Try to fix Eye ship movement

This commit is contained in:
Nick 2022-03-09 15:57:12 -05:00
parent 6ba4a217c8
commit bf88a362c6
2 changed files with 91 additions and 20 deletions

View File

@ -197,26 +197,15 @@ namespace NewHorizons
if(scene.name == "EyeOfTheUniverse" && IsWarping)
{
if(_ship != null) SceneManager.MoveGameObjectToScene(_ship, SceneManager.GetActiveScene());
// Don't do this for now
IsWarping = false;
Instance.ModHelper.Events.Unity.RunWhen(
() => GameObject.Find("Ship_Body") != null && GameObject.Find("Player_Body") != null,
() => _ship.transform.position = GameObject.Find("Player_Body").transform.position
);
Instance.ModHelper.Events.Unity.RunWhen(
() => Locator.GetDeathManager() != null && Locator.GetPlayerTransform() != null,
() => {
Locator.GetDeathManager()._invincible = true;
Locator.GetPlayerTransform().GetComponent<PlayerResources>()._invincible = true;
});
_ship = null;
_ship.transform.position = new Vector3(50, 0, 0);
_ship.SetActive(true);
}
if(scene.name == "SolarSystem")
{
_ship = GameObject.Find("Ship_Body").InstantiateInactive();
DontDestroyOnLoad(_ship);
IsSystemReady = false;
HeavenlyBodyBuilder.Reset();
@ -374,11 +363,7 @@ namespace NewHorizons
if(newStarSystem == "EyeOfTheUniverse")
{
// Else it drops us in the observator
PlayerData.SaveWarpedToTheEye(60);
// This is jank look out
_ship = Locator.GetShipBody().gameObject;
DontDestroyOnLoad(_ship);
LoadManager.LoadSceneAsync(OWScene.EyeOfTheUniverse, true, LoadManager.FadeType.ToBlack, 0.1f, true);
}
else

View File

@ -60,6 +60,7 @@ namespace NewHorizons.Tools
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<PlayerSpawner>("SpawnPlayer", typeof(Patches), nameof(Patches.OnPlayerSpawnerSpawnPlayerPreFix));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<DeathManager>("KillPlayer", typeof(Patches), nameof(Patches.OnDeathManagerKillPlayer));
Main.Instance.ModHelper.HarmonyHelper.AddPrefix<ShipThrusterController>("ReadTranslationalInput", typeof(Patches), nameof(Patches.OnShipThrusterControllerReadTranslationalInput));
// Postfixes
Main.Instance.ModHelper.HarmonyHelper.AddPostfix<MapController>("Awake", typeof(Patches), nameof(Patches.OnMapControllerAwake));
@ -367,5 +368,90 @@ namespace NewHorizons.Tools
{
return (Main.Instance.CurrentStarSystem != "EyeOfTheUniverse");
}
public static bool OnShipThrusterControllerReadTranslationalInput(ShipThrusterController __instance, Vector3 __result)
{
float value = OWInput.GetValue(InputLibrary.thrustX, InputMode.All);
float value2 = OWInput.GetValue(InputLibrary.thrustZ, InputMode.All);
float value3 = OWInput.GetValue(InputLibrary.thrustUp, InputMode.All);
float value4 = OWInput.GetValue(InputLibrary.thrustDown, InputMode.All);
if (!OWInput.IsInputMode(InputMode.ShipCockpit | InputMode.LandingCam))
{
__result = Vector3.zero;
return false;
}
if (!__instance._shipResources.AreThrustersUsable())
{
__result = Vector3.zero;
return false;
}
if (__instance._autopilot.IsFlyingToDestination())
{
__result = Vector3.zero;
return false;
}
Vector3 vector = new Vector3(value, 0f, value2);
if (vector.sqrMagnitude > 1f)
{
vector.Normalize();
}
vector.y = value3 - value4;
if (__instance._requireIgnition && __instance._landingManager.IsLanded())
{
vector.x = 0f;
vector.z = 0f;
vector.y = Mathf.Clamp01(vector.y);
if (!__instance._isIgniting && __instance._lastTranslationalInput.y <= 0f && vector.y > 0f)
{
__instance._isIgniting = true;
__instance._ignitionTime = Time.time;
GlobalMessenger.FireEvent("StartShipIgnition");
}
if (__instance._isIgniting)
{
if (vector.y <= 0f)
{
__instance._isIgniting = false;
GlobalMessenger.FireEvent("CancelShipIgnition");
}
if (Time.time < __instance._ignitionTime + __instance._ignitionDuration)
{
vector.y = 0f;
}
else
{
__instance._isIgniting = false;
__instance._requireIgnition = false;
GlobalMessenger.FireEvent("CompleteShipIgnition");
RumbleManager.PlayShipIgnition();
}
}
}
float d = __instance._thrusterModel.GetMaxTranslationalThrust() / __instance._thrusterModel.GetMaxTranslationalThrust();
Vector3 vector2 = vector * d;
if (__instance._limitOrbitSpeed && vector2.magnitude > 0f)
{
Vector3 vector3 = __instance._landingRF.GetOWRigidBody().GetWorldCenterOfMass() - __instance._shipBody.GetWorldCenterOfMass();
Vector3 vector4 = __instance._shipBody.GetVelocity() - __instance._landingRF.GetVelocity();
Vector3 vector5 = vector4 - Vector3.Project(vector4, vector3);
Vector3 vector6 = Quaternion.FromToRotation(-__instance._shipBody.transform.up, vector3) * __instance._shipBody.transform.TransformDirection(vector2 * __instance._thrusterModel.GetMaxTranslationalThrust());
Vector3 vector7 = Vector3.Project(vector6, vector3);
Vector3 vector8 = vector6 - vector7;
Vector3 a = vector5 + vector8 * Time.deltaTime;
float magnitude = a.magnitude;
float orbitSpeed = __instance._landingRF.GetOrbitSpeed(vector3.magnitude);
if (magnitude > orbitSpeed)
{
a = a.normalized * orbitSpeed;
vector8 = (a - vector5) / Time.deltaTime;
vector6 = vector7 + vector8;
vector2 = __instance._shipBody.transform.InverseTransformDirection(vector6 / __instance._thrusterModel.GetMaxTranslationalThrust());
}
}
__instance._lastTranslationalInput = vector;
__result = vector2;
return false;
}
}
}