diff --git a/NewHorizons/Handlers/PlanetCreationHandler.cs b/NewHorizons/Handlers/PlanetCreationHandler.cs index b7cdface..a21baa68 100644 --- a/NewHorizons/Handlers/PlanetCreationHandler.cs +++ b/NewHorizons/Handlers/PlanetCreationHandler.cs @@ -391,7 +391,7 @@ namespace NewHorizons.Handlers public static bool UpdateBodyOrbit(NewHorizonsBody body, GameObject go) { - Logger.Log($"Updating orbit of [{body.Config.Name}] to [{body.Config.Orbit}]"); + Logger.Log($"Updating orbit of [{body.Config.Name}]"); try { @@ -418,7 +418,7 @@ namespace NewHorizons.Handlers newAO._moon = ao._moon; newAO._name = ao._name; newAO._owRigidbody = ao._owRigidbody; - newAO._primaryBody = ao._primaryBody; + newAO._primaryBody = primary; newAO._rootSector = ao._rootSector; newAO._sandLevelController = ao._sandLevelController; newAO._satellite = ao._satellite; @@ -459,9 +459,10 @@ namespace NewHorizons.Handlers return true; } - //private static int j = 0; private static void UpdatePosition(GameObject go, NewHorizonsBody body, AstroObject primaryBody, AstroObject secondaryBody) { + Logger.Log($"Placing [{secondaryBody.name}] around [{primaryBody.name}]"); + go.transform.parent = Locator.GetRootTransform(); if (primaryBody != null) @@ -471,23 +472,6 @@ namespace NewHorizons.Handlers var relativePosition = body.Config.Orbit.GetOrbitalParameters(primaryGravity, secondaryGravity).InitialPosition; - /* Debugging true anomaly - if(Main.Instance.CurrentStarSystem != "SolarSystem") - { - var colors = new Color[] { Color.red, Color.blue, Color.yellow, Color.green, Color.grey, Color.white }; - var orbit = body.Config.Orbit; - // This is gonna be wacky - for (int i = 0; i < 360; i += 20) - { - var color = colors[j % (colors.Count() - 1)]; - orbit.TrueAnomaly = i; - var shape = AddDebugShape.AddSphere(primaryBody.gameObject, 100, color); - shape.transform.position = orbit.GetOrbitalParameters(primaryGravity, secondaryGravity).InitialPosition + primaryBody.transform.position; - } - j++; - } - */ - go.transform.position = relativePosition + primaryBody.transform.position; } else