return !PlayerState.UsingNomaiRemoteCamera();
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}
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}
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}
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