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Fix supernovas being quiet #522
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@ -84,6 +84,7 @@ namespace NewHorizons.Components.Stars
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{
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float dt = Mathf.InverseLerp(12000f, 0.0f, distanceToPlayer);
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audioSource.SetLocalVolume(Mathf.Lerp(0.0f, 1f, dt * dt) * Mathf.InverseLerp(0.0f, 5f, _time));
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audioSource.maxDistance = shockwaveScale.Evaluate(shockwaveTime);
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}
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RumbleManager.UpdateSupernova(distanceToPlayer);
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