Just use this instead

This commit is contained in:
Noah Pilarski 2022-08-19 16:46:03 -04:00
parent 7526e52366
commit bb1f20c822

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@ -73,7 +73,7 @@ namespace NewHorizons.Components
foreach (var (planet, material) in AtmosphereBuilder.Skys)
{
var sqrDist = (planet.transform.position - _activeStar.transform.position).sqrMagnitude;
var intensity = Mathf.Min(_activeStar.Light.intensity / (sqrDist / hearthSunDistanceSqr), 1f);
var intensity = Mathf.Min(_activeStar.Intensity / (sqrDist / hearthSunDistanceSqr), 1f);
material.SetFloat(SunIntensity, intensity);
}