diff --git a/NewHorizons/Handlers/OWAssetHandler.cs b/NewHorizons/Handlers/OWAssetHandler.cs
index 3297255b..dc60fb23 100644
--- a/NewHorizons/Handlers/OWAssetHandler.cs
+++ b/NewHorizons/Handlers/OWAssetHandler.cs
@@ -3,6 +3,9 @@ using System.Linq;
using UnityEngine;
namespace NewHorizons.Handlers
{
+ ///
+ /// handles streaming meshes so they stay loaded
+ ///
public static class OWAssetHandler
{
private static Dictionary _materialCache;
@@ -45,7 +48,7 @@ namespace NewHorizons.Handlers
{
assetBundles.Add(assetBundle);
}
- if (streamingHandle is StreamingRenderMeshHandle || streamingHandle is StreamingSkinnedMeshHandle)
+ if (streamingHandle is StreamingRenderMeshHandle or StreamingSkinnedMeshHandle)
{
var materials = streamingHandle.GetComponent().sharedMaterials;