diff --git a/NewHorizons/Handlers/OWAssetHandler.cs b/NewHorizons/Handlers/OWAssetHandler.cs index 3297255b..dc60fb23 100644 --- a/NewHorizons/Handlers/OWAssetHandler.cs +++ b/NewHorizons/Handlers/OWAssetHandler.cs @@ -3,6 +3,9 @@ using System.Linq; using UnityEngine; namespace NewHorizons.Handlers { + /// + /// handles streaming meshes so they stay loaded + /// public static class OWAssetHandler { private static Dictionary _materialCache; @@ -45,7 +48,7 @@ namespace NewHorizons.Handlers { assetBundles.Add(assetBundle); } - if (streamingHandle is StreamingRenderMeshHandle || streamingHandle is StreamingSkinnedMeshHandle) + if (streamingHandle is StreamingRenderMeshHandle or StreamingSkinnedMeshHandle) { var materials = streamingHandle.GetComponent().sharedMaterials;