mirror of
https://github.com/Outer-Wilds-New-Horizons/new-horizons.git
synced 2025-12-11 20:15:44 +01:00
Make proxies look right
This commit is contained in:
parent
437609cf8f
commit
bb08b575ce
@ -14,83 +14,13 @@ namespace NewHorizons.Builder.Atmosphere
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private static Material[] _gdCloudMaterials;
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public static void Make(GameObject planetGO, Sector sector, AtmosphereModule atmo, IModBehaviour mod)
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{
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Texture2D image, cap, ramp;
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try
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{
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image = ImageUtilities.GetTexture(mod, atmo.Cloud);
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if (atmo.CloudCap == null) cap = ImageUtilities.ClearTexture(128, 128);
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else cap = ImageUtilities.GetTexture(mod, atmo.CloudCap);
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if (atmo.CloudRamp == null) ramp = ImageUtilities.CanvasScaled(image, 1, image.height);
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else ramp = ImageUtilities.GetTexture(mod, atmo.CloudRamp);
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}
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catch (Exception e)
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{
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Logger.LogError($"Couldn't load Cloud textures, {e.Message}, {e.StackTrace}");
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return;
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}
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Color cloudTint = atmo.CloudTint == null ? Color.white : (Color)atmo.CloudTint.ToColor32();
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GameObject cloudsMainGO = new GameObject("Clouds");
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cloudsMainGO.SetActive(false);
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cloudsMainGO.transform.parent = sector?.transform ?? planetGO.transform;
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GameObject cloudsTopGO = new GameObject("TopClouds");
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cloudsTopGO.SetActive(false);
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cloudsTopGO.transform.parent = cloudsMainGO.transform;
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cloudsTopGO.transform.localScale = Vector3.one * atmo.Size;
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MeshFilter topMF = cloudsTopGO.AddComponent<MeshFilter>();
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topMF.mesh = GameObject.Find("CloudsTopLayer_GD").GetComponent<MeshFilter>().mesh;
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MeshRenderer topMR = cloudsTopGO.AddComponent<MeshRenderer>();
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if (_sphereShader == null) _sphereShader = Main.NHAssetBundle.LoadAsset<Shader>("Assets/Shaders/SphereTextureWrapper.shader");
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if (_gdCloudMaterials == null) _gdCloudMaterials = GameObject.Find("CloudsTopLayer_GD").GetComponent<MeshRenderer>().sharedMaterials;
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var tempArray = new Material[2];
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if (atmo.UseBasicCloudShader)
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{
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var material = new Material(_sphereShader);
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if (!atmo.ShadowsOnClouds) material.renderQueue = 2550;
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material.name = atmo.ShadowsOnClouds ? "BasicShadowCloud" : "BasicCloud";
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tempArray[0] = material;
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}
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else
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{
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var material = new Material(_gdCloudMaterials[0]);
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if (!atmo.ShadowsOnClouds) material.renderQueue = 2550;
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material.name = atmo.ShadowsOnClouds ? "AdvancedShadowCloud" : "AdvancedCloud";
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tempArray[0] = material;
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}
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// This is the stencil material for the fog under the clouds
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tempArray[1] = new Material(_gdCloudMaterials[1]);
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topMR.sharedMaterials = tempArray;
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foreach (var material in topMR.sharedMaterials)
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{
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material.SetColor("_Color", cloudTint);
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material.SetColor("_TintColor", cloudTint);
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material.SetTexture("_MainTex", image);
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material.SetTexture("_RampTex", ramp);
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material.SetTexture("_CapTex", cap);
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}
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if(!atmo.ShadowsOnClouds)
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{
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cloudsTopGO.layer = LayerMask.NameToLayer("IgnoreSun");
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}
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RotateTransform topRT = cloudsTopGO.AddComponent<RotateTransform>();
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// Idk why but the axis is weird
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topRT._localAxis = atmo.UseBasicCloudShader ? Vector3.forward : Vector3.up;
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topRT._degreesPerSecond = 10;
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topRT._randomizeRotationRate = false;
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MakeTopClouds(cloudsMainGO, atmo, mod);
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GameObject cloudsBottomGO = new GameObject("BottomClouds");
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cloudsBottomGO.SetActive(false);
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@ -104,7 +34,7 @@ namespace NewHorizons.Builder.Atmosphere
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// If they set a colour apply it to all the materials else keep the default QM one
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if (atmo.CloudTint != null)
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{
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var bottomColor = atmo.CloudTint.ToColor32();
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var bottomColor = cloudTint;
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var bottomTSRTempArray = new Material[2];
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@ -170,12 +100,93 @@ namespace NewHorizons.Builder.Atmosphere
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cloudsMainGO.transform.position = planetGO.transform.TransformPoint(Vector3.zero);
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cloudsBottomGO.transform.position = planetGO.transform.TransformPoint(Vector3.zero);
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cloudsFluidGO.transform.position = planetGO.transform.TransformPoint(Vector3.zero);
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cloudsTopGO.transform.position = planetGO.transform.TransformPoint(Vector3.zero);
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cloudsTopGO.SetActive(true);
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cloudsBottomGO.SetActive(true);
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cloudsFluidGO.SetActive(true);
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cloudsMainGO.SetActive(true);
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}
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public static GameObject MakeTopClouds(GameObject rootObject, AtmosphereModule atmo, IModBehaviour mod)
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{
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Color cloudTint = atmo.CloudTint == null ? Color.white : (Color)atmo.CloudTint.ToColor32();
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Texture2D image, cap, ramp;
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try
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{
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image = ImageUtilities.GetTexture(mod, atmo.Cloud);
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if (atmo.CloudCap == null) cap = ImageUtilities.ClearTexture(128, 128);
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else cap = ImageUtilities.GetTexture(mod, atmo.CloudCap);
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if (atmo.CloudRamp == null) ramp = ImageUtilities.CanvasScaled(image, 1, image.height);
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else ramp = ImageUtilities.GetTexture(mod, atmo.CloudRamp);
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}
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catch (Exception e)
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{
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Logger.LogError($"Couldn't load Cloud textures, {e.Message}, {e.StackTrace}");
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return null;
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}
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GameObject cloudsTopGO = new GameObject("TopClouds");
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cloudsTopGO.SetActive(false);
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cloudsTopGO.transform.parent = rootObject.transform;
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cloudsTopGO.transform.localScale = Vector3.one * atmo.Size;
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MeshFilter topMF = cloudsTopGO.AddComponent<MeshFilter>();
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topMF.mesh = GameObject.Find("CloudsTopLayer_GD").GetComponent<MeshFilter>().mesh;
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MeshRenderer topMR = cloudsTopGO.AddComponent<MeshRenderer>();
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if (_sphereShader == null) _sphereShader = Main.NHAssetBundle.LoadAsset<Shader>("Assets/Shaders/SphereTextureWrapper.shader");
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if (_gdCloudMaterials == null) _gdCloudMaterials = GameObject.Find("CloudsTopLayer_GD").GetComponent<MeshRenderer>().sharedMaterials;
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var tempArray = new Material[2];
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if (atmo.UseBasicCloudShader)
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{
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var material = new Material(_sphereShader);
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if (!atmo.ShadowsOnClouds) material.renderQueue = 2550;
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material.name = atmo.ShadowsOnClouds ? "BasicShadowCloud" : "BasicCloud";
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tempArray[0] = material;
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}
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else
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{
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var material = new Material(_gdCloudMaterials[0]);
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if (!atmo.ShadowsOnClouds) material.renderQueue = 2550;
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material.name = atmo.ShadowsOnClouds ? "AdvancedShadowCloud" : "AdvancedCloud";
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tempArray[0] = material;
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}
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// This is the stencil material for the fog under the clouds
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tempArray[1] = new Material(_gdCloudMaterials[1]);
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topMR.sharedMaterials = tempArray;
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foreach (var material in topMR.sharedMaterials)
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{
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material.SetColor("_Color", cloudTint);
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material.SetColor("_TintColor", cloudTint);
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material.SetTexture("_MainTex", image);
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material.SetTexture("_RampTex", ramp);
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material.SetTexture("_CapTex", cap);
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}
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if (!atmo.ShadowsOnClouds)
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{
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cloudsTopGO.layer = LayerMask.NameToLayer("IgnoreSun");
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}
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RotateTransform topRT = cloudsTopGO.AddComponent<RotateTransform>();
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// Idk why but the axis is weird
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topRT._localAxis = atmo.UseBasicCloudShader ? Vector3.forward : Vector3.up;
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topRT._degreesPerSecond = 10;
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topRT._randomizeRotationRate = false;
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cloudsTopGO.transform.localPosition = Vector3.zero;
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cloudsTopGO.SetActive(true);
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return cloudsTopGO;
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}
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}
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}
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@ -17,7 +17,7 @@ namespace NewHorizons.Builder.Body
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{
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public static Shader PlanetShader;
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public static void Make(GameObject planetGO, Sector sector, HeightMapModule module, IModBehaviour mod)
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public static void Make(GameObject planetGO, Sector sector, HeightMapModule module, IModBehaviour mod, int resolution = 51)
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{
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Texture2D heightMap, textureMap;
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try
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@ -39,7 +39,7 @@ namespace NewHorizons.Builder.Body
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cubeSphere.transform.rotation = Quaternion.Euler(90, 0, 0);
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Vector3 stretch = module.Stretch != null ? (Vector3)module.Stretch : Vector3.one;
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Mesh mesh = CubeSphere.Build(51, heightMap, module.MinHeight, module.MaxHeight, stretch);
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Mesh mesh = CubeSphere.Build(resolution, heightMap, module.MinHeight, module.MaxHeight, stretch);
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cubeSphere.AddComponent<MeshFilter>();
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cubeSphere.GetComponent<MeshFilter>().mesh = mesh;
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@ -1,4 +1,5 @@
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using NewHorizons.Components;
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using NewHorizons.Builder.Atmosphere;
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using NewHorizons.Components;
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using NewHorizons.Utility;
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using OWML.Common;
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using UnityEngine;
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@ -30,23 +31,62 @@ namespace NewHorizons.Builder.Body
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});
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}
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*/
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// TODO: Make it not do it on vanilla bodies
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var newModel = GameObject.CreatePrimitive(PrimitiveType.Sphere);
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Object.Destroy(newModel.GetComponent<Collider>());
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var newProxy = new GameObject(proxyName);
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newModel.transform.SetParent(newProxy.transform);
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newModel.transform.position = Vector3.zero;
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newModel.transform.localScale = 1000 * Vector3.one;
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newModel.transform.rotation = Quaternion.identity;
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var proxyController = newProxy.AddComponent<NHProxy>();
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proxyController.astroName = body.Config.Name;
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proxyController._realObjectDiameter = body.Config.Base?.SurfaceSize ?? 100f;
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proxyController.renderer = newProxy.GetComponentInChildren<Renderer>();
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// We want to take the largest size I think
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var realSize = body.Config.Base.SurfaceSize;
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if (body.Config.HeightMap != null)
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{
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HeightMapBuilder.Make(newProxy, null, body.Config.HeightMap, body.Mod, 20);
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if(realSize < body.Config.HeightMap.MaxHeight) realSize = body.Config.HeightMap.MaxHeight;
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}
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if (body.Config.Base.GroundSize != 0)
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{
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GeometryBuilder.Make(newProxy, null, body.Config.Base.GroundSize);
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if (realSize < body.Config.Base.GroundSize) realSize = body.Config.Base.GroundSize;
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}
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if (body.Config.Atmosphere != null)
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{
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CloudsBuilder.MakeTopClouds(newProxy, body.Config.Atmosphere, body.Mod);
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if (realSize < body.Config.Atmosphere.Size) realSize = body.Config.Atmosphere.Size;
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}
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if (body.Config.Ring != null)
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{
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RingBuilder.MakeRingGraphics(newProxy, null, body.Config.Ring, body.Mod);
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if (realSize < body.Config.Ring.OuterRadius) realSize = body.Config.Ring.OuterRadius;
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}
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if (body.Config.Star != null)
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{
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StarBuilder.MakeStarGraphics(newProxy, null, body.Config.Star);
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if (realSize < body.Config.Star.Size) realSize = body.Config.Star.Size;
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}
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if(body.Config.ProcGen != null)
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{
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ProcGenBuilder.Make(newProxy, null, body.Config.ProcGen);
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if (realSize < body.Config.ProcGen.Scale) realSize = body.Config.ProcGen.Scale;
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}
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private static void MakeHeightMapProxy(NewHorizonsBody body, IModBehaviour mod)
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// Remove all collisions if there are any
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foreach (var col in newProxy.GetComponentsInChildren<Collider>())
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{
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GameObject.Destroy(col);
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}
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// Fix render idk
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foreach (var renderer in newProxy.GetComponentsInChildren<Renderer>())
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{
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renderer.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
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renderer.receiveShadows = false;
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renderer.lightProbeUsage = UnityEngine.Rendering.LightProbeUsage.BlendProbes;
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renderer.enabled = false;
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}
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var proxyController = newProxy.AddComponent<NHProxy>();
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proxyController.astroName = body.Config.Name;
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proxyController._realObjectDiameter = realSize;
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proxyController.renderers = newProxy.GetComponentsInChildren<Renderer>();
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proxyController.tessellatedRenderers = newProxy.GetComponentsInChildren<TessellatedRenderer>();
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}
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}
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}
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@ -23,59 +23,7 @@ namespace NewHorizons.Builder.Body
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public static GameObject Make(GameObject planetGO, Sector sector, RingModule ring, IModBehaviour mod)
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{
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// Properly lit shader doesnt work yet
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ring.Unlit = true;
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Texture2D ringTexture;
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try
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{
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ringTexture = ImageUtilities.GetTexture(mod, ring.Texture);
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}
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catch (Exception e)
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{
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Logger.LogError($"Couldn't load Ring texture, {e.Message}, {e.StackTrace}");
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return null;
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}
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var ringGO = new GameObject("Ring");
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ringGO.transform.parent = sector?.transform ?? planetGO.transform;
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ringGO.transform.position = planetGO.transform.position;
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ringGO.transform.rotation = planetGO.transform.rotation;
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ringGO.transform.Rotate(ringGO.transform.TransformDirection(Vector3.up), ring.LongitudeOfAscendingNode);
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ringGO.transform.Rotate(ringGO.transform.TransformDirection(Vector3.left), ring.Inclination);
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var ringMF = ringGO.AddComponent<MeshFilter>();
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var ringMesh = ringMF.mesh;
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var ringMR = ringGO.AddComponent<MeshRenderer>();
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var texture = ringTexture;
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if (RingShader == null) RingShader = Main.NHAssetBundle.LoadAsset<Shader>("Assets/Shaders/Ring.shader");
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if (UnlitRingShader == null) UnlitRingShader = Main.NHAssetBundle.LoadAsset<Shader>("Assets/Shaders/UnlitTransparent.shader");
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if (RingShader1Pixel == null) RingShader1Pixel = Main.NHAssetBundle.LoadAsset<Shader>("Assets/Shaders/Ring1Pixel.shader");
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if (UnlitRingShader1Pixel == null) UnlitRingShader1Pixel = Main.NHAssetBundle.LoadAsset<Shader>("Assets/Shaders/UnlitRing1Pixel.shader");
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var mat = new Material(ring.Unlit ? UnlitRingShader : RingShader);
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if (texture.width == 1)
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{
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mat = new Material(ring.Unlit ? UnlitRingShader1Pixel : RingShader1Pixel);
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mat.SetFloat("_InnerRadius", 0);
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}
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ringMR.receiveShadows = !ring.Unlit;
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mat.mainTexture = texture;
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mat.renderQueue = 3000;
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ringMR.material = mat;
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// Make mesh
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var segments = (int)Mathf.Clamp(ring.OuterRadius, 20, 2000);
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BuildRingMesh(ringMesh, segments, ring.InnerRadius, ring.OuterRadius);
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if (ring.RotationSpeed != 0)
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{
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var rot = ringGO.AddComponent<RotateTransform>();
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rot._degreesPerSecond = ring.RotationSpeed;
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rot._localAxis = Vector3.down;
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}
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var ringGO = MakeRingGraphics(planetGO, sector, ring, mod);
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// Funny collider thing
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var ringVolume = new GameObject("RingVolume");
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@ -119,6 +67,67 @@ namespace NewHorizons.Builder.Body
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ringVolume.SetActive(true);
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return ringGO;
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}
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public static GameObject MakeRingGraphics(GameObject rootObject, Sector sector, RingModule ring, IModBehaviour mod)
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{
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// Properly lit shader doesnt work yet
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ring.Unlit = true;
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Texture2D ringTexture;
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try
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{
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ringTexture = ImageUtilities.GetTexture(mod, ring.Texture);
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}
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catch (Exception e)
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{
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Logger.LogError($"Couldn't load Ring texture, {e.Message}, {e.StackTrace}");
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return null;
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}
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var ringGO = new GameObject("Ring");
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ringGO.transform.parent = sector?.transform ?? rootObject.transform;
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ringGO.transform.position = rootObject.transform.position;
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ringGO.transform.rotation = rootObject.transform.rotation;
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ringGO.transform.Rotate(ringGO.transform.TransformDirection(Vector3.up), ring.LongitudeOfAscendingNode);
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ringGO.transform.Rotate(ringGO.transform.TransformDirection(Vector3.left), ring.Inclination);
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var ringMF = ringGO.AddComponent<MeshFilter>();
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var ringMesh = ringMF.mesh;
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var ringMR = ringGO.AddComponent<MeshRenderer>();
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var texture = ringTexture;
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if (RingShader == null) RingShader = Main.NHAssetBundle.LoadAsset<Shader>("Assets/Shaders/Ring.shader");
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if (UnlitRingShader == null) UnlitRingShader = Main.NHAssetBundle.LoadAsset<Shader>("Assets/Shaders/UnlitTransparent.shader");
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if (RingShader1Pixel == null) RingShader1Pixel = Main.NHAssetBundle.LoadAsset<Shader>("Assets/Shaders/Ring1Pixel.shader");
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if (UnlitRingShader1Pixel == null) UnlitRingShader1Pixel = Main.NHAssetBundle.LoadAsset<Shader>("Assets/Shaders/UnlitRing1Pixel.shader");
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var mat = new Material(ring.Unlit ? UnlitRingShader : RingShader);
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if (texture.width == 1)
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{
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mat = new Material(ring.Unlit ? UnlitRingShader1Pixel : RingShader1Pixel);
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mat.SetFloat("_InnerRadius", 0);
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}
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ringMR.receiveShadows = !ring.Unlit;
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mat.mainTexture = texture;
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mat.renderQueue = 3000;
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ringMR.material = mat;
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// Make mesh
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var segments = (int)Mathf.Clamp(ring.OuterRadius, 20, 2000);
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BuildRingMesh(ringMesh, segments, ring.InnerRadius, ring.OuterRadius);
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if (ring.RotationSpeed != 0)
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{
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var rot = ringGO.AddComponent<RotateTransform>();
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rot._degreesPerSecond = ring.RotationSpeed;
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rot._localAxis = Vector3.down;
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}
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if (ring.Curve != null)
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{
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var levelController = ringGO.AddComponent<SizeController>();
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@ -23,37 +23,7 @@ namespace NewHorizons.Builder.Body
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{
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if (_colorOverTime == null) _colorOverTime = ImageUtilities.GetTexture(Main.Instance, "AssetBundle/StarColorOverTime.png");
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var starGO = new GameObject("Star");
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starGO.transform.parent = sector?.transform ?? planetGO.transform;
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|
||||
var sunSurface = GameObject.Instantiate(GameObject.Find("Sun_Body/Sector_SUN/Geometry_SUN/Surface"), starGO.transform);
|
||||
sunSurface.transform.position = planetGO.transform.position;
|
||||
sunSurface.transform.localScale = Vector3.one;
|
||||
sunSurface.name = "Surface";
|
||||
|
||||
var sunLight = new GameObject();
|
||||
sunLight.transform.parent = starGO.transform;
|
||||
sunLight.transform.localPosition = Vector3.zero;
|
||||
sunLight.transform.localScale = Vector3.one;
|
||||
sunLight.name = "StarLight";
|
||||
var light = sunLight.AddComponent<Light>();
|
||||
light.CopyPropertiesFrom(GameObject.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<Light>());
|
||||
light.intensity *= starModule.SolarLuminosity;
|
||||
light.range *= Mathf.Sqrt(starModule.SolarLuminosity);
|
||||
|
||||
var faceActiveCamera = sunLight.AddComponent<FaceActiveCamera>();
|
||||
faceActiveCamera.CopyPropertiesFrom(GameObject.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<FaceActiveCamera>());
|
||||
var csmTextureCacher = sunLight.AddComponent<CSMTextureCacher>();
|
||||
csmTextureCacher.CopyPropertiesFrom(GameObject.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<CSMTextureCacher>());
|
||||
csmTextureCacher._light = light;
|
||||
var proxyShadowLight = sunLight.AddComponent<ProxyShadowLight>();
|
||||
proxyShadowLight.CopyPropertiesFrom(GameObject.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<ProxyShadowLight>());
|
||||
proxyShadowLight._light = light;
|
||||
|
||||
var solarFlareEmitter = GameObject.Instantiate(GameObject.Find("Sun_Body/Sector_SUN/Effects_SUN/SolarFlareEmitter"), starGO.transform);
|
||||
solarFlareEmitter.transform.localPosition = Vector3.zero;
|
||||
solarFlareEmitter.transform.localScale = Vector3.one;
|
||||
solarFlareEmitter.name = "SolarFlareEmitter";
|
||||
var starGO = MakeStarGraphics(planetGO, sector, starModule);
|
||||
|
||||
var sunAudio = GameObject.Instantiate(GameObject.Find("Sun_Body/Sector_SUN/Audio_SUN"), starGO.transform);
|
||||
sunAudio.transform.localPosition = Vector3.zero;
|
||||
@ -112,9 +82,19 @@ namespace NewHorizons.Builder.Body
|
||||
deathVolume.GetComponent<DestructionVolume>()._shrinkBodies = false;
|
||||
deathVolume.name = "DestructionVolume";
|
||||
|
||||
TessellatedSphereRenderer surface = sunSurface.GetComponent<TessellatedSphereRenderer>();
|
||||
Light ambientLight = ambientLightGO.GetComponent<Light>();
|
||||
|
||||
var sunLight = new GameObject();
|
||||
sunLight.transform.parent = starGO.transform;
|
||||
sunLight.transform.localPosition = Vector3.zero;
|
||||
sunLight.transform.localScale = Vector3.one;
|
||||
sunLight.name = "StarLight";
|
||||
|
||||
var light = sunLight.AddComponent<Light>();
|
||||
light.CopyPropertiesFrom(GameObject.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<Light>());
|
||||
light.intensity *= starModule.SolarLuminosity;
|
||||
light.range *= Mathf.Sqrt(starModule.SolarLuminosity);
|
||||
|
||||
Color lightColour = light.color;
|
||||
if (starModule.LightTint != null) lightColour = starModule.LightTint.ToColor();
|
||||
if (lightColour == null && starModule.Tint != null)
|
||||
@ -130,8 +110,69 @@ namespace NewHorizons.Builder.Body
|
||||
light.color = lightColour;
|
||||
ambientLight.color = lightColour;
|
||||
|
||||
if(starModule.Tint != null)
|
||||
var faceActiveCamera = sunLight.AddComponent<FaceActiveCamera>();
|
||||
faceActiveCamera.CopyPropertiesFrom(GameObject.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<FaceActiveCamera>());
|
||||
var csmTextureCacher = sunLight.AddComponent<CSMTextureCacher>();
|
||||
csmTextureCacher.CopyPropertiesFrom(GameObject.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<CSMTextureCacher>());
|
||||
csmTextureCacher._light = light;
|
||||
var proxyShadowLight = sunLight.AddComponent<ProxyShadowLight>();
|
||||
proxyShadowLight.CopyPropertiesFrom(GameObject.Find("Sun_Body/Sector_SUN/Effects_SUN/SunLight").GetComponent<ProxyShadowLight>());
|
||||
proxyShadowLight._light = light;
|
||||
|
||||
StarController starController = null;
|
||||
if (starModule.SolarLuminosity != 0)
|
||||
{
|
||||
starController = planetGO.AddComponent<StarController>();
|
||||
starController.Light = light;
|
||||
starController.AmbientLight = ambientLight;
|
||||
starController.FaceActiveCamera = faceActiveCamera;
|
||||
starController.CSMTextureCacher = csmTextureCacher;
|
||||
starController.ProxyShadowLight = proxyShadowLight;
|
||||
starController.Intensity = starModule.SolarLuminosity;
|
||||
starController.SunColor = lightColour;
|
||||
}
|
||||
|
||||
return starController;
|
||||
}
|
||||
|
||||
public static GameObject MakeStarGraphics(GameObject rootObject, Sector sector, StarModule starModule)
|
||||
{
|
||||
var starGO = new GameObject("Star");
|
||||
starGO.transform.parent = sector?.transform ?? rootObject.transform;
|
||||
|
||||
var sunSurface = GameObject.Instantiate(GameObject.Find("Sun_Body/Sector_SUN/Geometry_SUN/Surface"), starGO.transform);
|
||||
sunSurface.transform.position = rootObject.transform.position;
|
||||
sunSurface.transform.localScale = Vector3.one;
|
||||
sunSurface.name = "Surface";
|
||||
|
||||
var solarFlareEmitter = GameObject.Instantiate(GameObject.Find("Sun_Body/Sector_SUN/Effects_SUN/SolarFlareEmitter"), starGO.transform);
|
||||
solarFlareEmitter.transform.localPosition = Vector3.zero;
|
||||
solarFlareEmitter.transform.localScale = Vector3.one;
|
||||
solarFlareEmitter.name = "SolarFlareEmitter";
|
||||
|
||||
if (starModule.SolarFlareTint != null)
|
||||
{
|
||||
solarFlareEmitter.GetComponent<SolarFlareEmitter>().tint = starModule.SolarFlareTint.ToColor();
|
||||
}
|
||||
|
||||
starGO.transform.position = rootObject.transform.position;
|
||||
starGO.transform.localScale = starModule.Size * Vector3.one;
|
||||
|
||||
if (starModule.Curve != null)
|
||||
{
|
||||
var levelController = starGO.AddComponent<SandLevelController>();
|
||||
var curve = new AnimationCurve();
|
||||
foreach (var pair in starModule.Curve)
|
||||
{
|
||||
curve.AddKey(new Keyframe(pair.Time, starModule.Size * pair.Value));
|
||||
}
|
||||
levelController._scaleCurve = curve;
|
||||
}
|
||||
|
||||
if (starModule.Tint != null)
|
||||
{
|
||||
TessellatedSphereRenderer surface = sunSurface.GetComponent<TessellatedSphereRenderer>();
|
||||
|
||||
var colour = starModule.Tint.ToColor();
|
||||
|
||||
var sun = GameObject.Find("Sun_Body");
|
||||
@ -148,37 +189,7 @@ namespace NewHorizons.Builder.Body
|
||||
surface.sharedMaterial.SetTexture("_ColorRamp", ImageUtilities.LerpGreyscaleImage(_colorOverTime, adjustedColour, darkenedColor));
|
||||
}
|
||||
|
||||
if(starModule.SolarFlareTint != null)
|
||||
solarFlareEmitter.GetComponent<SolarFlareEmitter>().tint = starModule.SolarFlareTint.ToColor();
|
||||
|
||||
starGO.transform.position = planetGO.transform.position;
|
||||
starGO.transform.localScale = starModule.Size * Vector3.one;
|
||||
|
||||
StarController starController = null;
|
||||
if (starModule.SolarLuminosity != 0)
|
||||
{
|
||||
starController = planetGO.AddComponent<StarController>();
|
||||
starController.Light = light;
|
||||
starController.AmbientLight = ambientLight;
|
||||
starController.FaceActiveCamera = faceActiveCamera;
|
||||
starController.CSMTextureCacher = csmTextureCacher;
|
||||
starController.ProxyShadowLight = proxyShadowLight;
|
||||
starController.Intensity = starModule.SolarLuminosity;
|
||||
starController.SunColor = lightColour;
|
||||
}
|
||||
|
||||
if (starModule.Curve != null)
|
||||
{
|
||||
var levelController = starGO.AddComponent<SandLevelController>();
|
||||
var curve = new AnimationCurve();
|
||||
foreach (var pair in starModule.Curve)
|
||||
{
|
||||
curve.AddKey(new Keyframe(pair.Time, starModule.Size * pair.Value));
|
||||
}
|
||||
levelController._scaleCurve = curve;
|
||||
}
|
||||
|
||||
return starController;
|
||||
return starGO;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@ -1,4 +1,5 @@
|
||||
using NewHorizons.Utility;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
namespace NewHorizons.Components
|
||||
@ -6,7 +7,8 @@ namespace NewHorizons.Components
|
||||
public class NHProxy : ProxyPlanet
|
||||
{
|
||||
public string astroName;
|
||||
public Renderer renderer;
|
||||
public Renderer[] renderers;
|
||||
public TessellatedRenderer[] tessellatedRenderers;
|
||||
|
||||
public override void Initialize()
|
||||
{
|
||||
@ -32,7 +34,10 @@ namespace NewHorizons.Components
|
||||
public override void ToggleRendering(bool on)
|
||||
{
|
||||
base.ToggleRendering(on);
|
||||
renderer.enabled = on;
|
||||
foreach (Transform child in transform)
|
||||
{
|
||||
child.gameObject.SetActive(on);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -237,6 +237,7 @@ namespace NewHorizons.Handlers
|
||||
return true;
|
||||
}
|
||||
|
||||
// Called when updating an existing planet
|
||||
public static GameObject UpdateBody(NewHorizonsBody body, GameObject go)
|
||||
{
|
||||
Logger.Log($"Updating existing Object {go.name}");
|
||||
@ -264,6 +265,7 @@ namespace NewHorizons.Handlers
|
||||
return go;
|
||||
}
|
||||
|
||||
// Only called when making new planets
|
||||
public static GameObject GenerateBody(NewHorizonsBody body, bool defaultPrimaryToSun = false)
|
||||
{
|
||||
AstroObject primaryBody;
|
||||
@ -357,6 +359,11 @@ namespace NewHorizons.Handlers
|
||||
AstroObjectLocator.RegisterCustomAstroObject(ao);
|
||||
}
|
||||
|
||||
Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() =>
|
||||
{
|
||||
ProxyBuilder.Make(go, body);
|
||||
});
|
||||
|
||||
return go;
|
||||
}
|
||||
|
||||
@ -369,6 +376,7 @@ namespace NewHorizons.Handlers
|
||||
return sphereOfInfluence;
|
||||
}
|
||||
|
||||
// What is called both on existing planets and new planets
|
||||
private static GameObject SharedGenerateBody(NewHorizonsBody body, GameObject go, Sector sector, OWRigidbody rb)
|
||||
{
|
||||
var sphereOfInfluence = GetSphereOfInfluence(body);
|
||||
@ -500,11 +508,6 @@ namespace NewHorizons.Handlers
|
||||
CloakBuilder.Make(go, sector, rb, body.Config.Base.CloakRadius);
|
||||
}
|
||||
|
||||
Main.Instance.ModHelper.Events.Unity.FireOnNextUpdate(() =>
|
||||
{
|
||||
ProxyBuilder.Make(go, body);
|
||||
});
|
||||
|
||||
return go;
|
||||
}
|
||||
|
||||
|
||||
@ -206,16 +206,16 @@ namespace NewHorizons.Handlers
|
||||
|
||||
private static void RemoveProxy(string name)
|
||||
{
|
||||
// if (name.Equals("TowerTwin")) name = "AshTwin";
|
||||
// if (name.Equals("CaveTwin")) name = "EmberTwin";
|
||||
// var distantProxy = GameObject.Find(name + "_DistantProxy");
|
||||
// var distantProxyClone = GameObject.Find(name + "_DistantProxy(Clone)");
|
||||
//
|
||||
// if (distantProxy != null) GameObject.Destroy(distantProxy.gameObject);
|
||||
// if (distantProxyClone != null) GameObject.Destroy(distantProxyClone.gameObject);
|
||||
//
|
||||
// if (distantProxy == null && distantProxyClone == null)
|
||||
// Logger.Log($"Couldn't find proxy for {name}");
|
||||
if (name.Equals("TowerTwin")) name = "AshTwin";
|
||||
if (name.Equals("CaveTwin")) name = "EmberTwin";
|
||||
var distantProxy = GameObject.Find(name + "_DistantProxy");
|
||||
var distantProxyClone = GameObject.Find(name + "_DistantProxy(Clone)");
|
||||
|
||||
if (distantProxy != null) GameObject.Destroy(distantProxy.gameObject);
|
||||
if (distantProxyClone != null) GameObject.Destroy(distantProxyClone.gameObject);
|
||||
|
||||
if (distantProxy == null && distantProxyClone == null)
|
||||
Logger.Log($"Couldn't find proxy for {name}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
56
NewHorizons/Patches/ProxyBodyPatches.cs
Normal file
56
NewHorizons/Patches/ProxyBodyPatches.cs
Normal file
@ -0,0 +1,56 @@
|
||||
using HarmonyLib;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
|
||||
namespace NewHorizons.Patches
|
||||
{
|
||||
[HarmonyPatch]
|
||||
public static class ProxyBodyPatches
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(ProxyBody), nameof(ProxyBody.Awake))]
|
||||
public static void ProxyBody_Awake(ProxyBody __instance)
|
||||
{
|
||||
// Mobius rly used the wrong event name
|
||||
GlobalMessenger.AddListener("EnterMapView", __instance.OnEnterMapView);
|
||||
GlobalMessenger.AddListener("ExitMapView", __instance.OnExitMapView);
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(ProxyBody), nameof(ProxyBody.OnDestroy))]
|
||||
public static void ProxyBody_OnDestroy(ProxyBody __instance)
|
||||
{
|
||||
GlobalMessenger.RemoveListener("EnterMapView", __instance.OnEnterMapView);
|
||||
GlobalMessenger.RemoveListener("ExitMapView", __instance.OnExitMapView);
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(ProxyBody), nameof(ProxyBody.OnEnterMapView))]
|
||||
public static void ProxyBody_OnEnterMapView(ProxyBody __instance)
|
||||
{
|
||||
// Set this to false before the method sets the rendering to false so it matches
|
||||
__instance._outOfRange = false;
|
||||
}
|
||||
|
||||
// Mobius why doesn't ProxyOrbiter inherit from ProxyBody
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(ProxyOrbiter), nameof(ProxyOrbiter.Awake))]
|
||||
public static void ProxyOrbiter_Awake(ProxyOrbiter __instance)
|
||||
{
|
||||
// Mobius rly used the wrong event name
|
||||
GlobalMessenger.AddListener("EnterMapView", __instance.OnEnterMapView);
|
||||
GlobalMessenger.AddListener("ExitMapView", __instance.OnExitMapView);
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(ProxyOrbiter), nameof(ProxyOrbiter.OnDestroy))]
|
||||
public static void ProxyOrbiter_OnDestroy(ProxyOrbiter __instance)
|
||||
{
|
||||
GlobalMessenger.RemoveListener("EnterMapView", __instance.OnEnterMapView);
|
||||
GlobalMessenger.RemoveListener("ExitMapView", __instance.OnExitMapView);
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -20,14 +20,24 @@ namespace NewHorizons.Utility
|
||||
Logger.Log($"Already loaded image at path: {path}");
|
||||
return _loadedTextures[path];
|
||||
}
|
||||
|
||||
Logger.Log($"Loading image at path: {path}");
|
||||
try
|
||||
{
|
||||
var data = File.ReadAllBytes(path);
|
||||
var texture = new Texture2D(2, 2);
|
||||
texture.name = Path.GetFileNameWithoutExtension(path);
|
||||
texture.LoadImage(data);
|
||||
_loadedTextures.Add(path, texture);
|
||||
|
||||
return texture;
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
Logger.LogError($"Exception thrown while loading texture [{filename}]: {ex.Message}, {ex.StackTrace}");
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
public static void ClearCache()
|
||||
{
|
||||
@ -40,7 +50,7 @@ namespace NewHorizons.Utility
|
||||
}
|
||||
_loadedTextures.Clear();
|
||||
|
||||
foreach(var texture in _generatedTextures)
|
||||
foreach (var texture in _generatedTextures)
|
||||
{
|
||||
if (texture == null) continue;
|
||||
UnityEngine.Object.Destroy(texture);
|
||||
@ -57,7 +67,7 @@ namespace NewHorizons.Utility
|
||||
var y = (int)Mathf.Floor(i / texture.height);
|
||||
|
||||
// Needs a black border
|
||||
if(x == 0 || y == 0 || x == texture.width-1 || y == texture.height-1)
|
||||
if (x == 0 || y == 0 || x == texture.width - 1 || y == texture.height - 1)
|
||||
{
|
||||
pixels[i].r = 1;
|
||||
pixels[i].g = 1;
|
||||
@ -92,20 +102,20 @@ namespace NewHorizons.Utility
|
||||
texture.name = "SlideReelAtlas";
|
||||
|
||||
Color[] fillPixels = new Color[size * size * 4 * 4];
|
||||
for(int xIndex = 0; xIndex < 4; xIndex++)
|
||||
for (int xIndex = 0; xIndex < 4; xIndex++)
|
||||
{
|
||||
for(int yIndex = 0; yIndex < 4; yIndex++)
|
||||
for (int yIndex = 0; yIndex < 4; yIndex++)
|
||||
{
|
||||
int index = yIndex * 4 + xIndex;
|
||||
var srcTexture = index < textures.Length ? textures[index] : null;
|
||||
|
||||
for(int i = 0; i < size; i++)
|
||||
for (int i = 0; i < size; i++)
|
||||
{
|
||||
for(int j = 0; j < size; j++)
|
||||
for (int j = 0; j < size; j++)
|
||||
{
|
||||
var colour = Color.black;
|
||||
|
||||
if(srcTexture)
|
||||
if (srcTexture)
|
||||
{
|
||||
var srcX = i * srcTexture.width / (float)size;
|
||||
var srcY = j * srcTexture.height / (float)size;
|
||||
@ -118,11 +128,11 @@ namespace NewHorizons.Utility
|
||||
var x = xIndex * size + i;
|
||||
// Want it to start from the first row from the bottom then go down then modulo around idk
|
||||
// 5 because no pos mod idk
|
||||
var y = ((5 - yIndex)%4) * size + j;
|
||||
var y = ((5 - yIndex) % 4) * size + j;
|
||||
|
||||
var pixelIndex = x + y * (size * 4);
|
||||
|
||||
if(pixelIndex < fillPixels.Length && pixelIndex >= 0) fillPixels[pixelIndex] = colour;
|
||||
if (pixelIndex < fillPixels.Length && pixelIndex >= 0) fillPixels[pixelIndex] = colour;
|
||||
}
|
||||
}
|
||||
}
|
||||
@ -149,7 +159,7 @@ namespace NewHorizons.Utility
|
||||
{
|
||||
var fillColor = new Color(0, 0, 0, 0);
|
||||
|
||||
if(pixels[x + y * texture.width].a == 1 && CloseToTransparent(pixels, texture.width, texture.height, x, y, thickness))
|
||||
if (pixels[x + y * texture.width].a == 1 && CloseToTransparent(pixels, texture.width, texture.height, x, y, thickness))
|
||||
{
|
||||
fillColor = color;
|
||||
}
|
||||
@ -168,10 +178,10 @@ namespace NewHorizons.Utility
|
||||
private static bool CloseToTransparent(Color[] pixels, int width, int height, int x, int y, int thickness)
|
||||
{
|
||||
// Check nearby
|
||||
var minX = Math.Max(0, x - thickness/2);
|
||||
var minY = Math.Max(0, y - thickness/2);
|
||||
var maxX = Math.Min(width, x + thickness/2);
|
||||
var maxY = Math.Min(height, y + thickness/2);
|
||||
var minX = Math.Max(0, x - thickness / 2);
|
||||
var minY = Math.Max(0, y - thickness / 2);
|
||||
var maxX = Math.Min(width, x + thickness / 2);
|
||||
var maxY = Math.Min(height, y + thickness / 2);
|
||||
|
||||
for (int i = minX; i < maxX; i++)
|
||||
{
|
||||
@ -229,7 +239,7 @@ namespace NewHorizons.Utility
|
||||
tex.name = "Clear";
|
||||
Color fillColor = Color.clear;
|
||||
Color[] fillPixels = new Color[tex.width * tex.height];
|
||||
for(int i = 0; i < fillPixels.Length; i++)
|
||||
for (int i = 0; i < fillPixels.Length; i++)
|
||||
{
|
||||
fillPixels[i] = fillColor;
|
||||
}
|
||||
@ -248,7 +258,7 @@ namespace NewHorizons.Utility
|
||||
Color[] fillPixels = new Color[tex.width * tex.height];
|
||||
for (int i = 0; i < tex.width; i++)
|
||||
{
|
||||
for(int j = 0; j < tex.height; j++)
|
||||
for (int j = 0; j < tex.height; j++)
|
||||
{
|
||||
var x = i + (src.width - width) / 2;
|
||||
var y = j + (src.height - height) / 2;
|
||||
@ -274,7 +284,7 @@ namespace NewHorizons.Utility
|
||||
var g = 0f;
|
||||
var b = 0f;
|
||||
var length = pixels.Length;
|
||||
for(int i = 0; i < pixels.Length; i++)
|
||||
for (int i = 0; i < pixels.Length; i++)
|
||||
{
|
||||
var color = pixels[i];
|
||||
r += (float)color.r / length;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user